Talk:Henchmen
What is it?
I created this article to be similar to other faction articles, listing all powers the henchemen possess at different upgrade levels. This information could well be integrated into the different powerset articles as part of their power description. --Konoko 19:06, 29 June 2006 (PDT)
- "This information could well be integrated into the different powerset articles as part of their power description." Which Qman has done. I'd like to play with this more now that he has the exact upgrades. Yay QMan --Konoko 19:17, 17 October 2006 (PDT)
RE: Sandbox
Whadya think? Heading'd or bullet'd? This could be used on the articles themselves.--Konoko 20:00, 17 October 2006 (PDT)
I like bulletted personally :) Fixed up a little (how do you do that timestamp thing? --QMan What do you think of the bulletted power rather than the power template (Gloom)? --QMan
- You can sign by using four tildes (~~~~); It will show your Username and timestamp. Also, the second button from the right at the top of the edit page will produce it for you.
- I like heading myself, but for both we shouldn't use links in a heading. [1] - Snorii 04:27, 18 October 2006 (PDT)
- Bulleted power sections rather than headings looks cleaner and is less confusing, bullets inside power description I'm up in the air on. The links in the headings was for this article, not the main powerset article. We'd take them out over there.--Konoko 04:49, 18 October 2006 (PDT)
- Just noticed your link (looked like [1] and blended with signature). I'd make an exception to the no-link-in-heading-rule on this article if it stays in it's current format. If it changes then whatever, I don't mind being corrected/updated(see Titles There should still be some direct association with the powersets, a link somewhere in there.--Konoko 07:02, 18 October 2006 (PDT)
- Bulleted power sections rather than headings looks cleaner and is less confusing, bullets inside power description I'm up in the air on. The links in the headings was for this article, not the main powerset article. We'd take them out over there.--Konoko 04:49, 18 October 2006 (PDT)
What if we put the upgrade powers in the Effects section on the main articles? might clean it up a bit. I'll go play with that Talk:Necromancy--Konoko 07:02, 18 October 2006 (PDT)
Sandbox
Tier 1
Zombie Horde
Basic Powers
Brawl Melee Smashing Damage
When all else fails, you have only your two fists to depend on.
Equip Powers
- Projectile Vomit Ranged: -
-
- Zombie Vomit Ranged: -
-
Upgrade Powers
Siphon Life Melee Moderate Damage (Negative) Foe -Accuracy Self +Hit Points
You tap the power of the Netherworld and create a life transferring conduit between a foe and yourself. This will transfer hit points from your enemy to yourself. Foes siphoned in this manner have their accuracy reduced.
Tier 1
Zombie Horde
- Basic Powers:
- Equip Powers:
- Projectile Vomit Ranged: ?? Damage (Toxic)
(Description) - Zombie Vomit Melee: ?? Damage (Toxic)
(Description)
- Projectile Vomit Ranged: ?? Damage (Toxic)
- Upgrade Powers:
- Siphon Life Melee: Moderate Damage (Negative) Foe: -Accuracy Self: +Hit Points
You tap the power of the Netherworld and create a life transferring conduit between a foe and yourself. This will transfer hit points from your enemy to yourself. Foes siphoned in this manner have their accuracy reduced. - Gloom
- Range: Far (80m)
- Damage: High (Neg. Energy)
- De-Buff: -Acc (Foe)
- Siphon Life Melee: Moderate Damage (Negative) Foe: -Accuracy Self: +Hit Points