Recharge

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Definition

Recharge refers to the time, in seconds, between two uses of a given power. This length of time may be shortened in several ways:

or any combination of these.

Reductions to recharge rate do not apply intuitively. If something reduces your recharge time by 100%, it doesn't recharge instantly. Instead, use this formula:

RechargeTime = BaseRechargeTime / ( 1 + Enhancement )

where Enhancement includes the effects of enhancements, powers, and buffs. A 100% enhancement thus cuts the recharge time in half. A 200% enhancement cuts it by two thirds. Since the enhancement is in the denominator, it is subject to diminishing returns -- the more you add, the less each new amount helps.

Categories

The long text description of powers rates their base recharge time in one of six broad categories. The following table is a rough approximation of the time, in seconds, covered by these categories.

Very Fast Less than 3 seconds
Fast 3 to 4 seconds
Moderate 4 to 10 seconds
Slow 10 to 60 seconds
Long 60 to 240 seconds
Very Long More than 240 seconds

Invention Origin Enhancments

One of the easiest and most popular ways of increasing your character's recharge rate is to slot enhancment sets that carry an added recharge bonus. Below are a list of Invention Origin Enhancment Sets that provide recharge as a bonus when slotted. (As of December 21, 2008 -Issue 13)

Resist Damage

Impervious Skin : Adds 5%

Targeted AOE Damage

Positron's Blast : Adds 6.25%
Ragnorak : Adds 10%

Confuse

Befudling Aura : Adds 2.5%
Malaise's Illusions : Adds 6.25%
Coercive Persuasion : Adds 10%

Melee Damage

Crushing Impact : Adds 5%
Hetacomb : Adds 10%

Sniper Attacks

Calibrated Accuracy : Adds 3.25%
Sting of the Manticore : Adds 7.5%

Sleep

Call of the Sandman : Adds 6.25%
Hibernation : Adds 2.5%
Fotunata Hypnosis : Adds 10%

PBAoE Damage

Armageddon : Adds 10%
Obliteration :Adds 5%

Slow Movement

Curtail Speed : Adds 5%
Tempered Readiness : Adds 3.25%

Immobilize

Enfeebled Operation : Adds 3.75%
Rooting Grasp : Adds 2.5%
Gravitational Anchor : Adds 10%

Ranged Damage

Apocalypse : Adds 10%
Decimation : Adds 6.25%
Entropic Chaos : Adds 6.25%

Healing

Doctored Wounds : Adds 6.25%
Regenerative Tissue : Adds 5%

Holds

Unbreakable Constraint : Adds 10%
Basilisk's Gaze : Adds 7.5%

Defense

Kismit : Adds 3.75%
Red Fortune : Adds 5%

Fear

Glimpse of the Abyss : Adds 6.25%
Horror : Adds 2.5%
Unspeakable Terror : Adds 5%

Stuns

Stagger : Adds 2.5%
Stupify : Adds 6.25%
Absolut Amazement : Adds 10%

Taunting

Mocking Beratement : Adds 7.5%
Perfect Zinger: Adds 5%

Knockback

Kinetic Crash : Adds 7.5%

Endurance Modification

Efficacy Adaptor : Adds 5%

Tohit Buff

Encouraged Accuracy : Adds 5%
Adjusted Targeting : Adds 5%

Tohit Debuff

Dampened Spirits : Adds 5%
Dark Watcher's Despair : Adds 5%

Recharge Intensive Pets

Call to Arms : Adds 6.25%
Expedient Reinforcement : Adds 6.25%

Accurate To-Hit Debuff

Cloud Senses : Adds 6.25%