Recipe Drop Pools
Revision as of 08:28, 15 April 2007 by imported>Leandro (razzle dazzle stun range)
This page is a Work in Progress. Full credit for the initial compilation goes to _Brev_ in the official City of Heroes forums.
Pool A (Critters)
Uncommons
- Air Burst: Acc/Dam
- Air Burst: Dam/Range
- Air Burst: Dam/Rech
- Air Burst: Dam/End
- Befuddling Aura: Acc/End
- Befuddling Aura: Acc/Rech
- Befuddling Aura: Endurance/Confuse
- Befuddling Aura: Acc/Confuse
- Befuddling Aura: Confuse/End/Rech
- Blood Mandate: Acc/Dam/End
- Blood Mandate: Dam/End
- Blood Mandate: Damage
- Blood Mandate: Acc/Dam
- Blood Mandate: Acc/End
- Blood Mandate: Accuracy
- Bonesnap: Acc/Dam
- Bonesnap: Dam/End
- Bonesnap: Acc/Rech
- Brilliant Leadership: Accuracy
- Brilliant Leadership: Acc/Dam
- Brilliant Leadership: Dam/End
- Brilliant Leadership: Acc/End
- Brilliant Leadership: Acc/Dam/End
- Brilliant Leadership: Damage
- Bruising Blow: Acc/Dam
- Bruising Blow: Dam/End
- Bruising Blow: Dam/Rech
- Cacophony: Acc/Rech
- Calibrated Accuracy: Acc/Dam
- Calibrated Accuracy: Acc/End
- Calibrated Accuracy: Acc/Rech
- Calibrated Accuracy: Acc/Int
- Calibrated Accuracy: Acc/Range
- Calibrated Accuracy: Acc/Dam/Rech
- Cleaving Blow: Acc/Dam
- Cleaving Blow: Dam/End
- Cleaving Blow: Dam/Rech
- Cleaving Blow: Acc/Rech
- Commanding Presence: Acc/Dam
- Crushing Impact: Acc/Dam
- Crushing Impact: Acc/Dam/End
- Crushing Impact: Acc/Dam/Rech
- Crushing Impact: Dam/End/Rech
- Crushing Impact: Dam/End
- Crushing Impact: Dam/Rech
- Curtail Speed: Acc/End
- Curtail Speed: Acc/Slow
- Curtail Speed: Dam/Slow
- Curtail Speed: Slow/Range
- Curtail Speed: End/Rech/Slow
- Debiliative Action: Acc/Rech
- Decimation: Acc/Dam
- Detonation: Acc/Dam
- Detonation: Dam/End
- Detonation: Dam/Rech
- Detonation: Dam/Range
- Detonation: Dam/Acc/End
- Detonation: Dam/End/Range
- Doctored Wounds: End/Heal
- Doctored Wounds: End/Rech
- Doctored Wounds: Heal
- Doctored Wounds: Recharge
- Doctored Wounds: Heal/Rech
- Doctored Wounds: End/Heal/Rech
- Edict of the Master: Acc/Dam
- Enfeebled Operation: Acc/Rech
- Enfeebled Operation: End/Immob
- Enfeebled Operation: End/Range/Rech
- Enfeebled Operation: Immob/Range
- Enfeebled Operation: Acc/End
- Enfeebled Operation: Acc/Immob
- Entropic Chaos: Acc/Dam
- Essence of Curare: Acc/End
- Essence of Curare: Hold/Range
- Essence of Curare: End/Hold/Rech
- Essence of Curare: Acc/Rech
- Essence of Curare: End/Hold
- Exploit Weakness: Acc/Dam
- Exploit Weakness: Dam/Range
- Exploit Weakness: Dam/Rech
- Exploit Weakness: Dam/End
- Extreme Measures: Acc/Dam
- Extreme Measures: Acc/Range/Rech
- Extreme Measures: Dam/End
- Extreme Measures: Acc/Int/Range
- Extreme Measures: Dam/Int/Rech
- Extreme Measures: Dam/End/Rech
- Far Strike: Dam/Range
- Far Strike: Dam/Rech
- Far Strike: Acc/End
- Focused Smite: Acc/Dam
- Focused Smite: Dam/End
- Focused Smite: Dam/Rech
- Focused Smite: Acc/End/Rech
- Focused Smite: Acc/Dam/Rech
- Gift of the Ancients: Def/End
- Harmonized Healing: Heal/Rech
- Harmonized Healing: End/Heal
- Harmonized Healing: End/Rech
- Harmonized Healing: End/Heal/Rech
- Harmonized Healing: Heal
- Harmonized Healing: Endurance
- Hibernation: End/Rech/Sleep
- Hibernation: Acc/Rech
- Hibernation: End/Sleep
- Hibernation: Acc/End
- Hibernation: Sleep/Range
- Horror: Acc/Rech
- Horror: End/Fear
- Horror: Acc/End
- Horror: Fear/Rech
- Horror: End/Fear/Rech
- Impeded Swiftness: Acc/Slow
- Impervious Skin: End/Res
- Impervium Armor: End/Res
- Induced Coma: Acc/Rech
- Jaunt: Endurance
- Jaunt: Range/Endurance
- Jaunt: Range
- Karma: Knockback Protection
- Karma: Def/End
- Karma: Def/Rech
- Kinetic Combat: Acc/Dam
- Kismet: Def/End
- Lethargic Repose: Acc/End
- Lethargic Repose: Acc/Rech
- Lethargic Repose: Acc/Sleep
- Lethargic Repose: Sleep/Range
- Lethargic Repose: End/Sleep
- Lethargic Repose: End/Rech/Sleep
- Maelstrom's Fury: Acc/Dam
- Maelstrom's Fury: Dam/End
- Maelstrom's Fury: Dam/Rech
- Maelstrom's Fury: Dam/End/Rech
- Miracle: End/Heal
- Multi-Strike: Dam/Rech
- Multi-Strike: Acc/Dam
- Multi-Strike: Acc/End
- Multi-Strike: Dam/End
- Multi-Strike: Dam/Acc/End
- Multi-Strike: Dam/End/Rech
- Neuronic Shutdown: Acc/Rech
- Nightmare: Acc/End
- Nightmare: Acc/Fear
- Nightmare: End/Fear
- Nightmare: End/Fear/Rech
- Nightmare: Fear/Range
- Nightmare: Acc/Rech
- Paralytic: End/Hold
- Paralytic: Acc/Rech
- Paralytic: Acc/End
- Paralytic: Hold/Range
- Paralytic: End/Range/Rech
- Perplex: End/Confuse
- Perplex: Acc/End
- Perplex: Confuse/End/Rech
- Perplex: Acc/Rech
- Perplex: Acc/Confuse
- Perplex: Confuse/Rech
- Pounding Slugfest: Acc/Dam
- Pulverizing Fisticuffs: Acc/Dam
- Quickfoot: Run/Endurance
- Quickfoot: Run Speed
- Quickfoot: Endurance
- Razzle Dazzle: Acc/Rech
- Reactive Armor: Endurance
- Reactive Armor: End/Res
- Reactive Armor: Rech/Res
- Reactive Armor: End/Rech
- Reactive Armor: End/Rech/Res
- Reactive Armor: Resistance
- Red Fortune: Def/End/Rech
- Red Fortune: Defense
- Red Fortune: Def/End
- Red Fortune: Def/Rech
- Red Fortune: End/Rech
- Red Fortune: Endurance
- Regenerative Tissue: End/Heal
- Rooting Grasp: Acc/Rech
- Rooting Grasp: End/Range/Rech
- Rooting Grasp: End/Immob
- Rooting Grasp: Acc/End
- Rooting Grasp: Immob/Range
- Rope A Dope: End/Stun
- Rope A Dope: Stun/Range
- Rope A Dope: Acc/Stun
- Rope A Dope: Acc/Rech
- Rope A Dope: Acc/End
- Rope A Dope: End/Stun/Rech
- Ruin: Dam/End
- Ruin: Acc/Dam
- Ruin: Dam/Rech
- Ruin: Acc/End/Rech
- Ruin: Acc/Dam/Rech
- Salvo: Acc/Dam
- Serendipity: Def/End
- Serendipity: Def/Rech
- Serendipity: End/Rech
- Serendipity: Def/End/Rech
- Serendipity: Defense
- Serendipity: Endurance
- Smashing Haymaker: Dam/Rech
- Smashing Haymaker: Acc/Dam
- Smashing Haymaker: Dam/End
- Smashing Haymaker: Dam/End/Rech
- Soaring: Fly
- Soaring: Endurance
- Soaring: Fly/Endurance
- Springfoot: Endurance
- Springfoot: Jump
- Springfoot: Jump/Endurance
- Stagger: Acc/End
- Stagger: Acc/Rech
- Stagger: End/Stun
- Stagger: Stun/Range
- Stagger: End/Range/Rech
- Steadfast Protection: End/Res
- Steadfast Protection: Knockback Protection
- Steadfast Protection: Rech/Res
- Tempered Readiness: Acc/End
- Tempered Readiness: Acc/Slow
- Tempered Readiness: Dam/Slow
- Tempered Readiness: Slow/Range
- Tempered Readiness: End/Rech/Slow
- Tempered Readiness: Acc/Dam/Slow
- Tempest: Acc/Dam
- Thunderstrike: Acc/Dam
- Thunderstrike: Dam/End
- Thunderstrike: Dam/Rech
- Thunderstrike: Acc/Dam/End
- Thunderstrike: Acc/Dam/Rech
- Thunderstrike: Dam/End/Rech
- Titanium Coating: End/Rech
- Titanium Coating: Rech/Res
- Titanium Coating: End/Res
- Titanium Coating: End/Rech/Res
- Titanium Coating: Resistance
- Titanium Coating: Endurance
- Touch of Death: Acc/Dam
- Triage: End/Heal
- Triage: End/Rech
- Triage: Heal/Rech
- Triage: End/Heal/Rech
- Unquestioning Loyalty: Dam/End
- Unquestioning Loyalty: Acc/End
- Unquestioning Loyalty: Acc/Dam/End
- Unquestioning Loyalty: Acc/Dam
- Unspeakable Terror: Acc/Rech
- Volley Fire: Acc/Dam
- Volley Fire: Dam/End
- Volley Fire: Dam/Rech
Rares
- Call of the Sandman: End/Sleep
- Commanding Presence: Aura Taunt and Placate resistance for Pets
- Devastation: Acc/Dam
- Devastation: Acc/Dam/End/Rech
- Edict of the Master: Acc/End
- Entropic Chaos: Dam/Rech
- Freebird: Endurance
- Impeded Swiftness: Dam/Slow
- Impervious Skin: +Mez Resist
- Induced Coma: Acc/End
- Kismet: Def/Rech
- Kismet: End/Rech
- Kismet: +6% Accuracy
- Mako's Bite: Acc/Dam
- Mako's Bite: Acc/Dam/End/Rech
- Malaise's Illusions: Acc/Rech
- Neuronic Shutdown: End/Hold
- Positron's Blast: Acc/Dam
- Positron's Blast: Dam/End
- Sting of the Manticore: Dam/End/Rech
- Stupefy: Acc/Rech
- Tempest: Dam/Rech
- Time & Space Manipulation: Endurance
- Unspeakable Terror: End/Fear
Pool B (Missions)
- Aegis: Rech/Res
- Call of the Sandman: Acc/End
- Call of the Sandman: Sleep/Range
- Celerity: Run Speed
- Commanding Presence: Acc/End
- Executioner's Contract: Dam/Int
- Executioner's Contract: Dam/Range
- Freebird: Fly
- Ghost Widow's Embrace: Acc/End
- Ghost Widow's Embrace: Hold/Range
- Glimpse of the Abyss: Acc/End
- Glimpse of the Abyss: Fear/Rech
- Impervium Armor: End/Rech/Res
- Luck of the Gambler: Def/Rech
- Mako's Bite: Dam/End
- Malaise's Illusions: Acc/End
- Malaise's Illusions: Acc/Confuse
- Numina's Convalesence: End/Rech
- Pacing of the Turtle: Acc/End
- Pacing of the Turtle: Slow/Range
- Positron's Blast: Dam/Rech
- Positron's Blast: Dam/Rang
- Scirocco's Dervish: Dam/Rech
- Scirocco's Dervish: Acc/Rech
- Sovereign Right: Dam/End
- Stupefy: Acc/End
- Stupefy: Stun/Range
- Razzle Dazzle: Stun/Range
- Time & Space Manipulation: Range
- Trap of the Hunter: Acc/End
- Unbounded Leap: Jump
Pool C (Task Forces)
- Aegis: +Psionic and Mez Resist
- Call of the Sandman: End/Rech/Sleep
- Call of the Sandman: Chance for Self Heal
- Celerity: +Stealth
- Devastation: Dam/Rech
- Devastation: Chance to hold
- Edict of the Master: Aura 10% Defense Buff for Pets
- Entropic Chaos: Dam/End/Rech
- Executioner's Contract: Dam/Rech
- Freebird: +Stealth
- Ghost Widow's Embrace: End/Hold/Rech
- Ghost Widow's Embrace: Chance for Psionic Damage
- Glimpse of the Abyss: End/Fear/Rech
- Glimpse of the Abyss: Chance for Psionic Damage
- Impeded Swiftness: End/Rech/Slow
- Luck of the Gambler: End/Rech
- Luck of the Gambler: +5% Recharge Speed
- Malaise's Illusions: Confuse/End/Rech
- Numina's Convalesence: +Recovery and +Regeneration
- Pacing of the Turtle: Chance for Recharge Slow
- Positron's Blast: Dam/Acc/End
- Scirocco's Dervish: Chance for lethal DoT
- Sovereign Right: Acc/End
- Sovereign Right: Aura 10% Resistance (All but Psionic) buff for Pets
- Time & Space Manipulation: +Stealth
- Trap of the Hunter: End/Immob/Rech
- Trap of the Hunter: Chance for Lethal DOT
- Unbounded Leap: +Stealth
- Unspeakable Terror: Chance for Hold
Pool D (Trials)
- Aegis: End/Rech/Res
- Devastation: Acc/End/Rech
- Luck of the Gambler: Def/End/Rech
- Mako's Bite: Acc/End/Rech
- Numina's Convalesence: End/Heal/Rech
- Sovereign Right: Acc/Dam/End
- Sting of the Manticore: Dam/Int/Rech
- Touch of Death: Dam/End/Rech
Unknown Pool
- Aegis: End/Res
- Aegis: End/Rech
- Aegis: Resistance
- Cacophony: Endurance/Confuse
- Cacophony: Acc/End
- Cacophony: Acc/Confuse
- Cacophony: Confuse/End/Rech
- Cacophony: Chance for Energy Damage
- Call of the Sandman: Acc/Rech
- Celerity: Endurance
- Commanding Presence: Dam/End
- Commanding Presence: Acc/Dam/End
- Debiliative Action: End/Immob
- Debiliative Action: Acc/End
- Debiliative Action: Acc/Immob
- Debiliative Action: End/Immob/Rech
- Debiliative Action: Chance for Stun
- Decimation: Dam/End
- Decimation: Dam/Rech
- Decimation: Acc/Dam/End
- Decimation: Dam/End/Rech
- Decimation: Chance for buildup
- Devastation: Dam/End
- Edict of the Master: Dam/End
- Edict of the Master: Acc/Dam/End
- Edict of the Master: Damage
- Entropic Chaos: Dam/End
- Entropic Chaos: Chance to heal
- Executioner's Contract: Acc/Dam
- Executioner's Contract: Dam/End
- Executioner's Contract: Chance for Sleep
- Ghost Widow's Embrace: Acc/Rech
- Ghost Widow's Embrace: End/Hold
- Gift of the Ancients: Def/Rech
- Gift of the Ancients: End/Rech
- Gift of the Ancients: Def/End/Rech
- Gift of the Ancients: Defense
- Gift of the Ancients: +5% Run Speed
- Glimpse of the Abyss: Acc/Rech
- Glimpse of the Abyss: End/Fear
- Impeded Swiftness: Acc/End
- Impeded Swiftness: Slow/Range
- Impeded Swiftness: Chance for Smashing Damage
- Impervious Skin: Rech/Res
- Impervious Skin: End/Rech
- Impervious Skin: End/Rech/Res
- Impervium Armor: Rech/Res
- Impervium Armor: End/Rech
- Impervium Armor: Resistance
- Impervium Armor: +Psionic Resist
- Induced Coma: End/Sleep
- Induced Coma: Sleep/Range
- Induced Coma: End/Rech/Sleep
- Induced Coma: Chance for Recharge Slow
- Kinetic Combat: Dam/End
- Kinetic Combat: Dam/Rech
- Kinetic Combat: Dam/End/Rech
- Kinetic Combat: Chance to knockdown
- Kismet: Def/End/Rech
- Luck of the Gambler: Def/End
- Luck of the Gambler: Defense
- Mako's Bite: Dam/Rech
- Mako's Bite: Chance for lethal damage
- Malaise's Illusions: End/Confuse
- Malaise's Illusions: Chance for Spectral Wounds
- Miracle: End/Rech
- Miracle: Heal/Rech
- Miracle: End/Heal/Rech
- Miracle: Heal
- Miracle: +Recovery
- Neuronic Shutdown: Acc/End
- Neuronic Shutdown: Hold/Range
- Neuronic Shutdown: End/Range/Rech
- Neuronic Shutdown: Chance for Psionic DoT
- Numina's Convalesence: End/Heal
- Numina's Convalesence: Heal/Rech
- Numina's Convalesence: Heal
- Pacing of the Turtle: Acc/Slow
- Pacing of the Turtle: Dam/Slow
- Pacing of the Turtle: End/Rech/Slow
- Positron's Blast: Chance for energy damage
- Pounding Slugfest: Dam/End
- Pounding Slugfest: Dam/Rech
- Pounding Slugfest: Chance to disorient
- Pulverizing Fisticuffs: Acc/Dam/Rech
- Pulverizing Fisticuffs: Acc/Dam/End/Rech
- Razzle Dazzle: End/Stun
- Razzle Dazzle: Acc/End
- Razzle Dazzle: End/Stun/Rech
- Razzle Dazzle: Chance for Immobilize
- Regenerative Tissue: End/Rech
- Regenerative Tissue: Heal/Rech
- Regenerative Tissue: End/Heal/Rech
- Regenerative Tissue: +Regeneration
- Salvo: Dam/End/Rech
- Salvo: Acc/Dam/End/Range
- Scirocco's Dervish: Acc/Dam
- Scirocco's Dervish: Dam/End
- Scirocco's Dervish: Dam/Acc/End
- Sovereign Right: Acc/Dam
- Sovereign Right: Accuracy
- Sting of the Manticore: Acc/Dam
- Sting of the Manticore: Dam/End
- Sting of the Manticore: Acc/Int/Range
- Sting of the Manticore: Chance for toxic DoT
- Stupefy: End/Stun
- Stupefy: End/Stun/Rech
- Stupefy: Chance for knockdown
- Tempest: Dam/End
- Tempest: Chance for end drain
- Touch of Death: Dam/End
- Touch of Death: Dam/Rech
- Touch of Death: Acc/Dam/End
- Touch of Death: Chance for NE damage
- Trap of the Hunter: Acc/Rech
- Trap of the Hunter: End/Immob
- Trap of the Hunter: Acc/Immob
- Unbounded Leap: Endurance
- Unspeakable Terror: Acc/End
- Unspeakable Terror: Fear/Rech
- Unspeakable Terror: End/Fear/Rech