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  • ...ng supers using the named combat tactic must discard an additional card to chase, and are knocked down each time that they suffer damage from an opponent's
    499 bytes (73 words) - 05:47, 24 July 2010
  • ...st action. '''Action:''' Discard 1 card: Ranged attack. You do not need to chase to target Moonbeam. Inflict 3 negative energy damage. The target has -1 acc
    501 bytes (73 words) - 02:16, 24 July 2010
  • ...and energy damage, and opposing supers must discard an additional card to chase them.
    501 bytes (73 words) - 13:22, 24 July 2010
  • ...bat tactic must discard a card to move, must discard an additional card to chase and suffer +1 damage of each type when hit by attacks.
    493 bytes (72 words) - 02:27, 24 July 2010
  • ...esistance 1 to all damage types. This super must discard a card to move or chase.
    528 bytes (76 words) - 04:52, 14 June 2010
  • ...energy and psychic damage, and players must discard an additional card to chase affected supers.
    505 bytes (73 words) - 02:32, 24 July 2010
  • ...st action. '''Action:''' Discard 1 card: Ranged attack. You do not need to chase to target Proton Volley. Inflict 6 energy damage. The target has -1 accurac
    524 bytes (75 words) - 12:26, 24 July 2010
  • ...st action. '''Action:''' Discard 1 card: Ranged attack. You do not need to chase to target Sniper Blast. Inflict 3 energy damage and 3 smashing damage. Knoc
    513 bytes (74 words) - 04:13, 24 July 2010
  • ...ng supers using the named combat tactic must discard an additional card to chase, activate a power or move, and they are knocked down each time they suffer
    517 bytes (76 words) - 05:39, 24 July 2010
  • ...tivate a power (either as a cost or from an opponent's card effect), or to chase.
    581 bytes (87 words) - 13:08, 2 July 2011
  • |text=Supers must discard an additional card to chase Dark Watcher.
    615 bytes (90 words) - 03:39, 16 June 2010
  • ...this super has the Super Speed or Flight travel power, he does not need to chase to target an attack. This super has +3 accuracy and +3 defense to all attac
    580 bytes (84 words) - 04:19, 24 July 2010
  • ...ng supers using the named combat tactic must discard an additional card to chase, and are knocked down each time that they suffer damage from an opponent's
    589 bytes (87 words) - 00:06, 17 June 2010
  • ...age (of each type) when hit by attacks, must discard an additional card to chase, and they are knocked down each time they suffer damage from an opponent's
    592 bytes (84 words) - 13:23, 24 July 2010
  • ...sing taunt or defense powers that naturally taunt to aggro the mob/mobs to chase him/her ...herd a mob that has ranged attacks, like the [[Council]] , to ensure they chase him/her to the desired location.
    2 KB (344 words) - 14:50, 16 August 2013
  • ...he chosen combat tactic takes an action: Ranged attack. You do not need to chase to target Volcanic Gasses. Inflict 2 fire damage and stun the target for 1
    601 bytes (87 words) - 02:51, 24 July 2010
  • ...r Daos to see where this operative was stationed. What happened next was a chase; Castrin had already fled when you arrived to his station. You chased him i
    1 KB (233 words) - 22:26, 14 January 2021
  • ...tooth you knocked out of Trapdoor, an arrogant young teleporter you had to chase down in a tale you like to call:
    1 KB (213 words) - 03:41, 10 June 2009
  • ...guides were scrapped at that point as it became obvious that continuing to chase an ever-changing game with print guides was an unworkable concept.
    2 KB (291 words) - 17:25, 25 March 2021
  • ...s teammates and takes flight, quickly descending to the streets. They give chase and follow him to a sewer entrance secluded in an alley.
    5 KB (769 words) - 10:25, 17 May 2012

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