Flux

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Revision as of 18:25, 9 October 2005 by imported>TonyV
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Flux.jpg

A contact in The Hollows in the Four Seasons neighborhood. His coordinates are (47, 0, -4605).

Background

Undercover Agent

When the Paragon City police needed an officer to go undercover among the Outcasts, Freddy Tindle's low level electrical powers made him the perfect man for the job. Perhaps because of the dual life he's leading, Freddy's trust isn't won easily. But once he decides that a hero is worth believing in, he'll do anything to help that hero out. Freddy's superiors have recently criticized him for giving his hero contacts too much information, thereby putting his own status in jeopardy. But the way Freddy sees it, the heroes he works with are his comrades and closest friends. If he didn't give them all the information that might help them, he couldn't look himself in the mirror.

Contact Introduced By

New Contact(s)

Flux introduces you to the following contact(s):

Store

Inspirations

  • Luck: 50
  • Catch a Breath: 50
  • Enrage: 50
  • Insight: 50
  • Respite: 50
  • Awaken: 250
  • Break Free: 50

Enhancements

Training Enhancements

  Level    Name    Function    Origins    Cost  
  10    Training: Accuracy    Enhances Accuracy    All    1,056  
  10    Training: Damage    Enhances Damage    All    1,000  
  10    Training: Defense Buff    Enhances Defense Buffs    All    700  
  10    Training: Endurance Reduction    Reduces Endurance cost    All    930  
  10    Training: Healing    Enhances Heal    All    1,000  
  10    Training: Hold Duration    Enhances Hold Duration    All    660  
  10    Training: Range Increase    Enhances Range    All    800  
  10    Training: Recharge Reduction    Increases attack rate    All    930  
  10    Training: Resist Damage    Enhances Damage Resistance    All    660  
  10    Training: Disorient Duration    Enhances Disorient Duration    All    730  

Missions

Mission 1

Briefing

First thing's first. You got to be cautious. I'm putting my hide on the line for you here, and I sure hope you're worth it. If you're willing to work with me and be discreet, I can give you tips on what's going on with the Outcasts. First, I'd like to see you take to the streets and arrest some of my so-called friends. The police in the Hollows are fighting a battle on two fronts, and the Trolls are too strong to make a move on yet. We have to start with the Outcasts.

Mission Acceptance

We'll see what you've got, hero.

Objectives

  • Combat Outcasts in Hollows
  • Defeat 10 Outcasts

Debriefing

Well, well. You did pretty good out there. I think I may be ready to spill a few of my secrets for you. Just remember, this is serious business.

Mission 2

Briefing

Check it, I've got a hot tip today. Some of my 'buddies' in the Outcasts are planning a raid on a warren infested with Trolls. If you can get there, you can put a lot of bad guys in jail. If you can't? Well, the caverns around the Hollows are anything but stable, and the Outcasts are hoping to bring that cave crashing down on the Trolls. Just in case their powers aren't enough, they've brought along a couple of bombs to finish the job.

Mission Acceptance

This could get ugly. The Trolls may be on the wrong side of the law, but I don't want to see them buried alive.

Mission Objective(s)

  • Defeat gang leaders & crews

& 2 bombs to disarm

Clue

Page from a strange diary

This torn page reads:

'I hear them chattering constantly in my mind: the minions of Igneous. Am I going crazy? I am beginning to understand their strange language. I believe the word 'logo' means 'home.'

Debriefing

Thanks for taking care of that Outcast bombing. I have to admit, I was a little worried. It's hard being deep undercover sometimes. All the lying, the dishonesty. You start to wonder whether you're the same person you used to be. But then you help a hero do something good for the world, and you know. You know you're exactly who you wanted to be all along.

Mission 3

Briefing

I've got a top for you, and it's a doozy. The OUtcasts have learned that the Trolls are planning a raid on the abandoned office Lt. Wincott's been using as a base of operations. The unit is made up of trained men, but they can't stand up to the Trolls in a fair fight. I need you to rescue those cops from the Trolls. A lot of good men's lives are on the line.

Mission Acceptance

I'm counting on you to save those men. A lot of them are my friends.

Mission Objective(s)

  • Defeat all Trolls in base
  • 5 policement to rescue

Clue

Officer Jaffney's story

One of the policement you rescued told you:

'One of the Trolls said something about carrying us away to the slave camp. We've always known that the Trolls are forcing human prisoners to mine for them deep within the Hollows. But we've never known the extent of that practice. I think the Trolls may have many more human prisoners than we ever guessed!

Debriefing

According to Officer Jaffney, the Trolls have a lot of human prisoners somewhere. That's a lead we'll have to follow up on.

Mission 4

Briefing

I think it's time to trust you with the biggest secret I have to offer: the location of Frostfire's hideout. Frostfire is the Outcasts' founder, and he's still their most respected leader. If you could take him out, you'd put a real dent in Outcast crime. Only trouble is, if I just send you to his hideout, it could mean my head. The Outcasts will know someone betrayed them, and it may not take them long to think of me. So first I need you to hit the streets and take out a few Outcasts. Then you can claim you learned the base's location from them.

Mission Acceptance

Keep asking about the hideout. It doesn't matter if you get an answer or not; the only thing that matters is that you put on a good show.

Debriefing

Thanks, hero, I owe you one for that. By now the word has circulated among the Outcasts that you're tearing a swath through the Hollows, hot on the trail of Frostfire's hideout. That should keep them from guessing that I'm the one who sold them out.

Mission 5

Briefing

All right, hero, it's time to shine. I need you to get to Frostfire's hideout and take him out. It won't be easy. Frostfire has the respect of all Outcasts, and he'll be well-defended. I hear his hideout is a network of small strongholds, which can only be access by those with the correct keys. You've got a big job in store, my friend.

I'd recommend you bring along some teammates; Frostfire won't go down without a tough fight. He's far more dangerous than the other Outcasts you've faced.

Mission Acceptance

Frostfire's lair is guarded by the most powerful artifact the Outcasts have collected: the Warding Altar of Trefalgar. You'll have to destroy that completely. Once you make it past the altar, you'll be almost to Frostfire's inner sanctum. Then, you'll have to take on Keystone. He's a powerfule Brick who guards Frostfire with his life. If you can get through him, there'll be nothing standing between you and Frostfire.

Debriefing

With Frostfire out of the picture, the Outcasts will have a hard time picking up the pieces. I don't really know what that'll mean for me. Maybe the force will pull me out, or maybe it's time for me to go even deeper under. One thing is certain: it's time for you to move on. There's nothing more I can show you around here. But the Hollows run deeper than the Outcasts and their petty tricks. If you want to learn more, you should go see Julius.