Steven Sheridan

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Revision as of 05:34, 9 July 2006 by imported>Yakovlev (→‎Missions: added mission: stop Rikti assault on the Circle)
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Overview

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Steven Sheridan is a hero contact in the Brickstown Infirmary neighborhood of Brickstown. His level range is 35-39.

Introductions

Contact Introduced By

New Contact(s)

Information

Scientist

When Dr Steven 'Science' Sheridan was young, his parents thought him a brilliant child prodigy. As it turned out, they had greatly underestimated their son. Some people think he's a mutant; others suspect he's the product of genetic engineering. Either way, he's without a doubt the most knowledgeable human being who ever lived. 'Doc Science' never forgets a single fact; once he learns something, it is locked in his memory forever. His great intellect allows him to easily recall these facts and draw inferences from them; as one might imagine, this makes him one heck of a scientist.

Initial Contact

Store

  • Inspirations
  • Level 40 Magic/Mutation Dual Origin Enhancements (200% base costs)
  • Level 40 Natural/Technology Dual Origin Enhancements (200% base costs)
  • Level 40 Mutation/Science Dual Origin Enhancements (200% base costs)
  • Level 40 Technology/Science Dual Origin Enhancements (200% base costs)
  • Level 40 Natural/Magic Dual Origin Enhancements (200% base costs)

Story Arc

The Organ Grinders

Souvenir: Omega level clearance badge


Your Omega level clearance badge allows you to access to some of the government's most secret files. But it does more than that. It reminds you of the time you defeated:

The Organ Grinders

It all began after you stopped the Rikti from stealing some human blood and organs. It seemed the aliens were up to something big.

Your contact assumed it had something to do with the Rikti mutagen, and you went to stop them from stealing some chemicals. But the chemical warehouse turned out to be a Council front company. Several defeated soldiers later, you were still no further toward discovering what the Rikti were up to.

While you were occupied with the Council, Dr. Snider, a renowned transplant specialist, was kidnapped by the Rikti. You tracked his pager down to a sewer junction, but he wasn't there. The Rikti had him, their plan was closer to completion, and you had no idea where to turn next.

Your contact got you in touch with Marvin Weintraub, an inventor who had a Psychic Probe that can read thoughts of defeated Rikti. Using this probe, you found out that Dr. Snider was being held prisoner in Brickstown. When you freed him from the Rikti, he told you that he was forced to perform transplant surgery on living Rikti soldiers, replacing decaying organs with fresh new ones.

Your contact then put you in touch with Rebecca Brinell at SERAPH. She invited you to tour a SERAPH lab where dead Rikti were taken for examination. When you arrived there, the Rikti were attacking the lab. You saved the scientists, and the huge body of data they had gathered on the Rikti.

In recognition of this act of heroism, you were granted Omega level clearance by the Vice President and SERAPH. Ms. Brinelli was now able to tell you what SERAPH had learned about the Rikti: that they were nothing more that highly mutated humans, and that the Rikti homeworld was not an alien planet, but an alternate Earth. You also learned that the more powerful the Rikti, the more atrophied their internal organs were upon autopsy.

You used the Psychic Probe again, this time looking for any information about human organs. Eventually you got the info you were looking for, and invaded a secret Rikti base. There you found that they were mutating human organs into Rikti ones, and transplanting them into their soldiers. Apparently the mutated human organs didn't atrophy from overuse like the Rikti organs did. Hopefully, you have ended this operation for good.

Missions

Stop the Rikti from killing the Circle of Thorns

Briefing

I just learned that the Rikti are mountin a raid against a Circle of Thorns base. They've even got some sort of electronic device that momentarily zaps the brain's language center. It'll be a whole lot harder for those mystics to defend themselves if they can't remember the words to their spells! I know the Circle hasn't been a good neighbor, but if the Rikti push against them the Circle will push right back, and that would leave too many innocents trapped between them. I know it seems strange, Hero, but you've got to stop the Rikti from killing the Circle of Thorns. It won't be long before this gets out of hand. The Circle can get re-enforcements there in as little as 90 minutes.

Mission acceptance

Another day, another epic battle. Take care of yourself, Hero.

Mission Objective(s)

  • X mystics to rescue (90 minutes to do it)

Clue: The mystic's story

One of the Circle of Thorns mystics you rescued told you:

"They wanted to wipe us out, each and every one. They learned that in our legends we were taught magic by our ancient god, Ermeeth. The Rikti seem to fear gods, for as far as we know they have none of their own. They tought that if they destroyed us, they'd destroy Ermeeth as well. That's how they got rid of the gods on their own world: by wiping out anyone who believed in them. Gods can not exist without faith."

Debriefing

So, the Rikti eliminated the gods on their own planet? How very strange. That could explain their extreme hatred of heroes as well, after all, many of you seem like gods to the people you protect.


Mission name

Briefing

Mission acceptance

Mission Objective(s)

Clue:

Debriefing

External Links