Talk:Super Pack/Heroes and Villains
Numbers/Rarity
Should all of that info be rolled into ONE sortable table? I should think so... because having two mega-long tables is a bit ridiculous. —Thirty7 14:10, 31 January 2012 (UTC)
As an example:
Name | Number | Type | Rarity |
---|---|---|---|
Blaster's Wrath: Accuracy/Damage/Endurance/Recharge | 137 of 205 |
Very Rare
| |
Enhancement Unslotter | 27 of 205 |
Common
|
Then the title of the section can merely be labeled: == Contents ==. —Thirty7 14:29, 31 January 2012 (UTC)
- I am always a fan of reducing the number of tables we have to maintain when possible. --Eabrace 14:36, 31 January 2012 (UTC)
- I have already begun the process of consolidation: User:Thirty7/Project/H&V Table, feel free to add in, alphabetize, whatever! —Thirty7 15:30, 31 January 2012 (UTC)
- Hmmm, ran into a slight snafu with my awesome idea, is there a way to force a sortable wikitable to NOT sort like an idiot (1, 10, 124, 2, 20, 205, etc.) without listing all the numbers as 002, 003, 025, etc? —Thirty7 15:41, 31 January 2012 (UTC)
- Numbers will sort as numbers as long as the contents of all cells in that column are purely numerical. The "of 205" makes your numbers not numbers, which is what's breaking it. You'll either need to pad with invisible 0's or drop the extra text. Follows is an example of invisipadding (using some dummied data). Notice that in addition to using the span with display:none, I also had to use 1= to explicitly specify the parameter for {{center}} due to the equal sign in the span tag. -- Sekoia 15:50, 31 January 2012 (UTC)
- Addendum: The reason your table at your project page is failing for sorting is because some cells contain "?" which is not numerical. Try maybe leaving those cells blank? -- Sekoia 15:53, 31 January 2012 (UTC)
Name | Number | Type | Rarity |
---|---|---|---|
Blaster's Wrath: Accuracy/Damage/Endurance/Recharge | 137 of 205 |
Very Rare
| |
Enhancement Unslotter | 27 of 205 |
Common
| |
Blaster's Wrath: Accuracy/Damage/Endurance/Recharge | 138 of 205 |
Very Rare
| |
Enhancement Unslotter | 28 of 205 |
Common
|
Cards by Number
>_> starting to list the Packs cards here, Generilisk said he has about half on googledocs, but no link, so hopefully the overlap will cover a decent amount of them. --Sleepykitty 14:43, 31 January 2012 (UTC)
Confirmed rarity range so far:
common (grey) 1-33
uncommon (yellow) 36-43
rare (orange) 47-97
vrare (purple) 128-205
001 Rejuvenate (Dual Insp, Med +HP/+End)
002 Guarded (Dual insp, Med +Def/+Res)
003 Tactical (Dual Insp, Med +Acc/+Dmg)
004 Luck Imbuement (Team Insp, Med +Def)
005 Sturdy Imbuement (Team Insp, Med +Resist)
006 Insight Imbuement (Team Insp, Med +Acc)
007 Endurance Imbuement (Team Insp, Med +End)
008
009 Rage Imbuement (Team Insp, Med +dmg)
010 Protection Imbuement (Team Insp, Med +Res)
011 Rejuvenating Imbuement (Team Insp, Med +hp/+end)
012
013 Tactical Imbuement (Team Insp, Med +Acc/+Dmg)
014 Protected (Dual Insp, Large +Def/+Res)
015 Invigorate (Dual Insp, Large +HP/+End)
016
017 Good Luck Imbuement (Team Insp, Large +Def)
018 Rugged Imbuement (Team Insp, Large +Resist)
019 Keen Insight Imbuement (Team Insp, Large +Acc)
020 Greater Endurance Imbuement (Team Insp, Large +End)
022 Focused Rage Imbuement (Team Insp, Large +Dmg)
023 Greater Protection Imbuement (Team Insp, Large +Resist)
024 Invigorating Imbuement (Team Insp, Large +HP/+End)
025 Protecting Imbuement (Team Insp, Large +Def/+Res)
026 Precise Imbuement (Team Insp, LArge +Acc/+Dmg)
027 Enhancement Unslotter (*1)
028 Enhancement Booster (*2)
029 Revival (*1)
030 Restore (*1)
031 Experienced (*1)
032 Prestige Booster (*1)
033 Reward Merits (*25)
036 Enhancement Unslotter (*2)
037 Enhancement Booster (*5)
038 Revival (*2)
038 Revival (*2)
039 Restore (*2)
040 Experienced (*2)
041 Windfall (*1)
042 Reward Merits (*50)
043 XP Booster (*1)
047 Enhancement Unslotter (*3)
048 Enhancement Booster (*8)
049 Experienced (*3)
050 Windfall (*2)
051 XP Booster (*2)
052 Reward Merits (*75)
062 Will of the Controller (AT Enhance, Acc/Control Duration)
082 Might of the Tanker (AT Enhance, Acc/Dmg/Rech)
097 Brute's Fury (AT Enhance, Rech/Fury Bonus)
101 Malice of the Corruptor (AT Enhance, Dmg/End/Rech)
124 Dominion of Arachnos (AT Enhance, Acc/Dmg/Rech)
128 Reward Merits (*100)
129 Enhancement Catalyst (*1)
134 Blaster's Wrath (AT Enhance, Dmg/Rech)
135 Blaster's Wrath (AT Enhance, Acc/Dmg/Rech)
138 Blaster's Wrath (AT Enhance, Rech/Chance for Fire Dmg)
141 Will of the Controller (AT Enhance, End/Rech)
142 Will of the Controller (AT Enhance, Acc/Control Duration/End)
145 Defender's Bastion (AT Enhance, Acc/Dmg)
148 Defender's Bastion (AT Enhance, Acc/Dmg/End)
152 Scrapper's Strike (AT Enhance, Dmg/Rech)
156 Scrapper's Strike (AT Enhance, Rech/Critical Hit Bonus)
158 Might of the Tanker (AT Enhance, Dmg/Rech)
159 Might of the Tanker (AT Enhance, Acc/Dmg/Rech)
162 Might of the Tanker (AT Enhance, Rech/Chance for +Res(all))
165 Kheldian's Grace (AT Enhance, Acc/Dmg/Rech)
168 Kheldian's Grace (AT Enhance, Rech/Form Empowerment)
169 Brute's Fury (AT Enhance, Acc/Dmg)
174 Brute's Fury (AT Enhance, Rech/Fury Bonus)
175 Malice of the Corruptor (AT Enhance, Acc/Dmg)
180 Malice of the Corruptor (AT Enhance, Rech/Chance for NEgative Energy Dmg)
182 Ascendency of the Dominator (AT Enhance, Control Duration/Rech)
185 Ascendency of the Dominator (AT Enhance, Acc/Control Duration/End/Rech)
188 Command of the Mastermind (AT Enhance, Dmg/End)
189 Command of the Mastermind (AT Enhance, Acc/Dmg/Rech)
190 Command of the Mastermind (AT Enhance, Dmg/End/Rech)
191 Command of the Mastermind (AT Enhance, Acc/Dmg/End/Rech)
197 Stalker's Guile (AT Enhance, Acc/Dmg/End/Rech)
198 Stalker's Guile (AT Enhance, Rech/chance to hide)
199 Dominion of Arachnos (AT Enhance, Acc/Dmg)
- I should think that Super Pack/Heroes and Villains#Contents by Card Number might be of interest to ya. —Thirty7 15:30, 31 January 2012 (UTC)
- >.o could swear that wasn't there when I started this this morning...
- >.> its quicker to initially add it here though then convert to table script, I'm going through hundreds of these packs right now so stopping to convert first would not just slow me down, but I have limited monitor space.. --Sleepykitty 15:51, 31 January 2012 (UTC)
- By all means, do what works best, I just wanted to make sure you knew that that was there. —Thirty7 16:01, 31 January 2012 (UTC)