Carnival of Shadows
Overview
Villain types
Minions
Attendant
The lowest echelon of the Carnival of Shadows is filled with these servants. Although they are at the bottom of the ladder, they should not be understimated. They wear the distinctive mask of the Carnival and draw resistance to mental attacks from it like the rest of their comrades.
Powers
Energy Rings (Ranged) Foe Disorient
You have been Disriented by the Carnival of Shadows Attendant's Energy Ring.
Energy Ring Toss (Melee, Lethal/Energy) Foe Disorient
You have been Disriented by the Carnival of Shadows Attendant's Energy Ring.
Psychic Visage (Post Death Special, Point Blamk Area of Effect) Foe -Endurance
A Psychic Visage has left the body of the fallen Carnie and has stolen some of your Endurance!
Harlequin Juggler
These deadly troubadours use their dexterityto turn juggling rings into attacks. Their lightning reflexes combine with electricity charged rings to provide quite a show. They wear the masks that are equipped to all the Carnival. These masks increase the healing rate of all these tricksters, among other things.
Powers
Exploding Ring (Ranged, Targeted Area of Effect) Moderate Damage over Time, Energy, Foe -Endurance
Hurls an Electrical Ring that explodes on contact. Exploding Rings deals good damage in an area and also drains some endurance from each target it hits.
Electrical Rings (Melee, Lethal/Energy) Foe -Endurance
The Carnival of Shadows Harlequin's Electrical Ring drains some of your Endurance
Psychic Visage (Post Death Special, Point Blamk Area of Effect) Foe -Endurance
A Psychic Visage has left the body of the fallen Carnie and has stolen some of your Endurance!
Harlequin Fencer
These capering minions look bright and cheerful in their motley but they are a grave threath. They are masters of the blade, prodding their enemy with pinpoint knife throwing and then using vicious sword attacks when in melee. Their place in the Carnival hierachy is low.
Powers
Throwing Knife Ranged Lethal, Low Damage
Throwing knife.
Rapier Stab (Melee) Foe -Defense
Harlequin has reduced your Defense with her rapier.
Parry Melee, Minor Damage, Lethal, Self +Defense
You can use this power to Parry incoming melee attacks. The Parry itself does minor damage, but every successful hit will increase your Defense against melee attacks for a short while
Psychic Visage (Post Death Special, Point Blamk Area of Effect) Foe -Endurance
A Psychic Visage has left the body of the fallen Carnie and has stolen some of your Endurance!
Bronze Strongman
The Strongmen of the Carnival of Shadows are capable of amazing feats of strength. The Bronze Strongmen are recruited for their potential and are dominated by the Ring Mistresses. They are then put through a rigorous training regimen to achieve their Herculean physique and are sealed in their helmets.
Powers
Hurl Ranged, Moderate Damage , Smash, Foe Knockback
You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage and can knock foes back. Damage: Heavy. Recharge: Moderate.
Jab (Melee, Smash) Foe Disorient
You have been Disoriented by the Strongman's Jab.
Punch Melee Smash, Foe Knockback
A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet.
Haymaker Melee Smash, Foe Knockback
The Haymaker is a slow attack, but it makes up for it with a greater damage and a high chance of knockback.
Psychic Visage (Post Death Special, Point Blamk Area of Effect) Foe -Endurance
A Psychic Visage has left the body of the fallen Carnie and has stolen some of your Endurance!
Iron Strongman
After serving the Carnival loyally for a year and a day, the Bronze Strongmen are presented with a mallet made of cold iron that is a symbolic representation of their loyalty as well as a fearsome weapon. The Iron Strongmen are the backbone of the Carnival's physical threath level.
Powers
Hurl Ranged, Moderate Damage , Smash, Foe Knockback
You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage and can knock foes back. Damage: Heavy. Recharge: Moderate.
Jab (Melee, Smash) Foe Disorient
You have been Disoriented by the Strongman's Jab.
Punch Melee Smash, Foe Knockback
A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet.
Haymaker Melee Smash, Foe Knockback
The Haymaker is a slow attack, but it makes up for it with a greater damage and a high chance of knockback.
Giant Mallet Melee, High Damage, Smash, Foe Knockback
The Giant Mallet deals heavy damage and can knock down foes. Damage: Heavy; Recharge: Moderate.
Temp Invulnerability Toggle, Self +Resistances (Smash, Lethal)
When you activate this power, you become highly resistant to Smashing and Lethal damage for a short duration. Recharge: Very Long.
Psychic Visage (Post Death Special, Point Blamk Area of Effect) Foe -Endurance
A Psychic Visage has left the body of the fallen Carnie and has stolen some of your Endurance!
Lieutenants
Seneschal
The Seneschals of the Carnival are the efficient leaders of the rank and file. They most commonly rise from amidst the Attendants but occasionally a Harlequin will be moved over into this role. In adittion to their access to the same arsenal as the Attendants, the Seneschals use torches to create fire attacks.
Powers
Spit Fire (Ranged) Damage over Time, Fire
The Carnival of Shadows Seneschal has set you on fire with her Spit Fire.
Fire Breath (Ranged) Cone, Fire, Damage over Time, Fire
The Carnival of Shadows Seneschal breaths forth a cone of fire that burns all foes within it´s narrow cone. Very accurate and very deadly at medium range.
Torch (Melee) Damage over Time, Fire
The Carnival of Shadows Seneschal has set you on fire with her Torch.
Psychic Visage (Post Death Special, Point Blamk Area of Effect) Foe -Endurance
A Psychic Visage has left the body of the fallen Carnie and has stolen some of your Endurance!