Team
Revision as of 04:57, 12 July 2009 by imported>Aggelakis (tweak....REALLY needs updated....)
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Overview
A Team, also known as a Group, is composed of 1-8 players. These players share in rewards from defeats and missions. Players on the same team share a the Team Chat Channel and can quickly communicate using the /team command.
Rules
- Experience/Influence/Prestige gain
- Rewards from mobs defeated is always relative to a character's combat level
- Rewards from individual npcs defeated will be lower than if a player defeated that npc solo. npcs can be defeated faster by multiple players and balances this out.
- Players must be in range level wise.
- No more than 9 levels below the highest player's combat level. see rule of thumb
- No more than 2 levels below the team's combat level average.
- The average is *usually* rounded down, and is computed based on Combat Level, which is affected by Sidekick/Lackey/Exemplar/Malefactor.
- General rule of thumb: no more than 5 level spread.
- Players must be in range distance wise.
- 30 second lag
- Whenever sidekick situation changes, or someone joins who changes the level ranges, there is a 30 second lag where the old rules apply. This is loosely enforced and is only a generalization.
- Reputation
- Reputation from PvP defeats in PvP zones is spread evenly between teammates in range (distance, not level(everyone is the same level in PvP zones)).
Level Pact
Issue 13 added a feature that allows two players to share rewards evenly separate from the team that they are on. This is called a Leveling Pact. Please see that article for more information.