Peter Stemitz
Overview
Peter Stemitz | |
---|---|
Shaman | |
Zone | Founders' Falls |
Coordinates | (4357.5, 0, 1955.5) |
Level Range | 30-34 |
Introduced By |
== Level 25-29 == Miriam Bloechl Laura Brunetti == Level 30-34 == Tina Chung Jose Escalante Jenny Firkins Neal Kendrick Phillipa Meraux Lou Pasterelli Merisel Valenzuela |
Introduces |
== Level 30-34 == Tina Chung Jose Escalante Jenny Firkins Neal Kendrick Phillipa Meraux Lou Pasterelli Merisel Valenzuela == Level 35-39 == Cadao Kestrel |
Enemy Groups | |
Peter Stemitz is a hero contact in the Liberty Town neighborhood of Founders' Falls at coordinates (4357.5, 0, 1955.5) Peter Stemitz is a Magic origin contact. His level range is 30-34.
Introductions
Contact Introduced By
Level 25-29
Level 30-34
- Tina Chung
- Jose Escalante
- Jenny Firkins
- Neal Kendrick
- Phillipa Meraux
- Lou Pasterelli
- Merisel Valenzuela
Contact Introduces
- Multiple contact options
- Couple of people I know what to meetcha.
- Single contact option
- Missing text
Level 30-34
My friend Tina Chung asked me to send you over. She's a high tech P.I. specializing in illegal technology, and she always needs heroes like you to help her investigate the Freakshow and Nemesis. She works primarily with technological heroes and has access to Invention and Gadget Enhancements.
Tina can be harsh, but she is good at what she does. Don't let her get under your skin; if you prove yourself, she will accept you.
You should introduce yourself to Jose Escalante, an important business man who helps heroes fight criminals who impact business and commerce, such as the Council and the Devouring Earth. He works mostly with mutants and has access to Focus and Genetic Alteration Enhancements.
Jose is the kind of person that has kept Paragon City running, despite all the disasters we've faced. We can all learn a lot from him.
Jenny Firkins is an environmentally conscious scientist who has a personal stake in bringing down the Devouring Earth and Crey. She is very dedicated to her work with science heroes and has access to Invention and Genetic Alteration Enhancements.
Jenny cares very much about Paragon City, Character. I think you will find working with her a pleasure.
Neal Kendrick has a lot of dirt on the Freakshow and Nemesis. He used to be with the FCC, but now he concentrates on helping heroes with their investigations. He works primarily with technological heroes and has access to Invention and Gadget Enhancements.
You will enjoy working with Neal. He is determined and skilled.
I'd love for you to work with Phillipa Meraux, a former hero who now specializes in counter-terrorism. Go and see her if you want more information on the Rikti or Crey. She works primarily with natural heroes and has access to Gadget and Relic Enhancements.
Phillipa is very demanding, but her sources are top notch.
You might want to go introduce yourself to Lou Pasterelli. His politics are more than a little radical and he's had some run-ins with the authorities, but he can be a great help against the Devouring Earth and Crey. He works primarily with science heroes and has access to Invention and Genetic Alteration Enhancements.
Lou is a firebrand, but he knows how to get things done!
Merisel Valenzuela is dedicated to freedom, especial freedom of information. She has many details on the Devouring Earth and the Council. She's very dedicated to her work with mutants and has access to Focus and Genetic Alteration enhancements.
Good luck with Merisel, I think you will find her point of view refreshing.
Level 35-39
Don't listen to the rumors about Cadao Kestrel. He would never use his mastery of voodoo for any dark purpose, and he has excellent information on the Circle of Thorns. He loves to work with magic heroes and can provide Relic and Focus Enhancements.
Kestrel is a man of peace, Character. He will help you fight the Circle of Thorns menace.
Information
Shaman
Peter Stemitz's body is the most recent home of an ancient shaman who has been reborn for thousands of years. In his head is an encyclopedic knowledge of spiritual matters and a phenomenal amount of magical ability. Beneath that head is the body of a 23 years old guitarist who plays in a punk rock band on the weekends and has been known to use his magic for impressing women, rather than saving the world. Fortunately, you can't have an ancient spirit in your body without having a conscience to go with it. Peter genuinely cares for people of the world, and he's happy to use his wisdom to help the heroes who defend them. If he also happens to get free drinks by magically curing the bartender's acne, so much the better.
Prior to Introduction
I know you not. Buzz off. Go talk with Active Contact.
Initial Contact
Greetings, kindred spirit of good. I hope we will assist each other down the path toward triumph over evil. The villains are many, and we are but two, but I have faith in your abilities.
Greeting
- Let's hurry this up; I have a gig later.
- How is it with you, fellow righter of wrongs? Seen any babes today?
- It is time once again for us to face our foes. After that, drinks are on me.
Too Busy
Whoa, Character! You've got to learn to take it easy. No more tasks for you!
No More Missions
Missing No More Missions Dialogue
Store
- Inspirations (Luck, Catch a Breath, Enrage)
You are a friend indeed! Check out the killer Enhancements I scored. Call me up anytime; we'll hang.
- Inspirations (all)
- Level 30 Magic/Mutation Dual Origin Enhancements (100% base costs) (Power 10 only)
- Level 30 Natural/Magic Dual Origin Enhancements (100% base costs) (Power 10 only)
You are truly a boon companion. I have some new Enhancements for you to take a gander at.
- Level 30 Magic Single Origin Enhancements (200% base costs)
- Level 35 Magic Single Origin Enhancements (200% base costs)
- Level 30 Magic/Mutation Dual Origin Enhancements (100% base costs)
- Level 30 Natural/Magic Dual Origin Enhancements (100% base costs)
Story Arc
Merit Rewards: This activity awards 21 Reward Merits.
The Library of Souls (30-34)
Template:Mission StoryArc The Library of Souls
Missions
Defeat Council in Brickstown (31-35)
Briefing
The Council has recently made a habit of sending War Wolves to the streets of Brickstown to 'relax'. And by relax, I mean terrorize the local population. That can't be allowed to continue and I'm asking you to fight it. I would like to see you hit the streets of Brickstown and show the Council that people aren't their play toys.
They've been sending up a lot of War Wolves into Seven Gates and the Abyss Towers, but whatever you're fighting and wherever you're doing it, the message will get across.
Mission Objective(s)
- Defeat Council in Brickstown
- Defeat 35 Council
You have defeated enough Council agents.
Enemies
Debriefing
The Council's upper echelons have ordered the troops to curtail their wilder activity, for now. I know it may be kind of frightening to think that those calculating madmen are watching your actions so closely, but it's actually a good thing. Yeah, they're watching you. They're watching because they're afraid.
Go to Founders' Falls and battle the Council to distract them (30-34)
Briefing
Character, I need to ask you to help me out by running a bit of a distraction. Some of the other, less powerful heroes I work with are planning a raid against the Council, but I have reason to think that they're being watched by Ascendant agents. So I'd like to ask you to give the Council something else to think about. If you could hit their operations in Founders' Falls, that might help to keep their eyes off of the other team long enough for them to accomplish their mission.
Mission Acceptance
With your reputation, it shouldn't be too hard to
make the Council concentrate on you for a while. Just remember that if it's to work you'll need to do your fighting in Founders' Falls. If you're having trouble finding Council troops, you could try Liberty Town and Williams Square, but I'm sure they'll notice you wherever you fight in the zone.Unnecessary Solicitation
I need your presence in Founders' Falls right now. I need you to distract the Council.
Mission Objective(s)
- Combat Council in Founders' Falls
- Defeat 35 Council
Your distraction has allowed Contact's plan to go off just as planned.
Enemies
Debriefing
Great job distracting the Council, Character. Those other heroes were able to pull off their raid without a hitch because those Council soldiers were so worried about you.
Hit the streets and defeat a few Circle of Thorns mystics (30-34)
Briefing
The Circle of Thorns have recently being increasing their numbers on the streets of Paragon City. With mystics and summoned fiends, they've been terrifying citizens everywhere. They have to constantly be confrontedand defeated. I would like to ask you to continue to battle the Circle of Thorns wherever they may be.
A great deal of recent activity has been occurring in Founders' Falls but anywhere you fight against them, your help would be welcomed.
Mission Objective(s)
- Combat Circle of Thorns menace
- Defeat 35 Circle of Thorns
You have defeated enough of the Circle of Thorns
Enemies
Debriefing
Great job dealing with those Circle of Thorns, Hero.
Rescue the magicians from the Circle of Thorns (30-35)
Briefing
You know the National Guild of Stage Magicians is holding its annual convention right here in Paragon City? I should have known that would be trouble. I just got a call from the convention chairman; some Circle of Thorns mystics broke in and made off with a handful of the attendees. I'm counting on you to rescue those magicians from the Circle of Thorns, Hero. I don't know what's in store for them, but I'm certain I don't want to find out.
This wasn't a random attack, according to the chairman, the Circle was very selective about their victims. Those people need to be rescued and whatever the Circle was planning for them needs to be stopped. You'll have to stop any bizarre rituals the Circle may be performing on those magicians and rescue any magicians being held hostage.
Mission Objective(s)
The pleas of a terrified human voice go completely unanswered; eventually, they peter off into sobs.
- Stop stage magician sacrifice
- 21 magicians to save (This is not a typo)
- Find altar
You defeated the Circle of Thorns and rescued the kidnapped magicians
Enemies
Notable NPCs
- Magician x21 (NPC Hostage)
You found this book on the Circle of Thorns' altar. As you skim through it, some passages catch your attention. One reads:
"Legends speak of Ermeeth, the ancient god of Oranbega, the bringer of magic. The legends say he will watch over those who follow the circle eternally. If Ermeeth is real, it may be possible to contact him once more, using the blood of our greatest enemies for power."
Debriefing
Well, I think the National Guild of Stage Magicians will take their business elsewhere next year. Still, the chairman asked me to pass along his thanks. He couldn't shed any light on this mysterious reference to the victims' bloodlines. According to the guild's records, those people come from all over the country, none of them even met before today. I wonder why the Circle thought they were connected? Maybe they know something we don't.
Retrieve one of the spirit thorns (30-35)
Briefing
The Circle of Thorns are planning to give the gift of a spirit thorn to a mystic they're trying to indoctrinate, but my contacts have had a lucky break and have pinpointed where the thorn is probably being kept for the time being. I'd like you to do a favor for the folks over at MAGI. Can you retrieve the spirit thorn used from the Circle of Thorns? The researchers at MAGI hope that if they can her hands on one, they can figure out exactly how the Circle is channeling power. You'll have to hurry, though, the Circle is very protective of those thorns. If they get the slightest inkling you're after one, they could guard it behind powerful wards and barriers, or even make it disappear into mist. You'll have at most 1 hour to prevail.
Mission Acceptance
Remember, the clock is ticking. You have to get the thorn before the Circle realizes what you're up to. The thorn is really your only objective, but getting it out of Oranbega won't be easy.
Unnecessary Solicitation
You have to get the thorn before the Circle realizes what you're up to. Remember that the clock is ticking and time is short. The thorn is really your only objective, but getting it out of Oranbega won't be easy.
Mission Objective(s)
The scent of incense hangs heavy in the air, and you stifle a sneeze.
- Get spirit thorn from Circle (60:00)
You defeated the Circle of Thorns and recovered a spirit thorn.
Enemies
This is one of the spirit thorns given by the Circle of Thorns to power-hungry mages. When thrust into the mage's heart, it can greatly amplify his or her power.
Debriefing
Thanks, Character. Azuria will be glad to get her hands on this.
Retrieve some Council robot parts, along with their programming instructions (30-35)
Briefing
As long as the Council can keep churning out their deadly robots, it's going to be difficult to gain any ground in the fight against them. We've got to figure out some way to shut those machines down faster. I've got a lead on a Council base where they're manufacturing robots. I need you to retrieve some Council robot parts, along with their programming instructions.
Mission Acceptance
You can take care of this one two ways: If you can clear out all of the enemies in that base, I can have people look through the robot construction and parts at their leisure. Or, if you would prefer a more surgical strike, you can concentrate only on finding sample parts and programs for the Council machines. Either way should work.
Unnecessary Solicitation
You can take care of this either by clearing out all of the enemies in that base, or if you would prefer a more surgical strike, you can concentrate only on finding sample parts and programs for the Council machines. Either way should work.
Mission Objective(s)
The Council's deadly robots bolster their ranks and challenge even the mightiest heroes. If you can retrieve these parts it could surely aid the battle against them.
- Defeat the Council
- 3 Robot parts to find, Access the computer
You defeated the Council and recovered the robot parts and programming.
Enemies
Notable NPCs
- Mark II Zenith Warcry (Council MK II Zenith Warcry)
You found some Zenith Mech Man parts.
You found these parts in a Council base. These are key components used in the production of the Council's Zenith Mech Men.
You found some Zenith hoverbot parts.
You found these parts in a Council base. These are key components used in the Construction of the Zenith Hoverbot, one of the Council's deadly flying machines.
You found some Zenith Warcry parts.
You found these parts in a Council base. These are key components used in the construction of the Council's deadly Warcry heavy assault robots.
You found the robots' programming instructions.
These files contains parts of the code used to program the Council's deadly robots. With this information, experts may be able to figure out how to fight the robots more effectively.
Debriefing
Thanks for this, Character. I'll send the parts to engineers I know and have a couple programmer associates of mine start to look at this code. It may take some time, but this could lead to new ways to fight the Council's killer machines.
Save the lawyers from the Circle of Thorns (30-35)
Briefing
Have you heard of the Patterson & Patterson, the deffense attorneys? They've been in the news a lot lately for their well-nigh miraculous success, no matter how hardened their client, they always seem to win an acquittal. Well, the Pattersons are in big trouble. I've heard rumors that the Circle of Thorns is going to raid their firm today, and they plan to sacrifice every last person inside. Do you think that you can save those lawyers from the Circle of Thorns?
The Pattersons even defended some Council soldiers who were involved in a munitions theft. Hard to believe, but they got them off.
Mission Objective(s)
A framed photo shows Warren Patterson himself shaking hands with the mayor of Paragon City. It's funny, but you could swear he looks slightly uncomfortable.
- Defeat all mystics in law firm
- 6 portal stones to destroy
You defeated the Circle of Thorns and rescued the lawyers
Enemies
Notable NPCs
- Warren Paterson, Esq (NPC Hostage)
Debriefing
So, old Warren Patterson sold his soul to a demon, huh? I guess that explains why every judge in Paragon City seemed to have gone soft in the noggin. But Warren reneged, he wouldn't surrender his soul. And the Circle came calling to collect. They probably hoped to gain the demon's allegiance by sacrificing Warren along with his entire staff. It probably would have worked, too.
Save the Wyatt mediums from the Circle of Thorns (30-35)
Briefing
You've heard of those magically-gifted Wyatt triplets; they sometimes call themselves the Weird Sisters? They were conducting a séance over at the van Horn mansion, when some Circle of Thorns mystics broke in and spirited them away. Someone's got to save the Wyatt mediums from the Circle of Thorns. It's been said that those women have great power; I'm sure the Circle plans to force them to help with its nefarious plots.
Mission Acceptance
Don't laugh, but I once had Jan Wyatt read my tea leaves. She's a sweet woman; I'd hate to see anything happen to her.
Unnecessary Solicitation
You might call this a multi-media project. Seriously, get on it.
Mission Objective(s)
A pale, blue shawl lies on the floor, the shimmery fabric has been trampled and ripped by the feet of the Circle's mystics
- Save mediums from Circle
You rescued the Wyatt sisters and found a strange book. After calling your contact, you receive instructions to take the book to the mysterious Dr. Cheng for translation.
Enemies
Notable NPCs
- Alice Wyatt (NPC Hostage)
- Tillie Wyatt (NPC Hostage)
- Jan Wyatt (NPC Hostage)
You found this tome on a Circle of Thorns alter. When you hold it, you have an unsettling feeling beneath your skin, as though your blood longed to pour itself out across the black pages.
Note
- All enemies in the last section have to be defeated, even though that is not one of the stated objectives.
Mission Objective(s)
- Take book to Dr. Cheng
This book, my friend, is called the Codex of Bloodlines. It is a tool the Circle uses for tracing the ancestry of their victims. When a person's name is writ in blood upon the page, her entire family tree becomes written there as well. You see, here is the family tree of Tillie Wyatt. And here are those of the Circle's recent victims, as well as many of their followers. My word. Each person here can trace his or her bloodline all the way back to the mystical kingdom of Mu.
Mu? The last great stronghold of magic. In Mu, all men were sorcerers, as were all women and children. They were a warlike people, eventually destroyed by an enemy they had thought too weak to fight back. But a few refugees survived, and many of today's magic heroes can trace their ancestry back to Mu. It seems the Circle is aware of the power that still runs through that bloodline.
Look at this! All of the Wyatts' Mu blood comes from their father's side; their mother had none at all. If the Circle is aware of this, they will certainly try to kidnap Mr. Wyatt. His daughters' magic is potent, but he is the Circle's real prize!
This magical tome can trace a person's ancestry back to the time of the powerful pre-historic magic users. Any name written in its owner's blood blossoms out a crimson family tree on the book's black pages, in the arcane language of the Circle of Thorns.
Mission Objective(s)
You hear several voices raised in desperate appeal. Apparently, Jim Wyattisn't the only person whose ancestry has betrayed him to the Circle
- Save Mr. Wyatt from Circle
- 1 Clue
- 6 hostages
- Save Mr. Wyatt!
You rescued the hostages and found a list of names.
Enemies
Notable NPCs
- Descendant of Mu x6 (NPC Hostage)
- Mr. Wyatt (NPC Hostage)
You found this book in a Circle of Thorns base. It contains a list of people, all of whom can trace their ancestries back to the mystical kingdom of Mu.
Note
- While the stated objective for this mission is save Mr. Wyatt, to complete the mission you must also save all of the Descendant of Mu hostages as well.
Debriefing
The Wyatts have been reunited, and they couldn't be more grateful. You did a great job on this one. Thanks to this book of names you recovered, we know the identities of many people the Circle no doubt planned to attack or recruit. I'll make sure that anyone in danger gets warning or protection from the Circle of Thorns. I hope they'll listen, but the allure of magic is a strong temptation for many in these desperate times. We'll just have to keep our eyes on them.
Stop the university students from performing the Circle's rituals (31-35)
Briefing
There's a group of people who I think may be in trouble. They were all in the Magic Society, a school sponsored club over at Paragon City University. When they started investigating the rituals of the Circle of Thorns, the chancellor disbanded the club, but I think he may not have been fast enough to stop the Circle from returning the students' interest. A source told me they're planning to perform some Circle rituals in a nearby clearing. I need you to stop the university students from performing the Circle's rituals. I very much doubt they know what they're getting into.
Mission Acceptance
These are good kids, Character. They just need to be steered back to the straight and narrow. I've called in a few favors and had an emergency force field erected around the area. I hope I was fast enough to keep the Circle off their backs.
Defeat all villains in area
Unnecessary Solicitation
These students could be getting themselves, and us, into big trouble. Go stop them!
Mission Objective(s)
A bag of chips and some sodas lie forgotten on the ground. From the clearing, you hear a single scream, then silence.
- Defeat all villains in area
- 5 students to find
You defeated the Circle of Thorns and rescued some students.
Enemies
Notable NPCs
- Sheila (NPC Hostage)
- Ken (NPC Hostage)
- Sam (NPC Hostage)
- Shelly (NPC Hostage)
- The Ghost of Donald (NPC Hostage)
The apparition of Donald, the dead boy, told you:
"...Robby had this...weird...thorn. He stuck in it... into his heart... before any of us could stop, he stuck it right in his heart!... and then ...he wasn't Robby anymore. He talked different... smiled different... walked different... but he still seemed to know me... he asked if I'd like to be like him... powerful and free... I guess I... sort of nodded... he grabbed me and started whispering... magic words... I'd never heard before... And I was outside my body... He said when they were through with us, they'd try the Dewar Corporation next. That's where his dad works.
I think I have to go now... I think I have to go..."
This is the corpse of the ghostly student you encountered. There is no mark of violence upon it, it seems as if the boy's soul was simply wrenched from his body
Defeat lead mystic & his coven
Unnecessary Solicitation
I don't know how the Circle killed that student, but we have to stop it from happening to the folks at Dewar Corp.
From the moment I saw you, I knew we would be great friends. Take a look at the new Enhancements I have uncovered. I hope you will call me if you ever need a friend.
Mission Objective(s)
Dewar Corp. is one of the world's premier manufacturers of plastic. You can't imagine why it should interest the Circle of Thorns, unless their interest is personal.
- Defeat lead mystic & his coven
- Discover Circle's Plan
You saved some of the people from Dewar Corp. and found a note outlining the Circle's plan.
Enemies
Notable NPCs
- Hostage x2 (NPC Hostage)
- Ghost x3 (NPC Hostage)
- Robby's dad (NPC Hostage)
This note bears the hastily scribbled fragments of many incantations. It says: 'The effect of the spell is still not certain. A larger test will be required. If all Founders' Falls can be severed from their bodies, it may be possible to do the same to all of Paragon City'
Stop Circle's soul severing rite
Unnecessary Solicitation
All of Founders' Falls would turn to ghosts? We can't let the Circle get away with this!
Mission Objective(s)
You tracked one of the Circle of Thorns mystics back to this outpost of Oranbega. You hope you'll be in time to stop the Circle's vile plot.
- Stop Circle's soul severing rite
- 6 ritual stones to destroy
You defeated the Circle of Thorns and stopped their plot to sever the souls of everyone in Founders' Falls.
Enemies
Notable NPCs
- Arales (Agony Mage) (Boss)
Debriefing
It's staggering to think of the damage those students almost caused. By attracting the Circle's attention, they nearly caused the death of every person in Founders' Falls. I'm sorry this Robby kid went over to the dark side like that. From everything his friends tell me, it seems he was a nice kid, a little intense maybe, but kind and sincere. I guess sometimes the need for power can make a person snap. As soon as he got a taste of it, he couldn't stop himself from wreaking havoc.
Talk to Longbow Warburg Liaison
Briefing
This mission involves the PvP zone 'Warburg'. While conducting missions in this zone, you may be attacked by other hostile players. Only accept this mission if you are willing to experience PvP content
Things are dicey over in Warburg. There's a rogue Arachnos Marshal in charge of the place, not to mention every villain and his mother roaming the streets looking for a chance to grab some power. You should speak to the Longbow Warburg Liaison over in Kings Row. She can tell you more about the zone and how to get there. Remember that Warburg is a PvP zone. Only enter Warburg if you're willing to experience Player versus Player content. Warburg is also a free-fire zone, outside the safe areas, anyone can attack anyone else who isn't part of their team-up.
Mission Acceptance
Warburg is a Free-Fire PvP zone. While in Warburg, you may be attacked and defeated by other players.
Don't kid yourself; Warburg is pretty dangerous. You can get to Warburg by using the Helicopter on top of the Police Station in Kings Row.
Unnecessary Solicitation
Warburg is a Free-Fire PvP zone. While in Warburg, you may be attacked and defeated by other players.
Don't kid yourself; Warburg is pretty dangerous. You can get to Warburg by using the Helicopter on top of the Police Station in Kings Row.
Mission Objective(s)
- Talk to Longbow Warburg Liaison
Hello, Character. I'm the Longbow Liaison for the Free-Fire PvP zone of Warburg. Warburg is a Player Vs. Player zone. It is also free-fire, meaning that anyone can attack anyone else outside of the safe areas, whether they're heroes or villains. Warburg is VERY dangerous, and if you go there, you almost certainly will be attacked by other people. Do not enter Warburg unless you are willing to engage in Player vs. Player combat.
If you are interested in entering Warburg, you can get there by speaking to the helicopter pilot on the Roof of the building. To get to him, enter through the doors behind me. Once there, you can talk to Warzone Agent Goddard to get missions inside the zone. He can be found within the safe area.
Debriefing
I hope the Warzone Liaison gave you the info you need to help out in Warburg.