Werewolves

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Revision as of 06:35, 22 July 2006 by imported>Yakovlev (→‎Villain types)
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Overview

Villain types

Minions

Werewolf

These mostruous werewolves live their lifes completely in shadow. The sun never seems to rise on their bleak, ruined world.

Powers

SuperStrength Hurl.png Hurl Ranged, Moderate Damage, Smash, Foe Knockback, Disorient
You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage and can knock foes back. Damage: Heavy. Recharge: Moderate.

Inherent Brawl.png Claw Swipe Melee, Cone, Heavy Lethal, Foe Knockback
Werewolves claw attack cover a wide cone and can knockback its foes.

Temporary PVP BuffDefense.png Resistance Auto, Self +Resistances: All Damage. Resist: Immobilization
Werewolves are highly resistant to all damage and Immobilization.

Jump LongJump.png Wolf Jumping Self Auto, +Jump, +Speed
Werewolves can inherently jump real high and travel very fast.


Lieutenants

Werewolf Champion

These mostruous werewolves live their lifes completely in shadow. The sun never seems to rise on their bleak, ruined world.

Powers

SuperStrength Hurl.png Hurl Ranged, Moderate Damage, Smash, Foe Knockback, Disorient
You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage and can knock foes back. Damage: Heavy. Recharge: Moderate.

Inherent Brawl.png Claw Swipe Melee, Cone, Heavy Lethal, Foe Knockback
Werewolves claw attack cover a wide cone and can knockback its foes.

Temporary PVP BuffDefense.png Resistance Auto, Self +Resistances: All Damage. Resist: Immobilization
Werewolves are highly resistant to all damage and Immobilization.

Jump LongJump.png Wolf Jumping Self Auto, +Jump, +Speed
Werewolves can inherently jump real high and travel very fast.


Bosses

Werewolf Lord

These mostruous werewolves live their lifes completely in shadow. The sun never seems to rise on their bleak, ruined world.

Powers

SuperStrength Hurl.png Hurl Ranged, Moderate Damage, Smash, Foe Knockback, Disorient
You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage and can knock foes back. Damage: Heavy. Recharge: Moderate.

Inherent Brawl.png Claw Swipe Melee, Cone, Heavy Lethal, Foe Knockback
Werewolves claw attack cover a wide cone and can knockback its foes.

Temporary PVP BuffDefense.png Resistance Auto, Self +Resistances: All Damage. Resist: Immobilization
Werewolves are highly resistant to all damage and Immobilization.

Jump LongJump.png Wolf Jumping Self Auto, +Jump, +Speed
Werewolves can inherently jump real high and travel very fast.


Archvillains

Requiem

Ridolfo Uzzano has come a long way from his humble beginnings as one of Mussolini's lapdogs. The primary cause of his success was his fussion with a Nictus, a being of utter darkness. The Nictus gave Ridolfo the ability to scorch his foes with an infernal fire. Though he is now over 100 years old, Requiem remains a fearsome foe in battle.

Powers

PowerBlast Explosion.png Dark Matter Detonation Ranged, Targeted Area of Effect, Moderate Damage, Foe Knockback, -Recharge, -Speed
You hurl a blast of dark matter that violently explodes on impact, damaging all foes near the target. All affected targets attack and movement speed are slowed. Some foes may be knocked down. Damage: Moderate; Recharge: Slow.

DarkCast Torrent.png Gravitic Emanation (Ranged) Foe Disorient, -Recharge, -Speed
You have been Disoriented, and your attack and movement rate have been Slowed by a Gravitic Emanation.

Temporary PVP BuffDefense.png Resistance
Archvillain Class resistances


Named bosses

  • Greywulf (Werewolf Lord)
  • Scar (Werewolf Lord)