Syndicate Takedown
Overview
A major player in the Syndicate has been traced to Imperial City. Will you help the PPD capture him?
Description
Just west of the Yin Corporation building in Imperial City sits the L-shaped Megalith building. The event begins at the building's front door, in the corner of the L.
- Draw the Syndicate into a Trap.
- No listed objective, defeat 10 Syndicate guards
Here you will find 3 Syndicate guarding the door. They will be replaced as they are defeated. Take down 10 of these guards and the event proper will begin. There does not appear to be a way to support the Syndicate.
- Beat back the Syndicate.
- 40 Syndicate to defeat, 40 PPD remaining.
The first stage is a street battle between the Syndicate and the PPD, with the player assisting the PPD. The player's task is to defeat 40 Syndicate guards before 40 PPD are defeated. There will be three PPD and five Syndicate out at any given time, with replacements coming quickly for those defeated.
- Find Ways to Flush Out the Boss. (Timed, 10 minutes)
- Flush Out the Boss
Once you have defeated enough guards, the surviving participants will all rush for the front door of the building. Follow them and you will find yourself inside an office building. In this section, the objective seems to be to discover the means by which to proceed - the UI gives no true assistance. There are three bombs to set and four pairs of hostage PPD inside. There are also three named Syndicate (Jason Weston, Jenna Nakara, and Jess Calva) and numerous normal syndicate that can be ignored. If the named Syndicate are not defeated, they will show up in the next stage.
The condition may be setting all the bombs, or it may be both bomb setting and PPD rescuing. Please help confirm the true requirements.
- Prevent the Boss' Escape (Timed, 10 minutes)
- Defeat the Boss and 25 of his guards
When the objective is complete, all remaining Syndicate on the floor will exit through the elevator to the roof. Follow them to find Jonathatn Crick, several guards, and two more sets of PPD pairs. The Syndicate guarding the cops will not count toward the 25 guards condition, but any named Syndicate from the previous stage will count. Once the boss is defeated, the message "Powerful Winds Arriving" will flash on the screen. From this point on, every so often players and enemies alike will occasionally be hit with a knockdown/back effect. This will cause no damage, but will wake any sleeping enemies. Knockback protection equal to or possibly less than magnitude 9 will mitigate this effect. Be wary of getting blown off the building roof!
This editor was getting blown around some at first, but turned on Acrobatics and was not knocked down again. Please check to see what effect, if any, falling off the building has on event progress. Also verify the degree of KB protection required.
Reward Choices
The availability of the rewards is proportional to your level of participation. As there is only one side to take, there are no side-specific awards.
- Takedown Artist badge.
- Choosing this reward grants the Takedown Artist Badge.
You've taken down one of the big guys in the Syndicate. Hey, is that a bull's-eye on your back?
- Random Single Origin Enhancement
- Choosing this reward you will receive a random Single Origin Enhancement usable by your origin.
- Choosing this reward you will receive two Reward Merits.
- Flashing Steel Temporary Power
- Choosing this reward you will receive a katana attack as a temporary power you can use.
- Random Tier 1 Invention Salvage
- Choosing this reward you will receive a single random piece of Invention salvage.
- Random Invention Enhancement Recipe
- Choosing this reward you will receive a single random (common) Invention enhancement recipe.
- Information Bonus
- Choosing this reward you will receive an additional amount of bonus Information.
- Two Random Medium or Large Inspirations
- Choosing this reward you will receive two random Medium or Large Inspirations.