Ice Mastery (Mastermind)

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Overview

Chill Mastery is one of the Ancillary Power Pools available to Masterminds.

You have Mastery over Ice and Cold to control your foes and to add some much needed armor and defense.

Power Table

The following table shows which powers are available and at what level:

Power Level Effect
Ice Blast 35 Ranged, Moderate DMG(Cold/Smash), Foe -Rech, -SPD
Flash Freeze 35 Ranged (Targeted AoE), Minor DMG(Cold/Lethal), Foe Sleep
Hoarfrost 38 Self Heal, +Max HP, +Res(Toxic)
Frozen Armor 41 Toggle: Self +Def(Smash, Lethal), +Res(Cold, Fire)
Hibernate 44 Toggle: Self +Rec, +Regen, Invulnerable, Hold

Powers

The following powers are in the Chill Mastery powerset:

ColdMastery FlashFreeze.png Flash Freeze

You can Flash Freeze a large patch of ground beneath a targeted foe, instantly forming dozens of deadly ice shards that do Cold damage to all enemies in the area. The victims are left trapped within the icicles, but can break free if disturbed. Only targets near the ground can be affected.

Damage Minor (Cold/Lethal)
Recharge Slow
Minimum Level V archetypeicon mastermind.png 35 (Mastermind)
Effects Ranged (Targeted Area of Effect)
Foe Sleep
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Enhance Sleep Duration
Set Categories Ranged AoE Damage
Sleep

IceArmor IceArmor.png Frozen Armor

While this power is active, you coat yourself in rock hard Frozen Armor. The hardness of the Frozen Armor offers good defense to Smashing and Lethal attack as well as reduces Cold damage. Also, Fire attacks deal slightly less damage. You must be level 41 and have Ice Blast or Flash Freeze before selecting this power.

Recharge Very Fast
Minimum Level V archetypeicon mastermind.png 41 (Mastermind)
Effects Toggle: Self +Defense(Smashing, Lethal), +Resistance(Cold)
Enhancements Enhance Defense Buffs
Reduce Endurance Cost
Increase Attack Rate
Enhance Damage Resistance
Set Categories Defense
Resist Damage

IceArmor Hybernate.png Hibernate

When you activate this power, you encase yourself in a block of solid ice, making yourself invulnerable, though you are frozen solid and cannot act. While Hibernating within this block of ice, you Heal Damage and Recover Endurance at an incredible rate. You can emerge at will by deactivating the power, but you cannot Hibernate for more than 30 seconds. If you activate this power while in the air, you will fall. You must be level 44 and have two other Chill Mastery Powers before selecting this power.

Recharge Long
Minimum Level V archetypeicon mastermind.png 44 (Mastermind)
Effects Toggle: Self +Recovery, +Regeneration, Invulnerable
Enhancements Enhance Endurance Modification
Reduce Endurance Cost
Enhance Heal
Increase Attack Rate
Set Categories Healing/Absorb
Endurance Modification

IceArmor Hoarfrost.png Hoarfrost

Activating this power covers you in a thick layer of Hoarfrost. The frost can absorb the impact from enemy attacks, effectively increasing your maximum Hit Points for a short time. You must be level 38 and have Ice Blast or Flash Freeze before selecting this power.

Recharge Very Long
Minimum Level V archetypeicon mastermind.png 38 (Mastermind)
Effects Self Heal, +Max Health, +Resistance(Toxic)
Enhancements Reduce Endurance Cost
Enhance Heal
Increase Attack Rate
Enhance Damage Resistance
Set Categories Resist Damage
Healing/Absorb

IceMastery IceBlast.png Ice Blast

Ice Blast hurls shards of ice at foes and slows their attacks and movement for a time. Slower recharge than Ice Bolt, but more damage.

Damage Moderate (Cold/Smashing)
Recharge Moderate
Minimum Level V archetypeicon mastermind.png 35 (Mastermind)
Effects Ranged
Foe -Recharge, -Speed
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Enhance Slow
Set Categories Ranged Damage
Slow Movement

Historical

This section contains information about changes that took place in Homecoming: City of Heroes/Villains. It is provided for historical purposes.

  • This set was added to the game in Issue 18.
  • Issue 21 lowered the level at which the set's powers become available: two changed from 41 to 35, two from 44 to 41, and one from 47 to 44.
  • Issue 27, Page 5 lowered the level at which the third power from Ancillary Power Pools unlocked from level 41 to level 38.

See Also