Super Strength

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Revision as of 20:48, 17 January 2006 by 143.238.39.223 (talk) (Added: more power descriptions, some enhancements)
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Overview

Super Strength is a Tanker secondary power set in City of Heroes and a Brute primary power set in City of Villains. Its secondary effect is a variety of knockdown, disorientation and holding.

Powers

SuperStrength Jab.png Jab

A quick jab that deals minor damage, but has a chance of Disorienting the target, especially if coupled with other attacks. Damage: Minor, Recharge: Very Fast

Minimum Level: 1 (Brute)
Effects:       Melee
               Minor DMG(Smash)
               Minor Disorient
Enhancements:  Enhance Taunt
               Reduce Endurance Cost
               Enhance Disorient
               Enhance Recharge Speed
               Enhance Damage
               Enhance Accuracy


SuperStrength Punch.png Punch

Your Super Strength Punch can deal a moderate amount of damage, but most of all can knock your opponent off his feet, unable to attack again until he stands up. Damage: Moderate, Recharge: Fast

Minimum Level: 1 (Brute)
Effects:       Melee
               Moderate DMG(Smash)
               Knockback
Enhancements:  Enhance Taunt
               Reduce Endurance Cost
               Enhance Recharge Speed
               Enhance KnockBack
               Enhance Damage
               Enhance Accuracy

SuperStrength Haymaker.png Haymaker

A slow but devastating attack, the Haymaker has a great chance of knocking your opponents down.Damage: High, Recharge: Moderate

SuperStrength HandClap.png Hand Clap

You can clap your hands together with such force that you create a deafening shockwave.

Minimum Level: 6 (Brute)
Effects:       PBAoE
               Foe Disorient, Knockback

SuperStrength KnockoutBlow.png Knockout Blow

You can perform a Knockout Blow on your opponent. This punch does Superior damage, and has a great chance of Holding your target. Damage: Extreme, Recharge: Slow

Minimum Level: 8 (Brute)
Effects:       Melee
               Extreme DMG(Smash)
               Foe Hold
Enhancements:  Enhance Hold
               Enhance Taunt
               Reduce Endurance Cost
               Enhance Recharge Speed
               Enhance KnockBack
               Enhance Damage
               Enhance Accuracy

It also almost always knocks them into the air.

SuperStrength Taunt.png Taunt

Taunt foes to attack you. Useful to pull enemies off allies and keep them attacking you to raise your Fury. Recharge: Fast

SuperStrength Rage.png Rage

An unconsciousRage overcomes you, sending you into a berserker fury. While Raging, your damage and Accuracy is dramatically increased. However, when your Rage subsides, you are leftwith reduced Defense, drained of some of your Endurance, and unable to attack for a short while. Recharge: Very Long

SuperStrength Hurl.png Hurl

You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack deals moderate damage, and can knock foes back and even drop them out of the air if they are flying. Damage: High, Recharge: Moderate


Tear a hunk of concrete out of the ground and throw it at the enemy. This takes a while, so stick to your other powers in melee.

SuperStrength FootStomp.png Foot Stomp

Using your superior leg strength, you can Stomp your foot to the ground,