Praetorians (Enemy Group)

From Unofficial Homecoming Wiki
Revision as of 11:21, 19 February 2006 by imported>Yakovlev (Added Praetorian demon lord (bio))
Jump to navigation Jump to search

Overview

Praetorians are one of the highest villain groups in CoH and can only be found during Portal missions.

Given the complex nature of this group, I have decided to try a different kind of format to explain them, according to their factions and leaders:

Factions

AntiMatter

Nuon (minion)

AntiMatter equipped his creations with the ability to generate energy and channel it into attacks. Altough they appear somewhat similar to Neuron's minions and to Clockwork of Primal Earth, they are mechanical constructs and obey only the master of radiation.

Powers

RadiationBurst Irradiate.png Irradiate Self Area of Effect, Energy, -Defense
Emits radiation in all directions damaging all nearby foes over a short duration. Like other Radiation attacks, this power can bypass some of a targets defenses. Irradiate severely reduces the targets defense.

RadiationBurst NeutrinoBlast.png Neutrino Bolt Ranged Energy, Low Damage, -Defense
A very quick, but low damage attack, Neutrino Blast can reduce the targets defense.

Power Missing.png No Melee attacks No Hand to hand
Nuons don´t have any Melee attacks at all.


Meson (lieutenant)

AntiMatter's constructs are designed to work together, but occasionally there will be a specific task that he wants accomplished. The Meson unit is almost always assigned to these duties. They carry more logical circuits and can more easily follow complex instructions.

Powers

RadiationBurst Irradiate.png Irradiate Self Area of Effect, Energy, -Defense
Emits radiation in all directions damaging all nearby foes over a short duration. Like other Radiation attacks, this power can bypass some of a targets defenses. Irradiate severely reduces the targets defense.

RadiationBurst NeutrinoBlast.png Neutrino Bolt Ranged Energy, Low Damage, -Defense
A very quick, but low damage attack, Neutrino Blast can reduce the targets defense.

Power Missing.png No Melee attacks No Hand to hand
Mesons don´t have any Melee attacks at all.


Baryon (boss)

The Baryons are the most powerful of AntiMatter's constructs. They generate an intense ammount of radiation and must be carefully contained when fighting in areas with civilian presence.

Powers

RadiationBurst Irradiate.png Irradiate Self Area of Effect, Energy, -Defense
Emits radiation in all directions damaging all nearby foes over a short duration. Like other Radiation attacks, this power can bypass some of a targets defenses. Irradiate severely reduces the targets defense.

RadiationBurst NeutrinoBlast.png Neutrino Bolt Ranged Energy, Low Damage, -Defense
A very quick, but low damage attack, Neutrino Blast can reduce the targets defense.

Power Missing.png No Melee attacks No Hand to hand
Baryons don´t have any Melee attacks at all.


AntiMatter (archvillain)

Trapped within his powered armor, AntiMatter used to be Tyrant's primary scientific consultant. He and Neuron were once the best of friends and created the Clockwork of Praetorian Earth together. Of late his teories have been more and more radical, causing Tyrant to lean on Neuron for research and analysis. Unbeknownst to anyone, AntiMatter has cracked the Portal tech. He is waiting to reveal his breakthrough in order to garner favor from Tyrant and his true love, Dominatrix.

Powers

Flight TravelFlight.png Flight Self fly
AntiMatter can Fly!

Temporary ResonanceDisrupter.png Escape Self, special (see note)
Anti-Matter can Teleport to escape when the battle is not going his way.

RadiationPoisoning RadiationInfection.png Radiation Infection Targeted Area of Effect,Toggle, Foe -Defense, -Accuracy
Infects a targeted foe with deadly radiation. All foes the target comes in contact with will also become infected. The Radiation Infection will last as long as the Crey Scientist can keep this power toggled on or when the original infectedtargeted dies. Infected foes have severely reduced Accuracy and Defense.

RadiationPoisoning EnervatingField.png Enervating Field Foe -Damage, -Resistances
You have been exposed to an Enervating Field of radiation. Your damage and damage resistance are reduced.

RadiationPoisoning LingeringRadiation.png Lingering Radiation Foe -Speed, -Recharge
Your attack rate and movement speed has been slowed by the Lingering Radiation.

RadiationBurst Irradiate.png Irradiate Self Area of Effect, Energy, -Defense
Emits radiation in all directions damaging all nearby foes over a short duration. Like other Radiation attacks, this power can bypass some of a targets defenses. Irradiate severely reduces the targets defense.

RadiationBurst XRayBeam.png X-Ray Beam Ranged Energy, -Defense
Sends a ray of X-Ray radiation energy that deals heavy damage. X-Ray Beam can bypass some of a targets defenses and reduce the targets defense.

RadiationBurst ElectronHaze.png Electron Haze Short Range Energy, -Defense, Knockback
A short range conical blast of electron radiation. The attack can bypass some of a targets defenses and reduce the targets defense. It can also knock down some targets.

RadiationBurst RadiationBlast.png Neutron Bomb Targeted Area of Effect, Energy, -Defense
This devastating attack lobs an explosive sphere of deadly radiation damaging the target and all nearby foes. Neutron Bomb can bypass some of a targets defenses and reduce the targets defense.

RadiationBurst AtomicBlast.png Atomic Blast (Energy, Area of Effect) Foe -Defense
AntiMatter has reduced your Defense and left you helpless with his Atomic Blast.


Infernal

Demon (minion)

These vicious creatures serve Infernal only because he forces them to. By subverting their will throughthe use of ancient mystic rituals he creates permanent servants. If his control begins to wane over a particular demon, he performs another ceremony and binds it permanently into his weapons or armor to increase their strength.

Powers

FireBlast Flare.png Flares (Ranged) Damage over Time, Fire
You have been set on fire by the Flares attack.

FieryFray Scorch.png Scorch Melee Fire, Damage over Time
The Behemoth hands are engulfed in flames, igniting the target.

Inherent Brawl.png Fire Smash Melee Heavy Smash, Fire
Behemoth fire punch attack.

Invulnerability Invincibility.png Invincibility Foe +Defense +Accuracy (special)
Your close proximity to the Behemoth is increasing it´s Defense and Accuray. Get away if you can.


Demon Lord (lieutenant)

These vicious creatures serve Infernal only because he forces them to. By subverting their will throughthe use of ancient mystic rituals he creates permanent servants. If his control begins to wane over a particular demon, he performs another ceremony and binds it permanently into his weapons or armor to increase their strength.

Powers

FireBlast Flare.png Flares (Ranged) Damage over Time, Fire
You have been set on fire by the Flares attack.

FieryFray FireSword.png Fire Sword Melee Fire, Damage over Time (Fire)
The Behemoth can summon a fire sword that sets foes ablaze. Sucessful attacks will also do a slight damage over time.


Demon Overlord (boss)

Occasionally, Infernal is able to find a more powerful demon to subjugate. It takes a much greater effort to control them so he cannot use them as frequently, but he still has a significant number under his sway. One of the greatest dangers Infernal faces is losing control of one of his Demon Lords.


Neuron

Electrode (minion)

The basic model of minion designed by Neuron was originally blueprinted to be a laboratory assistant. It is excellent at following simple commands and would have been well suited for tasks a scientist did not have the time or muscle for. Neuron quicly realized that the metallic minions could be used as attack drones and adapted his plan on the fly.

Powers

ElectricalBolt ChargedBolts.png Charged Bolts Ranged Energy, Foe -Endurance
Neuron's Clockwork can quickly hurl small bolts of electricity at foes. Charged Bolts deals light damage and also drains some endurance.

Inherent Brawl.png Pummel Melee Heavy Smash, Energy
Assembler brawling attacks.

Inherent Brawl.png Charged Brawl Melee Smash, Energy
Neuron's Clockwork brawling attacks.


Circuit (lieutenant)

A more powerful version of the Electrode unit, this minion can sometimes cause trouble for a single opponent. A group should be able to easily defeat it, however due to its limited power supply. It has excellent offensive capabilities and should be dealt with carefully if more than one is present.

Powers

ElectricalBolt ChargedBolts.png Charged Bolts Ranged Energy, Foe -Endurance
Neuron's Clockwork can quickly hurl small bolts of electricity at foes. Charged Bolts deals light damage and also drains some endurance.

ElectricalBolt LightningBolt.png Lightning Bolt Ranged Energy, Foe -Endurance
Neuron's Clockwork can send a large blast of electrical energy at a foe. Lightning Bolt deals good damage and also drains some endurance.

ElectricalBolt BallLightning.png Ball Lightning Targeted Area of Effect (Energy), Foe -Endurance
Hurls a highly charged ball of lightning that explodes on contact. Ball Lightning deals good damage in an area and also drains some Endurance from each target it hits.

Inherent Brawl.png Pummel Melee Heavy Smash, Energy
Assembler brawling attacks.

Inherent Brawl.png Charged Brawl Melee Smash, Energy
Neuron's Clockwork brawling attacks.


Inhibitor (boss)

The Inhibitors are sometimes said to be the most difficult of Neuron's creationsto deal with. They are built to make it difficult for any opponent to do what they are good at. This ability to negate the strenghts of their foe make the Inhibitors a frustrating and potentially deadly opponent.

Powers

ElectricalBolt ChargedBolts.png Charged Bolts Ranged Energy, Foe -Endurance
Neuron's Clockwork can quickly hurl small bolts of electricity at foes. Charged Bolts deals light damage and also drains some endurance.

ElectricalBolt TelsaCage.png Tesla Cage (Ranged, energy) Foe Sleep, -Endurance
You have been captured and your Endurance Recovery has been temporarily halted by a Tesla Cage.

Inherent Brawl.png Pummel Melee Heavy Smash, Energy
Assembler brawling attacks.

Inherent Brawl.png Charged Brawl Melee Smash, Energy
Neuron's Clockwork brawling attacks.

ElectricityManipulation LightningField.png Lightning Field (Self, Point Blank Area of Effect, Energy, Foe -Endurance)
While in this Lightning Field, you are taking Energy Damage over Time and loosing Endurance.


Neuron (archvillain)

Neuron is the creation of his own twisted scientific experiment. He gave himself complete control over his body's nervous system. Once he and AntiMatter worked together as friends, but of late a rift has formed between them. Neuron's creation of Siege and the favor that garnered him with Tyrant is the primary cause of discord between them.

Powers

ElectricalBolt ChargedBolts.png Charged Bolts Ranged Energy, Foe - Endurance, -Recovery
You can quickly hurl small bolts of electricity at foes. Charged Bolts deals light damage and also drains some endurance.

ElectricalBolt BallLightning.png Ball Lightning Targeted Area of Effect (Energy), Foe -Endurance, -Recovery
Hurls a highly charged ball of lightning that explodes on contact. Ball Lightning deals good damage in an area and also drains some Endurance from each target it hits.

ElectricalBolt TelsaCage.png Tesla Cage (Ranged, Energy) Foe Sleep, -Endurance, -Recovery
Neuron has captured you and temporarily halted your Endurance recovery with his Tesla Cage.

ElectricityManipulation LightningClap.png Lightning Clap Point Blank Area of Effect, Foe Disorient, Knockback
You can clap your hands together to release a violent Lightning Clap. The Lightning Clap can knock down most nearby foes, Disorienting many of them. Lightning Clap deals no damage. Recharge: Slow.

ElectricityManipulation ThunderStrike.png Thunder Strike Melee Smash, Foe Disorient, Area of Effect Knockback, -Recovery
A massive attack. Neuron smashes his foes with all the power of the lightning to deal a blow. The pummeled victim may be Disoriented and all nearby foes may be knocked down and take additional damage from the resulting violent release of energy.

ElectricityManipulation PowerSink.png Power Sink Foe -Recovery
Neuron has temporarily halted your Endurance recovery with his Power Sink.

ElectricityManipulation ShockingGrasp.png Shocking Grasp Foe Hold, -Recovery
Neuron has Held you and temporarily halted your Endurance recovery with his Shocking Grasp.


Shadowhunter

Omega Wolf (minion)

These creatures are the bottom of the food chain in the Pack. They are humans that have been recently turned by the Pack and are not yet fully accepted. They are forced to prove themselves every day. If they are not accepted as Pack, then they are torn apart.

Powers

SuperStrength Hurl.png Hurl Ranged, Moderate Damage, Smash, Foe Knockback, Disorient
You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage and can knock foes back. Damage: Heavy. Recharge: Moderate.

Inherent Brawl.png Claw Swipe Melee, Cone, Heavy Lethal, Foe Knockback
Shadowhunter Wolves claw attack cover a wide cone and can knockback its foes.


Beta Wolf (lieutenant)

When the Pack has approved of an Omega, they are inmediately protected and treated well. It is an instant transition with no going back. Once someone is Pack, death is the only thing that will break that.

Powers

SuperStrength Hurl.png Hurl Ranged, Moderate Damage, Smash, Foe Knockback, Disorient
You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage and can knock foes back. Damage: Heavy. Recharge: Moderate.

Inherent Brawl.png Claw Swipe Melee, Cone, Heavy Lethal, Foe Knockback
Shadowhunter Wolves claw attack cover a wide cone and can knockback its foes.


Alpha Wolf (boss)

These minions stand boldly at the pinnacle of the Pack. They are leaders by right of combat and dominance. They will fight to the last because they know defeat might mean a fall from the top.

Powers

SuperStrength Hurl.png Hurl Ranged, Moderate Damage, Smash, Foe Knockback, Disorient
You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage and can knock foes back. Damage: Heavy. Recharge: Moderate.

Inherent Brawl.png Claw Swipe Melee, Cone, Heavy Lethal, Foe Knockback
Shadowhunter Wolves claw attack cover a wide cone and can knockback its foes.


Shadowhunter (archvillain)

Infused with the fury of the Wild Hunt, Shadowhunter roams with his Pack, cutting down everything in his path. He loathes humanity for the most part and his alliance with Tyrant is an uneasy one at best. It is held together by the fact that Tyrant cares nothing for the wilderness and is happy to give it over to Shadowhunter. If Tyrant ever begins to strip the land for resources, things will quickly unravel.

Powers

StoneMelee HurlBoulder.png Hurl Boulder Ranged Smash, Foe Knockback
Shadowhunter can rip up a boulder out of the ground and Hurl it a short distance. The Hurled Boulder deals medium damage and can Knockback foes.

EarthGrasp StonePrison.png Stone Prison (Ranged) Damage over Time Smash, Foe -Defense, -Fly
Shadowhunter's Stone Prison has Immobilized you. Your Defense is lowered and you cannot fly.

EarthGrasp Quicksand.png Stalagmites (Ranged, Targeted Area of Effect) Foe Disorient
Shadowhunter's stalagmites has Disoriented you.

StoneMelee StoneFist.png Stone Fist Melee Smash, Foe Disorient
Shadowhunter punches his foes with mighty Fists of Stone. Stone Fist is a fairly swift attackthat may Disorient your opponent.

StoneMelee Fault.png Fault Disorient
Shadowhunter's Fault has Disoriented you.

StoneMelee Tremor.png Tremor Smashing Damage + Area of Effect Smash, Foe Knockback
A Tremendous attack, Tremor shakes the very earth itself, damaging and knocking back everything in a neraby area.

StoneMelee SeismicSmash.png Seismic Smash Foe Hold
Shadowhunter's seismic smash has knocked you out and left you helpless.

StoneArmor StoneArmor.png Rock Armor Self Toggle, +Resistance (Lethal, Smashing)
While this power is active, Shadowhunter's skin becomes Stone. Rock Armor make Shadowhunter highly resistant to Smashing and Lethal based attacks. They are less likely to land and affect Shadowhunter.

StoneArmor EarthsEmbrace.png Earth's Embrace Self, +Hit Points
Shadowhunter is so connected to mother earth, that he can draw upon its power to add to his own health. Activation this power grants Shadowhunter bonus Hit Points.