Poison

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Revision as of 07:11, 4 April 2006 by imported>Pythe
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Poison is primarily a DeBuff powerset. It is only available to Masterminds as a Secondary powerset.

Powers

Poison Alkaloid.png Alkaloid

Ally Heal, +Res(Toxic)

Poison Envenom.png Envenom

Ranged Foe -RES, -DEF, -Regen, -Heal

Poison Weaken.png Weaken

Ranged Foe -DMG, -ACC, -Special

Poison NeurotoxicBreath.png Neurotoxic Breath

Ranged (Cone), Foe -SPD, -Recharge

Poison ElixirOfLife.png Elixir of Life

Close, Ally Rez, Special

Poison Antidote.png Antidote

Ally +Res(Disorient, Hold, Sleep, Immobilize, Slow, Cold, Toxic)

File:Poison ParalyticPoison.png Paralytic Poison

Ranged Hold

File:Poison PoisonTrap.png Poison Trap

Place Trap: PBAoE Foe Sleep, -END
OPINION: This power is junk! Very small AoE, only does Sleep, haven't seen any END drain at all... And my Merc's AoE attacks don't help either. Pythe

Poison NoxiousGas.png Noxious Gas

Ranged (Infect Henchman); Foe -RES, -DEF, -ACC, -Res, +Special

OPINION: Great potential, but not a good match for Mercenaries or Robots. Try it with melee pets like Ninjas and Zombies