Template talk:CoDPowerSet

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Revision as of 11:00, 26 May 2006 by imported>Konoko (added game type. the links worked as they were, however the colors for villain powers were different)
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Formatting

This template takes three parameters. The first is the Archetype to be linked to. The second is the name of the powerset at NoFuture.org.uk. The third is the game that the Archetype falls under (coh or cov). In most cases, Power={{PAGENAMEE}} is the best option to use. But some powers are named differently at NoFuture (i.e. Devices are linked as Gadgets). In this case, the name at NoFuture should be filled in. The third how the primary or secondary powerset is described on NoFuture.org.uk. Please consult the following table.

Archetype Primary Set Secondary Set
Blaster Ranged Support
Brute Melee Defense
Controller Control Buff
Corruptor Ranged Buff
Defender Buff Ranged
Dominator Control Assault
Mastermind Summon Buff
Peacebringer Defensive Offensive
Scrapper Melee Defense
Stalker Melee Defense
Tanker Defense Melee
Warshade Defensive Offensive

Base Template

{{NoFuturePowerSet|Game=|Archetype=|Power=|Type=}}

To link a blaster power, for example, you would link its primary powerset as

{{NoFuturePowerSet|Game=coh|Archetype=Blaster|Type=Ranged}}

and it's secondary powerset as

{{NoFuturePowerSet|Game=coh|Archetype=Blaster|Type=Support}}

Simlilarly, to link to a Mastermind primary powerset,

{{NoFuturePowerSet|Game=cov|Archetype=Mastermind|Type=Summon}}

and secondary,

{{NoFuturePowerSet|Game=cov|Archetype=Mastermind|Type=Buff}}

The name of the power is automatically taken from the article.