Fiery Aura

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Revision as of 12:28, 16 July 2012 by imported>Blondeshell (→‎Power Tables)
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Overview

Fiery Aura is a standard power set that is a primary set for Tankers and a secondary set for Brutes and Scrappers.

"You can engulf yourself in protective flames. Fiery Aura offers superior resistance to Fire damage, but weak resistance to Cold damage and no protection to Knockback. Fiery Aura is the most offensive of the defensive Power Sets, offering some damage output."

Power Tables

The Fiery Aura power set is available as a primary set for Tankers and as a secondary set for Brutes and Scrappers. The following table shows the levels at which each power is available:

Power Level as Primary Level as Secondary Effect
Fire Shield 1 1 Toggle: Self +Res(Smash, Lethal, Fire, Cold, Disorient)
Blazing Aura 1 2 Toggle: PBAoE, Minor DoT(Fire)
Healing Flames 2 4 Self Heal, +Res(Toxic)
Temperature Protection 6 10 Auto: Self +Res(Fire, Cold, -Recharge, -SPD, -Jump)
Consume 8 20 PBAoE, Minor DMG(Fire), Self +End
Plasma Shield 12 16 Toggle: Self +Res(Fire, Energy, Negative, Hold, Sleep)
Burn 18 28 Location (PBAoE), Moderate DoT(Fire), Self +Res(Immobilize)
Fiery Embrace 26 35 Self +DMG, +DMG(Fire)
Rise of the Phoenix 32 38 PBAoE, Extreme DoT(Fire), Foe Disorient, Knockback, Self Rez

Powers

FlamingShield FieryAura.png Blazing Aura

While active, you are surrounded by flames that burn all foes that attempt to enter melee range.

Damage Minor Damage over Time(Fire)
Recharge Fast
Minimum Level V archetypeicon brute.png 2 (Brute)
Archetypeicon scrapper.png 2 (Scrapper)
Archetypeicon tanker.png 1 (Tanker)
Effects Toggle: Point Blank Area of Effect
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Increase Attack Rate
Enhance Taunt Effectiveness
Set Categories Melee AoE Damage

FlamingShield Burn.png Burn

You can ignite the ground beneath you, freeing yourself from Immobilization effects. Foes that enter the flames you leave behind will take damage. You must be near the ground to activate this power.

Damage Moderate Damage over Time(Fire)
Recharge Slow
Minimum Level V archetypeicon brute.png 28 (Brute)
Archetypeicon scrapper.png 28(Scrapper)
Archetypeicon tanker.png 18 (Tanker)
Effects Location (Point Blank Area of Effect)
Self +Resistance(Immobilize)
Enhancements Enhance Damage
Reduce Endurance Cost
Increase Attack Rate
Set Categories Melee AoE Damage

FlamingShield Consume.png Consume

You can drain body heat from all nearby foes in order to replenish your own Endurance. The more foes affected, the more Endurance is gained. Foes suffer minimal Fire damage.

Damage Minor (Fire)
Recharge Very Long
Minimum Level V archetypeicon brute.png 20 (Brute)
Archetypeicon scrapper.png 20 (Scrapper)
Archetypeicon tanker.png 8 (Tanker)
Effects Point Blank Area of Effect
Self +Endurance
Enhancements Enhance Accuracy
Enhance Damage
Enhance Endurance Modification
Reduce Endurance Cost
Increase Attack Rate
Enhance Taunt Effectiveness
Set Categories Melee AoE Damage
Endurance Modification

FlamingShield FieryEmbrace.png Fiery Embrace

Significantly boosts the damage of all your Fire attacks for quite a while. Also increases the damage of all your other non-fire based attacks for a short while.

Editor's Note:

Fiery Embrace works in two ways - by boosting the damage of Fire attacks, and by adding a Fire damage component to all Melee attacks with the extra damage based on that attack's damage. Critical and Toxic DoT damage is not affected. In PVP, the old version still applies. See Historical section.

Recharge Very Long
Minimum Level V archetypeicon brute.png 35 (Brute)
Archetypeicon scrapper.png 35 (Scrapper)
Archetypeicon tanker.png 26 (Tanker)
Effects Self +Damage, +Damage(Fire)
Enhancements Reduce Endurance Cost
Increase Attack Rate
Set Categories -

FlamingShield FlamingShield.png Fire Shield

While this power is active, Fire Shield gives you good resistance to Lethal, Smashing and Fire damage. Fire Shield also provides minimal resistance to Cold damage as well as protection from Disorient effects.

Recharge Very Fast
Minimum Level V archetypeicon brute.png 1 (Brute)
Archetypeicon scrapper.png 1 (Scrapper)
Archetypeicon tanker.png 1 (Tanker)
Effects Toggle: Self +Resistance(Smashing, Lethal, Fire, Cold, Disorient)
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance Damage Resistance
Set Categories Resist Damage

FlamingShield HealingFlames.png Healing Flames

You can concentrate for a few moments to heal yourself. The power of the flames can also protect you from Toxic Damage for a while.

Recharge Long
Minimum Level V archetypeicon brute.png 4 (Brute)
Archetypeicon scrapper.png 4 (Scrapper)
Archetypeicon tanker.png 2 (Tanker)
Effects Self Heal, +Resistance(Toxic)
Enhancements Reduce Endurance Cost
Enhance Heal
Increase Attack Rate
Enhance Damage Resistance
Set Categories Resist Damage
Healing/Absorb

FlamingShield PlasmaSheild.png Plasma Shield

While this power is active, you are surrounded by pure plasma. The Plasma Shield gives you resistance to Energy, Negative Energy, and Fire damage. Plasma Shield also gives your protection from Sleep and Hold effects.

Recharge Very Fast
Minimum Level V archetypeicon brute.png 16 (Brute)
Archetypeicon scrapper.png 16 (Scrapper)
Archetypeicon tanker.png 12 (Tanker)
Effects Toggle: Self +Resistance(Fire, Energy, Negative, Hold, Sleep)
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance Damage Resistance
Set Categories Resist Damage

FlamingShield RiseOfThePhoenix.png Rise of the Phoenix

If you are defeated, you can rise from the ashes. The fiery resurrection blasts nearby foes with an explosion and knocks them down and Disorients them. You will revive with about half of your Hit Points and Endurance. Rise of the Phoenix will actually leave you invulnerable for a brief time, and protected from XP Debt for 90 seconds.

Editor's Note:

The Phoenix will strike a total of three times, with two seconds between strikes. Each strike automatically hits enemies within range and deals heavy damage, a magnitude 4 stun, and Knockback. If enemies stay within the 25' radius of the Phoenix's attack for all three strikes, nuke-level total damage and a very high magnitude of stun will be dealt. Powers that make enemies immune to Knockback (such as many holds and most immobilizes), enemies with inherent Knockback protection (such as Arch-Villains), and nearby walls and corners can all become tactically important when this power is used.

Damage Extreme Damage over Time(Fire)
Recharge Very Long
Minimum Level V archetypeicon brute.png 38 (Brute)
Archetypeicon scrapper.png 38 (Scrapper)
Archetypeicon tanker.png 32 (Tanker)
Effects Point Blank Area of Effect
Foe Disorient, Knockback
Self Resurrect
Enhancements Enhance Damage
Enhance Endurance Modification
Enhance Heal
Increase Attack Rate
Enhance Disorient Duration
Set Categories Melee AoE Damage
Healing/Absorb
Stuns
Endurance Modification

FlamingShield TemperatureProtection.png Temperature Protection

Temperature Protection gives you strong resistance to Fire damage, some resistance to Cold damage, as well as some resistance to slow effects. This power is always on and costs no Endurance.

Minimum Level V archetypeicon brute.png 10 (Brute)
Archetypeicon scrapper.png 10 (Scrapper)
Archetypeicon tanker.png 6 (Tanker)
Effects Auto: Self +Resistance(Fire, Cold, -Recharge, -Speed, -Jump)
Enhancements Enhance Damage Resistance
Set Categories Resist Damage

Historical

This section contains information about changes that took place in Homecoming: City of Heroes/Villains. It is provided for historical purposes.

  • This set has been in the game for Tankers since Issue 0.
  • This set was included with the original release of Brutes in Issue 6.
  • This set was proliferated to Scrappers in Issue 12.
  • Fiery Embrace (PvE version) was changed in Issue 18. Previously, it would buff Fire damage by 125% for 20 seconds, and buff non-Fire damage by 100% for 10 seconds.
  • Burn was changed in Issue 18. The Fear component was removed, an initial damage hit was added, and the tick rate of DoT damage was decreased.

External Links