Syndicate

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Revision as of 09:32, 26 October 2010 by imported>Yakovlev (→‎Lieutenants)
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Overview

The Syndicate is an organised criminal group frequently encountered in Praetoria. It is heavily factionalised, with some Syndicate in alliance with the Resistance. Players can learn all about the Syndicate, and gain a first-hand perspective, by undertaking the story arcs of Chance McKnight. The Syndicate is often encountered as an enemy, and at other times as neutral or allies.

Background

Syndicate.png

Intercepted Police Transmission: Multiple Crimes in Progress

Dispatcher: "Unit 77, respond to public disturbance at 5th and Imperial Avenue, over."

Unit 77: "Negative, Dispatch, on scene of convenience store robbery at 17th and Adams, over."

Dispatcher: "Report of shots fired at loading docks on Scranton Street. Requesting visual confirmation. All units in area respond, over."

Unit 213: "Roger that, Dispatch, 213 responding. It's busy tonight, over."

Unit 188: "This is 188 on scene. Automatic weapons fire, multiple suspects--waiting for backup, over."

Dispatcher: "All units in downtown Aureas, respond to escalating disturbance on Imperial Avenue, 5th, 6th, and 7th streets. Situation is now classified as a Class 2 riot. Three civilians reported injured. Requesting confirmation from officers on scene that Go-gangers are present, over."

Unit 309: "Officer down! Officer down! Robbery in progress at Imperial Bank of Praetoria! Requesting immediate backup! Requesting . . ."

Dispatcher: "All units, all units, priority command. We have an officer down at Imperial Bank of Praetoria in downtown Imperial City. I repeat, officer down at Imperial Bank of Praetoria. All units respond immediately, over."

Unit 77: "Dispatch, this is 77. What the hell is going on out here tonight?"

Dispatcher: "Unit 309, this is Dispatch. Requesting visual identification of suspects, over."

Unit 309: "This is 309. Suspects are in black, high-powered automatic weapons, and . . . swords? They're moving in on my position!"

Dispatcher: "All units bulletin. Lethal force has been authorized for all current engagements. Visual confirmation has been acquired. They're Syndicate."

Taken from Syndicate Official Enemy Group Profile

Enemy Types

Subgroups

Minions

Blade Initiate

Blade Initiate

The Syndicate has survived by recruiting only those with at least some psychic potential. The initiates are the bottom rung of Syndicate ladder, they have yet to prove themselves and ascend to the ranks of Adept.

Powers

AssaultWeapons ARBurst.png Burst (Ranged) Lethal, Damage over Time, Foe -Defense
Thne Machine Pistol has reduced your defense.

Katana Slash.png Gambler's Cut Melee, Minor damage, Lethal, Foe -Defense
You perform a quick slash with your ninja blade. This attack is very fast but deals only minor damage. This attack can reduce a target's defense, making him easier to hit.


Sword Adept

Only those that have achieved enlightenment through brutal combat, have proved themselves worthy members of the Syndicate and unlocked their true potential may call themselves Adepts.

Powers

AssaultWeapons ARBurst.png Burst (Ranged) Lethal, Damage over Time, Foe -Defense
Thne Machine Pistol has reduced your defense.

Katana Slash.png Gambler's Cut Melee, Minor damage, Lethal, Foe -Defense
You perform a quick slash with your ninja blade. This attack is very fast but deals only minor damage. This attack can reduce a target's defense, making him easier to hit.

Temporary PVP BuffDefense.png Resistance Res( P20 )
Auto, Self

Brawler Initiate

The Syndicate has survived by recruiting only those with at least some psychic potential. The initiates are the bottom rung of Syndicate ladder, they have yet to prove themselves and ascend to the ranks of Adept.

Powers

AssaultWeapons ARBurst.png Burst (Ranged) Lethal, Damage over Time, Foe -Defense
Thne Machine Pistol has reduced your defense.

MartialArts ThunderKick.png Thunder Kick Melee, Smash Damage, Foe Disorient
You can perform a strong Thunder Kick that hits so hard it can disorient your target.


Brawler Adept

Only those that have achieved enlightenment through brutal combat, have proved themselves worthy members of the Syndicate and unlocked their true potential may call themselves Adepts.

Powers

AssaultWeapons ARBurst.png Burst (Ranged) Lethal, Damage over Time, Foe -Defense
Thne Machine Pistol has reduced your defense.

MartialArts ThunderKick.png Thunder Kick Melee, Smash Damage, Foe Disorient
You can perform a strong Thunder Kick that hits so hard it can disorient your target.

MartialArts StormKick.png Storm Kick Melee Smash
Unleashes a flurry of quick attacks to pummel you foe.

Temporary PVP BuffDefense.png Resistance Res( P20 )
Auto, Self

Pistol Initiate

The Syndicate has survived by recruiting only those with at least some psychic potential. The initiates are the bottom rung of Syndicate ladder, they have yet to prove themselves and ascend to the ranks of Adept.

Powers

Paramilitary AssaultRifleBurst.png Dual Shot Ranged, Lethal, Light Damage
Fires both pistols at once at a time target. Firing both pistols at once is slower, but deals more damage and the target may get knocked down by the force of the impact. Damage: Moderate. Recharge: Fast.

Inherent Brawl.png Pistol Whip Melee, Smash, Minor Damage
When all else fails, you have only two fists to depend on.

Pistol Adept

Only those that have achieved enlightenment through brutal combat, have proved themselves worthy members of the Syndicate and unlocked their true potential may call themselves Adepts.

Powers

Paramilitary AssaultRifleBurst.png Dual Shot Ranged, Lethal, Light Damage
Fires both pistols at once at a time target. Firing both pistols at once is slower, but deals more damage and the target may get knocked down by the force of the impact. Damage: Moderate. Recharge: Fast.

Thugs TargetedRangedHeavyDmg.png Single Shot Ranged, Lethal, Foe Knockdown
You have been knocked from your feet

Inherent Brawl.png Pistol Whip Melee, Smash, Minor Damage
When all else fails, you have only two fists to depend on.

Temporary PVP BuffDefense.png Resistance Res( P20 )
Auto, Self

Lieutenants

Striker

Striker

When the Syndicate needs muscle they call in their Strikers. Whether it's to put the hurt on someone who has crossed the Syndicate or to rally Initiates and Adepts under them; the Strikers command respect within the Syndicate ranks.

Powers

AssaultWeapons ShotgunBuckShot.png Buckshot (Ranged) Cone, Lethal, Foe Knockdown
Good at close range. Fires a cone of Buckshot pellets and can knock some foes down.

SuperStrength Punch.png Punch Melee, Smash, Foe Knockback
A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet.

Temporary PVP BuffDefense.png Resistance Res( S20 L20 P20 )
Auto, Self


Pyrokineticist

The Syndicate encourages their Adepts to advance their psychic powers, so it isn't uncommon to see Pyrokineticists within their ranks. These fiery Adepts are capable of not only hurling bolts of fire, but also stealing power from their foes to build their own.

Powers

FireBlast Flare.png Flares Ranged, Fire, Damage over Time, Fire
A quick attack that throws Flares at the target. Little damage, but very fast.

FireBlast FireBlast.png Fire Blast Ranged, Fire, Damage over Time (Fire)
Sends a blast of fire at a targeted foe and sets the target on fire for a short period of time. Slower recharge rate than Flares, but more damage.

FieryFray Scorch.png Scorch Melee, Fire, Damage over Time
This power engulfs your hands in flames, and can ignite the target of your scorching attack. Once on fire, the target will suffer damage over time.

KineticBoost SiphonPower.png Siphon Power Ranged, Foe -Damage, Team +Damage
You can siphon the power from a targeted foe, reducing his damage potential. The power is transferred back to you, increasing your own damage potential and that of all nearby allies.

Temporary PVP BuffDefense.png Resistance Res( F20 P20 )
Auto, Self

Telekineticist

The Syndicate encourages their Adepts to advance their psychic powers, so it isn't uncommon to see Telekineticists within their ranks. These Adepts are capable of manipulating kinetic energy to crush their foes, but also to steal power from their foes to build their own.

Bosses

Suit

Suit

Suits are there to keep the Syndicate Initiates and Adepts in line and to make sure they don't fall prey to Mother Mayhem's Seers. They act as a sort of psychic shield for their men. The Suits are cold and calculating, one part business man, one part heartless killer.

Powers

PsionicAssault MentalDart.png Psionic Dart Ranged, Minor Damage, Psionic, Foe -Recharge
This basic attack does minor Psionic damage, and can slightly reduce a target's attack speed, but has a very fast attack rate.

MentalControl Hypnotize.png Mesmerize Ranged, Psionic, Foe Sleep
Hypnotize painfully enraptures a target with psychic energy rendering him unconscious. The target will remain asleep for some time, but will awaken if attacked.

PsychicBlast PsychicScream.png Psychic Scream (Ranged) Cone, Psionic, Foe -Recharge
The howl of Psionic energy resonates in the mind of all foes within its conical area of effect.

Leadership Tactics.png Aura of Empowerment Point Blank Area of Effect, Team +To Hit, Res (Confuse, Fear), +Perception
While this power is active, your chance to hit and that of all your nearby teammates is increased. Your advanced Tactics also protect you and your team from Confuse and Fear effects, as well as your Perception so you can detect Stealthy foes.


Elite Bosses

Wu Yin

Wu Yin

Main article: Wu Yin

Mega Corp titan and CEO of Yin Corp, Mr. Yin is a household name. In the wake of the Hamidon Wars, Mr. Yin's hard work ethic galvanized his workers, forming the world spanning Yin Corp in a matter of a few short years. Invaluable in the reconstruction efforts, Mr. Yin enjoys a privileged life along with his daughter and heiress to the corporate throne, Penelope Yin.

Powers

PsionicAssault MentalDart.png Psionic Dart Ranged, Minor Damage, Psionic, Foe -Recharge
This basic attack does minor Psionic damage, and can slightly reduce a target's attack speed, but has a very fast attack rate.

MentalControl Hypnotize.png Mesmerize Ranged, Psionic, Foe Sleep
Hypnotize painfully enraptures a target with psychic energy rendering him unconscious. The target will remain asleep for some time, but will awaken if attacked.

MentalControl Command.png Dominate Ranged, No Damage, Foe Hold
Tear at the mind of a single target foe. Dominate renders a victim helpless, lost in his own mind and unable to defend himself.

PsychicBlast PsychicScream.png Psychic Scream (Ranged) Cone, Psionic, Foe -Recharge
The howl of Psionic energy resonates in the mind of all foes within its conical area of effect.

Leadership Tactics.png Aura of Empowerment Point Blank Area of Effect, Team +To Hit, Res (Confuse, Fear), +Perception
While this power is active, your chance to hit and that of all your nearby teammates is increased. Your advanced Tactics also protect you and your team from Confuse and Fear effects, as well as your Perception so you can detect Stealthy foes.

Temporary PVP BuffDefense.png Resistance Res( P20 )
Auto, Self

Archvillains

Tub Ci

Tub Ci

Main article: Tub Ci

The personal bodyguard of Mr. Wu Yin, and director of security for Yin Corp. Tub Ci Tang abandoned his life as leader of the crumbling Hmong Tsoo criminal organization and has instead sworn to defend the Yin family with his life. Rumors persist about how he lost his eye, but Tub Ci has refused to confirm any of the stories.

Powers

Archery MediumArrow.png Aimed Shot Ranged, High Damage (Lethal)
Though it takes longer to execute, your Aimed Shot deals greater damage than Snap Shot.

Archery FlamingArrow.png Blazing Arrow Ranged, High Damage (Lethal), Minor Damage over Time (Fire)
You fire a Blazing Arrow at your foe, dealing some Lethal damage and causing him to catch on fire and burn.

MartialArts ThunderKick.png Thunder Kick Melee, Smash, Foe Disorient
You are Disoriented.

MartialArts StormKick.png Storm Kick Melee, Smash
Unleashes a flurry of quick attacks to pummel you foe.

MartialArts CraneKick.png Crane Kick Melee, Smash, High Damage, Foe Knockback
A slow, high damage kick that can send your target flying!

MartialArts MonkeySweep.png Dragons Tail Point Blank Area of Effect Melee, Moderate Damage, Smash, Foe Knockback
This low spinning kick deals the same damage as Thunder Kick, but has a chance to hit all enemies in melee range. Successful hits will trip and knock down your opponents. Damage: Moderate, Recharge: Slow

Temporary PVP BuffDefense.png Resistance Res( S10 L10 F10 C10 E10 N10 P10 ), +Def( M10 R10 A10 )
Auto, Self

Temporary PVP BuffDefense.png Resistance Auto, Self
Archvillain Resistance

Named Bosses

  • Thornton (Suit)
  • Stevens (Striker)
  • Richard Lombard (Suit)
  • Anderson (Suit)
  • Lance (Sword Master)
  • Ms. Carmine (Suit)
  • Vincent Case (Suit)
  • Ms. Graves (Suit)
  • Adept Pham (Sword Master)
  • Marisa Delany (Sword Master)
  • Lauren McAllister (Sword Master)
  • Marcus Kirchmer (Sword Master)
  • Vincent Soto (Sword Master)


  • Bowman (Striker)
Sigg Bowman has made a name for himself among the underworld as a brutal and efficient hitman. Whoever hired him to kill Fields and the others has deep pockets.
  • Erica Swift (Suit)
Erica Swift is the CEO of Swift Microcomms, a telecomunication company that has done very well for itself in the wake of the Hamidon Wars and the Rebuilding. It would seem that some of some of Mrs. Swift's success comes from her asociation with the Syndicate, and the mental powers she has learned from their mysterious leaders.
  • Charles Monroe
Charles Monroe is the CEO of Syfotine Industries, but he is much more than that, he's also a powerful member of the shadowy criminal organization known only as the Syndicate. With his secret affiliations revealed, Monroe has no need to hide his powerful psychic abilities any longer.
  • Byron Wade
Byron Wade is a high level executive at Kantir Corporation. He's also a powerful lieutenant of Octavian's, the man who may very well be the leader of the Syndicate.
  • Edge
Edge is a master swordsman and one of Boss Masamoto's most trusted lieutenants. If he's here, then blood is sure to be spilt.
  • Gunther
Gunther Stevens is a psychic known to be working within the Syndicate. Like his fellows he continues to escape notice from the Seers through some means of blocking their second sight. There is no way of telling how many dangerous psychics like Gunther exist under the protection of the Syndicate.
  • Jon Shen
Jon Shen was born in Praetoria city. His parents were respective heads of the Yakuza and Italian Mafia. When the Syndicate Corp Wars exploded across Praetoria city, Jon Shen's parents were killed and he inherited both of his parent's assets. In the ensuing chaos following the end of the Corp Wars, Shen is one of the largest power brokers in Imperial City, a fact which Neuron, apparently, is well aware of.
Masamoto is one of the top Syndicate leaders. He has enjoyed great success in the Syndicate Corp Wars due to his own martial prowess.
  • Maxine
Maxine is one of the top Syndicate killers. Her psychic mastery over her own body turns her into a lethal killing machine.
  • Metzger
Metzger is a veteran of the Hamidon Wars, a former soldier of fortune, an security consultant for Pharmatek Global in Praetoria City. That he is a member of the Syndicate is actually, not all that surprising.
  • Tanya
Tanya isn't known so much for her fiery temper as much as she's known for turning people who hurt her friends into charcoal.

External Links