Target Custom
Revision as of 22:22, 29 September 2006 by imported>Konoko (Standardize)
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Overview
The target_custom_next slash command will cycle through entities matching the parameters specified. Any parameters that do not match the list below will be interpreted as entity names. Entities are anything not part of the environment. This includes heroes, villains, critters, doors, boats, citizens, and mission objectives. As with other targeting commands, the entities that will be cycled through must be in your perception radius, as well as visible to the camera (not the player).
Usage
- target_custom_next parameters
Cycles through matching targets in near to far order
Parameters
- enemy - Hostile enemies
- friend - Friendlies (including pets)
- defeated - 0 HP targets
- alive - Living targets
- mypet - Inlcude only your pets
- notmypet - Exclude your pets
- base - Include only passive base items
- notbase - Exlude passive base items
- teammate - Include only teammates
- notteammate - Exclude teammates
- Everything else will match the name of the entity
Examples
target_custom_next friend notteammate notmypet
- Allows easy targetting of pets from other teammates. Also useful in Hami Raids.
target_custom_next notteammate notmypet
- Will target most anything, including doors, boats, cars, villains, heroes not on your team, other player's pets, bombs, etc.
Alias
Related
- target_custom_far Targets the farthest match.
- target_custom_near Targets the nearest match.
- target_custom_next Cycles through matching targets in near to far order.
- target_custom_prev Cycles through matching targets in far to near order.
- target_enemy_far Targets the farthest enemy.
- target_enemy_near Targets the nearest enemy.
- target_enemy_next Cycles through visible targetable enemies in near to far order.
- target_enemy_prev Cycles through visible targetable enemies in far to near order.
- target_friend_far Targets the farthest friend.
- target_friend_near Targets the nearest friend.
- target_friend_next Cycles through visible targetable friends in near to far order.
- target_friend_prev Cycles through visible targetable friends in far to near order.
- toggle_enemy Cycles through targetable enemies.
- toggle_enemy_prev Cycles through targetable enemies (in reverse).