Fiery Aura

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Revision as of 06:18, 12 September 2010 by imported>Ricochet (→‎File:FlamingShield FieryEmbrace.png Fiery Embrace: Updated)
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Overview

Fiery Aura is one of the power sets. It is a primary power set for Tankers and a secondary power set for Brutes and Scrappers.

You can engulf yourself in protective flames. Fiery Aura offers superior resistance to Fire damage, but weak resistance to Cold damage and no protection to Knockback. Fiery Aura is the most offensive of the defensive Power Sets, offering some damage output.

Power Tables

The Fiery Aura power set is available as a primary set for Tankers and as a secondary for Brutes and Scrappers. The following table shows which powers are available and at what level:

Power Level as Primary Level as Secondary Effect
Fire Shield 1 1 Toggle: Self +Res(Smash, Lethal, Fire, Cold, Disorient)
Blazing Aura 1 2 Toggle: PBAoE, Minor DoT(Fire)
Healing Flames 2 4 Self Heal, +Res(Toxic)
Temperature Protection 6 10 Auto: Self +Res(Fire, Cold, -Recharge, -SPD, -Jump)
Consume 8 20 PBAoE, Minor DMG(Fire), Self +End
Plasma Shield 12 16 Toggle: Self +Res(Fire, Energy, Negative, Hold, Sleep)
Burn 18 28 Location (PBAoE), Moderate DoT(Fire), Self +Res(Immobilize)
Fiery Embrace 26 35 Self +DMG, +DMG(Fire)
Rise of the Phoenix 32 38 PBAoE, Extreme DoT(Fire), Foe Disorient, Knockback, Self Rez

Powers

The following are powers in the Fiery Aura powerset.

FlamingShield FieryAura.png Blazing Aura

While active, you are surrounded by flames that burn all foes that attempt to enter melee range.

Damage Minor Damage over Time(Fire)
Recharge Fast
Minimum Level V archetypeicon brute.png 2 (Brute)
Archetypeicon scrapper.png 2 (Scrapper)
Archetypeicon tanker.png 1 (Tanker)
Effects Toggle: Point Blank Area of Effect
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Increase Attack Rate
Enhance Taunt Effectiveness
Set Categories Melee AoE Damage

FlamingShield Burn.png Burn

You can ignite the ground beneath you, freeing yourself from Immobilization effects. Foes that enter the flames you leave behind will take damage. You must be near the ground to activate this power.

Damage Moderate Damage over Time(Fire)
Recharge Slow
Minimum Level V archetypeicon brute.png 28 (Brute)
Archetypeicon scrapper.png 28(Scrapper)
Archetypeicon tanker.png 18 (Tanker)
Effects Location (Point Blank Area of Effect)
Self +Resistance(Immobilize)
Enhancements Enhance Damage
Reduce Endurance Cost
Increase Attack Rate
Set Categories Melee AoE Damage

FlamingShield Consume.png Consume

You can drain body heat from all nearby foes in order to replenish your own Endurance. The more foes affected, the more Endurance is gained. Foes suffer minimal Fire damage.

Damage Minor (Fire)
Recharge Very Long
Minimum Level V archetypeicon brute.png 20 (Brute)
Archetypeicon scrapper.png 20 (Scrapper)
Archetypeicon tanker.png 8 (Tanker)
Effects Point Blank Area of Effect
Self +Endurance
Enhancements Enhance Accuracy
Enhance Damage
Enhance Endurance Modification
Reduce Endurance Cost
Increase Attack Rate
Enhance Taunt Effectiveness
Set Categories Melee AoE Damage

FlamingShield FieryEmbrace.png Fiery Embrace

Significantly boosts the damage of all your attacks for quite a while. Also adds a Fire damage component to all Melee attacks instead of being a normal damage buff. In PVP, the old version still applies. Critical damage and Spines Toxic DOT is not affected.

Recharge Very Long
Minimum Level V archetypeicon brute.png 35 (Brute)
Archetypeicon scrapper.png 35 (Scrapper)
Archetypeicon tanker.png 26 (Tanker)
Effects Self +Damage, +Damage(Fire)
Enhancements Reduce Endurance Cost
Increase Attack Rate
Set Categories -

FlamingShield FlamingShield.png Fire Shield

While this power is active, Fire Shield gives you good resistance to Lethal, Smashing and Fire damage. Fire Shield also provides minimal resistance to Cold damage as well as protection from Disorient effects.

Recharge Very Fast
Minimum Level V archetypeicon brute.png 1 (Brute)
Archetypeicon scrapper.png 1 (Scrapper)
Archetypeicon tanker.png 1 (Tanker)
Effects Toggle: Self +Resistance(Smashing, Lethal, Fire, Cold, Disorient)
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance Damage Resistance
Set Categories Resist Damage

FlamingShield HealingFlames.png Healing Flames

You can concentrate for a few moments to heal yourself. The power of the flames can also protect you from Toxic Damage for a while.

Recharge Long
Minimum Level V archetypeicon brute.png 4 (Brute)
Archetypeicon scrapper.png 4 (Scrapper)
Archetypeicon tanker.png 2 (Tanker)
Effects Self Heal, +Resistance(Toxic)
Enhancements Reduce Endurance Cost
Enhance Heal
Increase Attack Rate
Enhance Damage Resistance
Set Categories Resist Damage
Healing/Absorb

FlamingShield PlasmaSheild.png Plasma Shield

While this power is active, you are surrounded by pure plasma. The Plasma Shield gives you resistance to Energy, Negative Energy, and Fire damage. Plasma Shield also gives your protection from Sleep and Hold effects.

Recharge Very Fast
Minimum Level V archetypeicon brute.png 16 (Brute)
Archetypeicon scrapper.png 16 (Scrapper)
Archetypeicon tanker.png 12 (Tanker)
Effects Toggle: Self +Resistance(Fire, Energy, Negative, Hold, Sleep)
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance Damage Resistance
Set Categories Resist Damage

FlamingShield RiseOfThePhoenix.png Rise of the Phoenix

If you are defeated, you can rise from the ashes. The fiery resurrection blasts nearby foes with an explosion and knocks them down and Disorients them. You will revive with about half of your Hit Points and Endurance. Rise of the Phoenix will actually leave you invulnerable for a brief time, and protected from XP Debt for 90 seconds.

(Note: The Phoenix will strike a total of three times, with two seconds between strikes. Each strike automatically hits enemies within range and deals heavy damage, a magnitude 4 stun, and Knockback. If enemies stay within the 25' radius of the Phoenix's attack for all three strikes, nuke-level total damage and a very high magnitude of stun will be dealt. Powers that make enemies immune to Knockback (such as many holds and most immobilizes), enemies with inherent Knockback protection (such as Arch-Villains), and nearby walls and corners can all become tactically important when this power is used.)

Damage Extreme Damage over Time(Fire)
Recharge Very Long
Minimum Level V archetypeicon brute.png 38 (Brute)
Archetypeicon scrapper.png 38 (Scrapper)
Archetypeicon tanker.png 32 (Tanker)
Effects Point Blank Area of Effect
Foe Disorient, Knockback
Self Resurrect
Enhancements Enhance Damage
Enhance Endurance Modification
Enhance Heal
Increase Attack Rate
Enhance Disorient Duration
Set Categories Melee AoE Damage
Healing/Absorb
Stuns
Endurance Modification

FlamingShield TemperatureProtection.png Temperature Protection

Temperature Protection gives you strong resistance to Fire damage, and some resistance to Cold damage as well. This power is always on and costs no Endurance.

Minimum Level V archetypeicon brute.png 10 (Brute)
Archetypeicon scrapper.png 10 (Scrapper)
Archetypeicon tanker.png 6 (Tanker)
Effects Auto: Self +Resistance(Fire, Cold, -Recharge, -Speed, -Jump)
Enhancements Enhance Damage Resistance
Set Categories Resist Damage

Historical

This section contains information about changes that took place in Homecoming: City of Heroes/Villains. It is provided for historical purposes.

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