Dark Melee

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Revision as of 22:17, 15 July 2012 by imported>Blondeshell (→‎Historical: powerset --> power set)
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Overview

Dark Melee is a standard power set that is a primary set for Brutes, Scrappers, and Stalkers, and a secondary set for Tankers.

"Dark Melee allows you to focus the powers of the Netherworld to defeat your foes. The draining effect of most of these powers can reduce the target's Accuracy."

Power Tables

Brute

Dark Melee is available as a primary set for Brutes. The following table shows which powers are available and at what level:

Power Level Effect
Shadow Punch 1 Melee, Minor DMG(Smash/Negative), Foe -To-Hit
Smite 1 Melee, Moderate DMG(Smash/Negative), Foe -To-Hit
Shadow Maul 2 Melee (Cone), High DoT(Smash/Negative), Foe -To-Hit
Touch of Fear 6 Melee, Foe Fear, -To-Hit
Siphon Life 8 Melee, Superior DMG(Negative), Foe -To-Hit, Self Heal
Taunt 12 Ranged (Targeted AoE), Foe Taunt, -Range
Dark Consumption 18 PBAoE, Moderate DMG(Negative), Self +End
Soul Drain 26 PBAoE, Moderate DMG(Negative), Self +DMG, +To-Hit
Midnight Grasp 32 Melee, Superior DMG(Negative), Foe Immobilize, -To-Hit

Scrapper

Dark Melee is available as a primary set for Scrappers. The following table shows which powers are available and at what level:

Power Level Effect
Shadow Punch 1 Melee, Minor DMG(Smash/Negative), Foe -To-Hit
Smite 1 Melee, Moderate DMG(Smash/Negative), Foe -To-Hit
Shadow Maul 2 Melee (Cone), High DoT(Smash/Negative), Foe -To-Hit
Touch of Fear 6 Melee, Foe Fear, -To-Hit
Siphon Life 8 Melee, Superior DMG(Negative), Foe -To-Hit, Self Heal
Confront 12 Ranged, Foe Taunt, -Range
Dark Consumption 18 PBAoE, Moderate DMG(Negative), Self +End
Soul Drain 26 PBAoE, Moderate DMG(Negative), Self +DMG, +To-Hit
Midnight Grasp 32 Melee, Superior DMG(Negative), Foe Immobilize, -To-Hit

Stalker

Dark Melee is available as a primary set for Stalkers. The following table shows which powers are available and at what level:

Power Level Effect
Shadow Punch 1 Melee, Minor DMG(Smash/Negative), Foe -To-Hit
Smite 1 Melee, Moderate DMG(Smash/Negative), Foe -To-Hit
Shadow Maul 2 Melee (Cone), High DoT(Smash/Negative), Foe -To-Hit
Assassin's Eclipse 6 Melee, Special Damage(Smash/Negative)
Build Up 8 Self +DMG, +To-Hit
Placate 12 Ranged, Foe Placate, Self Stealth/Hide
Siphon Life 18 Melee, Superior DMG(Negative), Foe -To-Hit, Self Heal
Touch of Fear 26 Melee, Foe Fear, -To-Hit
Midnight Grasp 32 Melee, Superior DMG(Negative), Foe Immobilize, -To-Hit

Tanker

Dark Melee is available as a secondary set for Tankers. The following table shows which powers are available and at what level:

Power Level Effect
Shadow Punch 1 Melee, Minor DMG(Smash/Negative), Foe -To-Hit
Smite 2 Melee, Moderate DMG(Smash/Negative), Foe -To-Hit
Shadow Maul 4 Melee (Cone), High DoT(Smash/Negative), Foe -To-Hit
Taunt 10 Ranged (Targeted AoE), Foe Taunt, -Range
Siphon Life 16 Melee, Superior DMG(Negative), Foe -To-Hit, Self Heal
Touch of Fear 20 Melee, Foe Fear, -To-Hit
Soul Drain 28 PBAoE, Moderate DMG(Negative), Self +DMG, +To-Hit
Dark Consumption 35 PBAoE, Moderate DMG(Negative), Self +End
Midnight Grasp 38 Melee, Superior DMG(Negative), Foe Immobilize, -To-Hit

Powers

ShadowFighting AssassinStrike.png Assassin's Eclipse

A signature Stalker attack. This attack does superior smashing and negative energy damage on its own as a frontal attack and cannot be interrupted. However, if it is executed while you are Hidden, this attack will do tremendous damage, as you waylay your unsuspecting foe. This attack may be interrupted if you move or are attacked while executing this power and ar hidden. Using this power while not hidden has a chance to critically hit equal to 33.3% time the number of stacks of Assassin's Focus. Using Assassin's Eclipse when not hidden will remove all stacks of Assassin's Focus regardless if you critically hit or not.

Damage Special (Smashing/Negative)
Recharge Very Long
Minimum Level V archetypeicon stalker.png 6 (Stalker)
Effects Melee
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Increase Attack Rate
Set Categories Melee Damage

ShadowFighting BuildUp.png Build Up

Greatly increases the amount of damage you deal for a few seconds, as well as slightly increasing your chance to hit.

Recharge Long
Minimum Level V archetypeicon stalker.png 8 (Stalker)
Effects Self +Damage, +To-Hit
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance ToHit Buff
Set Categories To Hit Buff

ShadowFighting Taunt.png Confront

Challenges a foe to attack you. Useful to pull a villain off an ally who finds himself in over his head. A To Hit check is required to Taunt enemy players, but is not needed against critter targets.

Recharge Fast
Minimum Level Archetypeicon scrapper.png 12 (Scrapper)
Effects Ranged
Foe Taunt, -Range
Enhancements Enhance Accuracy
Enhance Range
Increase Attack Rate
Enhance Taunt Effectiveness
Set Categories Taunt

ShadowFighting DarkConsumption.png Dark Consumption

The dark power of the Netherworld allows you to tap the essence of your foe's soul and transfer it to yourself. This will drain the Hit Points of your enemy and add to your Endurance.

Damage Moderate (Negative)
Recharge Very Long
Minimum Level V archetypeicon brute.png 18 (Brute)
Archetypeicon scrapper.png 18 (Scrapper)
Archetypeicon tanker.png 35 (Tanker)
Effects Point Blank Area of Effect
Self +Endurance
Enhancements Enhance Accuracy
Enhance Damage
Enhance Endurance Modification
Increase Attack Rate
Enhance Taunt Effectiveness (Brute/Tanker only)
Set Categories Melee AoE Damage
Endurance Modification
Taunt (Brute/Tanker only)

ShadowFighting MidnightGrasp.png Midnight Grasp

Mastery over the forces of the Netherworld allows you to create dark tentacles that can Immobilize a foe and continuously drain his life force.

Damage Superior Damage over Time(Negative)
Recharge Slow
Minimum Level V archetypeicon brute.png 32 (Brute)
Archetypeicon scrapper.png 32 (Scrapper)
V archetypeicon stalker.png 32 (Stalker)
Archetypeicon tanker.png 38 (Tanker)
Effects Melee
Foe Immobilize, -To-Hit
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Immobilization Duration
Increase Attack Rate
Enhance Taunt Effectiveness (Brute/Tanker only)
Enhance ToHit Debuff
Set Categories Immobilize
Melee Damage
Taunt (Brute/Tanker only)
ToHit Debuff
Accurate ToHit Debuff

ShadowFighting Placate.png Placate

Allows you to trick a foe to no longer attack you. A Successful Placate will also Hide you. This Hide is very brief, and offers no Defense bonus, but it will allow you to deliver a critical hit or Assassin's Blow. However, if you attack a Placated Foe, he will be able to attack you back.

Recharge Long
Minimum Level V archetypeicon stalker.png 12 (Stalker)
Effects Ranged
Foe Placate
Self Stealth/Hide
Enhancements Enhance Range
Increase Attack Rate
Set Categories -

ShadowFighting ShadowMaul.png Shadow Maul

You wrap your entire arms with Negative Energy channeled from the Netherworlds, then perform a series of blows that deal a lot of damage over a short period of time to multiple targets in front of you. These blows cloud your target's vision, lowering his chance to hit for a short time.

Damage High Damage over Time(Smashing/Negative)
Recharge Moderate
Minimum Level V archetypeicon brute.png 2 (Brute)
Archetypeicon scrapper.png 2 (Scrapper)
V archetypeicon stalker.png 2 (Stalker)
Archetypeicon tanker.png 4 (Tanker)
Effects Melee (Cone)
Foe -To-Hit
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Increase Attack Rate
Enhance Taunt Effectiveness (Brute/Tanker only)
Enhance ToHit Debuff
Set Categories Melee AoE Damage
Taunt (Brute/Tanker only)
ToHit Debuff
Accurate ToHit Debuff

ShadowFighting ShadowPunch.png Shadow Punch

You wrap your fists with Negative Energy channeled from the Netherworlds, then perform a quick punch that deals minor damage. Shadow Punches cloud the target's vision, lowering his chance to hit for a short time.

Damage Minor (Smashing/Negative)
Recharge Fast
Minimum Level V archetypeicon brute.png 1 (Brute)
Archetypeicon scrapper.png 1 (Scrapper)
V archetypeicon stalker.png 1 (Stalker)
Archetypeicon tanker.png 1 (Tanker)
Effects Melee
Foe -To-Hit
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Increase Attack Rate
Enhance Taunt Effectiveness (Brute/Tanker only)
Enhance ToHit Debuff
Set Categories Melee Damage
Taunt (Brute/Tanker only)
ToHit Debuff
Accurate ToHit Debuff

ShadowFighting SiphonLife.png Siphon Life

You tap the power of the Netherworld and create a life transferring conduit between a foe and yourself. This will transfer Hit Points from your enemy to yourself. Foes siphoned in this manner have their chance to hit reduced.

Damage Superior (Negative)
Recharge Slow
Minimum Level V archetypeicon brute.png 8 (Brute)
Archetypeicon scrapper.png 8 (Scrapper)
V archetypeicon stalker.png 18 (Stalker)
Archetypeicon tanker.png 16 (Tanker)
Effects Melee
Foe -To-Hit
Self Heal
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Enhance Heal
Increase Attack Rate
Enhance Taunt Effectiveness (Brute/Tanker only)
Enhance ToHit Debuff
Set Categories Melee Damage
Healing/Absorb
Taunt (Brute/Tanker only)
ToHit Debuff
Accurate Healing
Accurate ToHit Debuff

ShadowFighting Smite.png Smite

You wrap your fists with Negative Energy channeled from the Netherworlds, then perform a Smite that deals more damage than Shadow Punch, but has a longer recharge time. Smite clouds the target's vision, lowering his chance to hit for a short time.

Damage Moderate (Smashing/Negative)
Recharge Moderate
Minimum Level V archetypeicon brute.png 1 (Brute)
Archetypeicon scrapper.png 1 (Scrapper)
V archetypeicon stalker.png 1 (Stalker)
Archetypeicon tanker.png 2 (Tanker)
Effects Melee
Foe -To-Hit
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Increase Attack Rate
Enhance Taunt Effectiveness (Brute/Tanker only)
Enhance ToHit Debuff
Set Categories Melee Damage
Taunt (Brute/Tanker only)
ToHit Debuff
Accurate ToHit Debuff

ShadowFighting StealPower.png Soul Drain

Using this power, you can drain the essence of all nearby foes' souls, thus increasing your own strength. Each affected foe will lose some Hit Points and add to your Damage and chance to hit.

Damage Moderate (Negative)
Recharge Very Long
Minimum Level V archetypeicon brute.png 26 (Brute)
Archetypeicon scrapper.png 26 (Scrapper)
Archetypeicon tanker.png 28 (Tanker)
Effects Point Blank Area of Effect
Self +Damage, +To-Hit
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Increase Attack Rate
Enhance Taunt Effectiveness (Brute/Tanker only)
Enhance ToHit Buff
Set Categories Melee AoE Damage
Taunt (Brute/Tanker only)
To Hit Buff

ShadowFighting Taunt.png Taunt

Challenges a foe to attack you. Useful to pull an enemy off an ally who finds himself in over his head. A To Hit check is required to Taunt enemy players, but is not needed against critter targets.

Recharge Fast
Minimum Level V archetypeicon brute.png 12 (Brute)
Archetypeicon tanker.png 10 (Tanker)
Effects Ranged (Targeted Area of Effect)
Foe Taunt, -Range
Enhancements Enhance Accuracy
Enhance Range
Increase Attack Rate
Enhance Taunt Effectiveness
Set Categories Taunt

ShadowFighting TouchOfFear.png Touch of Fear

The Netherworld is one scary place, and with but a touch, you can give your enemy a glimpse into this dark world. This will cause them to helplessly tremble in Fear. Foes in this state of panic have reduced chance to hit.

Recharge Moderate
Minimum Level V archetypeicon brute.png 6 (Brute)
Archetypeicon scrapper.png 6 (Scrapper)
V archetypeicon stalker.png 26 (Stalker)
Archetypeicon tanker.png 20 (Tanker)
Effects Melee
Foe Fear, -To-Hit
Enhancements Enhance Accuracy
Reduce Endurance Cost
Enhance Fear Duration
Increase Attack Rate
Enhance Taunt Effectiveness (Brute/Tanker only)
Enhance ToHit Debuff
Set Categories Fear
Taunt (Brute/Tanker only)
ToHit Debuff
Accurate ToHit Debuff

Historical

This section contains information about changes that took place in Homecoming: City of Heroes/Villains. It is provided for historical purposes.

External Links