Enhancements
Revision as of 20:18, 3 March 2006 by imported>Konoko (Another Massive re-arrangement :))
Overview
Enhancements are permanent boosts to powers.
- There are four main types of enhancements:
- Training
- Dual-Origin
- Single-Origin
- Special
- Training and Special enhancements are usable by any characters.
- Dual-Origin and Single-Origin enhancements are only usable by characters of specific origins.
- There are 26 different Aspects which can be enhanced, such as Accuracy, Damage, and Recharge.
- Each Aspect is categorized under 'Schedules', depending on their boost.
- Enchancments that match the same Type and Aspect can be combined to form one enchancement that has a slightly larger boost.
Enhancement Types
Training
- Useable by any character.
- Purchasable and dropped at all levels.
Dual-Origin
- Useable only by characters who match one of the two origins.
- Purchasable at level 15 (useable by level 12's). Possible to drop at lower levels, though unlikely.
- Can be combined with other DO's as long as one of the origins match the character's origin.
- EXAMPLE: Science character. Can use Tech/Sci and Mut/Sci. Can combine Tech/Sci and Mut/Sci, can also combine Tech/Sci and Tech/Sci. Cannot combine Tech/Sci and Nat/Tech.
Single-Origin
- Useable only by characters matching its origin.
- Purchasable at level 25 (useable by level 22's). Possible to drop at lower levels, usually through a Task/Strike Force or Trial. Still unlikely
- Can only be combined with enhancements matching its origin
Special Types
NOTE: Currently only accessible to Hero characters
- Enhances 2 or more aspects. Boost varies by type.
- Useable by any character.
- Can only be combined with other Special Types that enhance the same aspects
- EXAMPLE:
- Hammy Centriole Exposure (Damage/Range).
- Titan Diamond Shard (Accuracy/Damage).
- Hammy Nucleolus Exposure (Accuracy/Damage).
- The Diamond Shard and the Nucleolus can be combined.
- Centriole and Diamond Shard cannot be combined.
- Centriole can be placed in any power that does damage and/or has a range aspect. Can be placed in brawl, but will not increase melee range. A better choice would be the Nucleoulus.
- EXAMPLE:
Hamidon
HO (sometimes called Hammie-O's or just Hammy)
- Enhances each aspect at the same level as Single-Origin enhancements.
- Only dropped by Hamidon in The Hive, a level 45+ zone.
Crystal Titan and Hydra
- Far more rare than Hamidon-Origin.
- Enhances each aspect at the same level as Dual-Origin enhancements
Enhancement Aspects
Modified from official Enhancement Diversification forum post by CuppaJo
Schedule A
Single Origin: 33.33% - Dual Origin: 16.66% - Training: 8.35%
- Accuracy
- Damage
- Endurance Modification (Endurance Drain and Endurance Recovery)
- Endurance Cost Reduction
- Flight Speed
- Jumping
- Run Speed Increase
- Healing
- Hold Duration
- Confuse Duration
- Immobilization Duration
- Fear Duration
- Disorient Duration
- Taunt Duration
- Intangibility
- Recharge Reduction
- Sleep Duration
- Slow
- To Hit DeBuff
- Defense Debuff
Schedule B
Single Origin: 20% - Dual Origin: 10% - Training: 5%
- Range Increase
- Defense Buff
- Resist Damage
- To Hit Buff
Schedule C
Single Origin: 40% - Dual Origin: 20% - Training: 10%
- Interrupt AKA Activation Acceleration
Schedule D
Single Origin: 60% - Dual Origin: 30% - Training: 15%
- Knockback Distance
Retired Aspects
There are currently three enhancements that have been retired. They are:
- Cone Range enhancements, whose functionality is now within the Range enhancements,
- Endurance Drain enhancements, whose functionality is now within the Endurance Modification enhancements, and
- Endurance Recovery enhancements, whose functionality is now within the Endurance Modification enhancements
Notes
Respec
Combining
Links
Enhancement Disambiguation page with links to other Enhancement articles
Official Forum post on [Enhancment Diversification]