Werewolf
Overview
Werewolf is an enemy group that appeared during Halloween Events. They appear when players click on doors and get a "Trick".
Please note that while they share the same faction name, they are not the same werewolves as Requiem's Werewolves.
Background
Enemy Types
Lieutenants
Werewolf
The victim of werewolf bites quickly forget their human lives, as their entire being becomes wrapped up in the thrill of the hunt. Werewolves fight only on feral instinct; as a result, clever heroes are often able to outsmart them.
Powers
Claw Swipe Melee (Cone), Heavy DMG(Lethal), Foe Knockback
Werewolves claw attack cover a wide cone and can knockback its foes.
Hurl Ranged, High DMG(Smash), Foe Disorient, Knockback, -Fly
You have been disoriented by the Werewolf's Hurl attack.
Wolf Jumping Auto: Self +SPD, +Jump, +Prot( Im 3.0 )
Werewolves can inherently jump real high and travel very fast.
Resistance Auto: +Res( S35 L35 F25 C25 E25 N25 P25 T25 ), Prot( Im 3.0 ), Res( Im 33% ), +Res(Slow)
Werewolves are highly resistant to all damage and Immobilization.
Bosses
Alpha Werewolf
Leadership of a werewolf pack goes not to the wisest wolf, but to the most brutal. Ascendence to the status of Alpha Werewolf usually involves the bloody murder of one's predecessor. Challenging the current Alpha is often a fatal proposition, but many wolves consider it worth the risk, since the Alpha is always allowed the first taste of a fresh kill.
Powers
Claw Swipe Melee (Cone), Heavy DMG(Lethal), Foe Knockback
Werewolves claw attack cover a wide cone and can knockback its foes.
Hurl Ranged, High DMG(Smash), Foe Disorient, Knockback, -Fly
You have been disoriented by the Werewolf's Hurl attack.
Wolf Jumping Auto: Self +SPD, +Jump, +Prot( Im 3.0 )
Werewolves can inherently jump real high and travel very fast.
Resistance Auto: +Res( S35 L35 F25 C25 E25 N25 P25 T25 ), Prot( Im 3.0 ), Res( Im 33% ), +Res(Slow)
Werewolves are highly resistant to all damage and Immobilization.
Elite Bosses
Spectral Werewolf
When a creature of the night gives itself wholly to eternal darkness, their soul becomes linked to the very shadows itself. Spectral Werewolves have sacrificed both their body and their souls to serve the night, and have become wily and dangerous spectres, capable of rending their targets very essence apart with unholy claws. Despite having lost their physical form, these monsters crave the blood just as much as when they drew breath.
Powers
Fly Self Fly
Ghosts Spirits can Fly!
Claw Swipe Melee (Cone), Heavy DMG(Lethal), DoT(Lethal), Foe Knockback
Nightwolf claw attacks cover a wide cone and can knockdown its foes.
Vicious Slash Melee, High DMG(Lethal), DoT(Lethal), Foe Knockdown
You tear at your foe with both hands dealing high lethal damage and causing minor lethal damage over time. Foes struck by this attack have a high chance to be knocked down.
Ghastly Blast Ranged, Moderate DMG(Negative), Foe -ToHit
Your Accuracy has been reduced by a Ghastly Blast.
Life Drain Ranged, Moderate DMG(Negative), Foe -ToHit, Self Heal
The Ghost has drained your life to heal herself. Your Accuracy is reduced.
Necroplasmic Grasp Melee, Extreme DoT(Negative), Foe Hold
The Ghost has enveloped you in it's Necroplasmic Grasp. You are Held as your life is drained.
Hollow Aspect Auto: Self +Res( All10 ), Prot( Ho 4.0 Im 4.0 St 4.0 Sl 4.0 Co 4.0 Fr 4.0 ), +MaxHP
Hollow Aspects are the greatest of the creatures of the night that invade the world of the living during the approach of Halloween.
Resistance Auto: +Res( C20 E-20 N20 T20 ), Prot( Im 2.0 Sl 2.0 Fr 2.0 ), +Res(Slow)
Ghosts Spirits are resistant to Sleep, Fear and Immobilize.
Badge
- Defeating 15 Werewolf enemies will award the Shifter Badge
You have defeated 15 werewolves, supernatural creatures created through the disease of lycanthropy.