The Lady Grey Task Force

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Revision as of 00:15, 28 June 2007 by imported>Sekoia (→‎Stop the Rikti: typo)
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File:TheLadyGray.jpg
The Lady Gray

Contact: The Lady Gray
Level Range: 45-50
Notes: Requires 8 people
Zone: Rikti War Zone
Location: By the Vanguard trainer.
Primary Enemy: Rikti
Badge: Apocalyptic
Description: You have defeated the Riktified Hero 1 and fought back the Rikti invasion for the time being.

Missions

Agree to form a Task Force

LADY GREY TASKFORCE: 'The Seer'
Part: One

Let us begin.

The Rikti, under the command of heir War Leader Hro'Dtohz, grow desperate. Valiant efforts by Vanguard forces have destabilized their new gateway to the Rikti Homeworld, but already they look for methods to recover from this set-back.

The Dark Watcher informs us the Rikti Lineage of War believe they can utilize latent human psychic energies to re-stabilize their portals. The Lineage of War forces have captured one of the most potent psychics on earth in order to do so: Miss Penelope Yin.

Those who have worked in the Faultline zone no doubt remember Miss Yin well. The Rikti were attempting to secret her back to their ship when we were able to pin them down en-route, but her rescue will require expert talents. Her safety now rests on your shoulders.

Task Force code-names were one of Our organizational techniques we first used during the Rikti War. It pleases Us that they have continued, and it is Our honor to grant you the code-name Task Force Zeratul.

Mission Objective

Vanguard scouts report the Rikti still have Penelope here. They also report that there has been strange, unknown activity.

  • Rescue Penelope Yin
    • Lead Penny to safety!
    • Defeat Penny's Guardian

The Clockwork King: Don't worry, Penny! I'm here to protect you!
The Clockwork King: I'll keep you safe from everything!
The Clockwork King: Safe from villains, from Rikti, from heroes, from boys...
The Clockwork King: You'll be my little Clockwork Princess, safe and happy forever!

Penelope Yin: The, Clockwork King? I sort of, um, called for his help.
Penelope Yin: I know, I know, but I panicked, and he's always been nice to me.
Penelope Yin: He's just, well, kind of crazy...
Penelope Yin: and obsessive...
Penelope Yin: and blames superheroes for everything that's gone wrong for him,
Penelope Yin: but he's really a nice guy. When he's calm,
Penelope Yin: and he's not calm right now.
Penelope Yin: So, I'm like really REALLY sorry, okay?

Notable NPCs

  • Penelope Yin (Psychic Girl, NPC Ally): Penelope Yin is a normal girl who works at her father's store, enjoys talking to her friends, and happens to be the most powerful psychic on the planet. Penny already uses her powers naturally, but has only recently had any combat training. Penelope has recently gained the protection of the Clockwork King, who thinks of her as his "Clockwork Princess".
  • The Clockwork King (Psychic Clockwork, Arch-villain): It's been known that the Clockwork King was one of the most powerful psychics on earth, but it took a direct threat to Penelope Yin, his self-adopted "Clockwork Princess", to make him unleash a portion of his immense psychic power. Unfortunately, the strain appears to have driven him even further into insanity.

Debriefing

We must commend your excellent work! Through your most magnificent skill in battle the Invader's plans have been disrupted, and Miss Yin is safe once more, but let us not grow complacent. This was only the opening play of the Rikti's plan. The struggle has only begun, but We feel confident that with your aid, we shall prevail!

Your performance has been beyond admirable. However, there is still much that must be accomplished.

Repulse the Rikti Riders

LADY GREY TASKFORCE: 'The Horsemen Four'
Part: Two

We have learned that despite the loss of Miss Yin, the Rikti Lineage of War is using the power of other captured psychics to stabilize gateways to their homeworld. While our agents search for the installation responsible, we cannot sit idly by.

For we have learned that four of the Rikti's most fearsome warriors ride across the dimensional barrier.

They must be repulsed, and We must ask you to do it!

The four warriors are known as The Riders. Fortunately, Vanguard forces have pinpointed the location of the dimensional portals.

Your objective shall be to destroy these portals, and defeat any of these Riders that have made it into our world.

Mission Objective

  • Stop the Riders
    • 4 Rider attacks

Notable NPCs

Note: currently, Pestilence: Rider and Death: Rider have the same description.

  • War: Rider (Rikti, Elite Boss): No Rikti warriors are more feared than those known as the 4 Riders. Said to have suffered some strange transformation during the crossing between worlds, even their fellow Rikti are terrified of them. The Rider known as War specializes in pure destruction, aiding his allies as he annihilates his foes.
  • Famine: Rider (Rikti, Elite Boss): No Rikti warriors are more feared than those known as the 4 Riders. Said to have suffered some strange transformation during the crossing between worlds, even their fellow Rikti are terrified of them. The Rider known as Scarcity can starve his foes of life and energy, destroying the form within.
  • Pestilence: Rider (Rikti, Elite Boss): No Rikti warriors are more feared than those known as the 4 Riders. Said to have suffered some strange transformation during the crossing between worlds, even their fellow Rikti are terrified of them. The Rider known as Toxic infects his does, weakening them and their allies.
  • Death: Rider (Rikti, Elite Boss): No Rikti warriors are more feared than those known as the 4 Riders. Said to have suffered some strange transformation during the crossing between worlds, even their fellow Rikti are terrified of them. The Rider known as Toxic infects his foes, weakening them and their allies.

Debriefing

Your magnificent triumph this day has granted a great reprieve for all.

Our agents have found the location of the captured psychics. The Rikti Lineage of War holds them against their will. We must strike now, Task Force Zeratul!

Save Captured Psychics

LADY GREY TASKFORCE: 'The Dragon'
Part: Three

The Rikti have been kidnapping latent human psychics in order to utilize their energies to re-stabilize the portal between our world and their own.

They must be prevented in this, for if they should succeed they will be able to muster the full force of their military might against us. Now is the time to stop this plan before it may grow bitter fruit by recovering the captured psychics!

Our scouts have located the lair where the foes makes these infernal studies. Your objective shall be to infiltrate this location, recover the captured psychics, and terminate the studies of the Lineage of War's Chief Researcher in this field, a former human now known as Dra'Gon.

Be vigilant, do not allow harm to come to your charges, and know that Our hopes go with you!

Mission Objective

  • 6 captive psychics to rescue
  • Defeat Dra'Gon
  • 2 captives to rescue

Infernia: I'm Infernia. I'm with the Omega Team.
Infernia: Glacia, my sister, is here, too.
Infernia: We snuck in with a supply shipment, but I didn't think it was taking us home.
Infernia: There's a lot I need to tell your commanders.
Infernia: Is Lady Grey still in command?
Infernia: Or Statesman?
Infernia: Or Blue Steel? Nothing could have killed that guy.
Infernia: I know we have a mission, but I've got so many questions!
Infernia: Like, did anyone ever figure out what was up with the Clockwork King?
Infernia: Or what about all that build-up on Striga Island?
Infernia: Oooh, I wonder if my apartment in Overbrook's still there?
Infernia: It probably got rented, but I'm sure dad kept the family place in Downtown Astoria.
Infernia: Hey, did Manticore and Sister Psyche ever get together?
Infernia: I always wondered about that.
Infernia: Aw, now I can't stop thinking about eating an Up-and-Away Burger!
Infernia: Most Rikti food tastes like algae unless you can get its psychic 'flavor transmission'.
Infernia: This one time, Glacia and I found a wild apple tree while we were escaping a patrol. It was like heaven!
Infernia: All these years. I can't believe I'm back home.

Communications Officer: 2nd Infiltrator: Apprehended
War Chief Soldier: Reveal: Accomplices! Reveal: Plans!
Glacia: Let me put it a way you can understand... Up: Yours!

Glacia: so I'll keep it simple:
Glacia: We're with the Omega Team.
Glacia: We've been on the Rikti world ever since the gateway was sealed.
Glacia: We snuck into a shipment meant for this place.
Glacia: We were hunting Dra'Gon, the twisted War Lineage scientist.
Glacia: So let's get him.

Dra'Gon: Self Declaration: Dra'Gon.
Dra'Gon: Subject Escape: Unallowable!
Dra'Gon: None Escape: Alive!

Notable NPCs

  • Infernia (Omega Team, NPC Ally): Infernia and her twin sister Glacia spent years battling each other before the Rikti attacked. United for the first time, they fought side-by-side and voluntereed for the Omega team together. Like all members of the Omega team, their fate had been a mystery until now. Now they've returned to Earth, and they have some important news to tell.
  • Glacia (Omega Team, NPC Ally): Glacia and her twin sister Infernia spent years battling each other before the Rikti attacked. United for thefirst time, they fought side-by-side and voluntereed for the Omega team together. Like all members of the Omega team, their fate had been a mystery until now. Now they've returned to Earth, and they have some important news to tell.
  • Dra'Gon (Rikti, Arch-villain): The Dragon is a decorated Rikti general, a hero for them from the first Rikti war. He was caught on the homeworld side of the dimensional barrier when Hero 1 and the rest of the Omega Team sealed the pathway between our world and theirs.

Debriefing

You have performed more than just a great victory today, but indeed, you have brought forth a triumph! The return of members of the Omega Team, and the information they carry is being analyzed already. We are, of course, using all resources at our disposal to ensure that this is no deception.

However, despite your victories, the Rikti have not ceased their machinations and we have learned from Miss Yin's precognitions that the Invaders will soon begin an even more desperate and nefarious operation!

Your courage and daring have carried the day time and again, yet the great work is not over. Indeed, the most difficult tasks may yet be to come.

Stop Rikti Hamidon Raid

LADY GREY TASKFORCE: 'The Beast and the Sea'
Part: Four

Miss Yin, whom you may remember, has foreseen that the Rikti plan one last desperate gamble to stabilize the gateway between our world, that they might floor the full power of their armed forces through once more.

Miss Yin's precognitions have shown us that they will attempt to harness the power of the Hamidon, as it occurs in the Rogue Isles. They must be stopped, and doubly so! For the power of the Hamidon may also be the key to defeating a great and insurmontable foe, should that foe successfully take the field.

Your goal shall be two-fold. Firstly, you are to defeat the Rikti, and destroy the Power Spires they are using to transmit the Hamidon's energy back to their ship.

Secondly, once the spires are down you must defeat the Hamidon in its weakened state. The power you harvest from it could be needed to tip a crucial balance should the worst come to pass...

Mission Objective

You exit the chopper on the edge of the Abyss, the hole in the sea where the Hamidon rips through into our reality.

  • Defeat the Weakened Hamidon
  • 6 Pylons to destroy
Power

Special

You have tapped into the power of the Hamidon. Channeling this force enables your powers to effect transdimensional entities. It will last for up to two weeks or until completing the task force.

Notable NPCs

  • Weakened Hamidon (Devouring Earth, Elite Boss): Hamidon is the nucleus of a giant single celled organism, spawned from some twisted primordial soup. It has one instinct, to Devour the Earth and all that infests it.

Debriefing

You have succeeded, yet we are on the brink of absolute failure.

The Rikti Lineage of War will not be able to stabilize the portal long enough to bring through the mass of their forces, yet their alternate plan could devastate us all even more thoroughly than a fleet of their mother-ships.

The Omega Team risked everything to warn us of it and now we are on the verge of facing... The Honoree.

Stop the Rikti

LADY GREY TASKFORCE: 'Apocalypse'
Part: Finale

The Rikti are preparing to open a single gateway long enough to bring forth The Honoree. If they should succeed, they will bring the most powerful warrior they have at their disposal directly into our dimension.

This cannot be allowed! Thus, I charge you, Task Force Zeratul, in the name of the Vanguard and all the peoples of Earth, to stop the Rikti!

You will have three tasks ahead of you:

Firstly, you must defeat Hro'Dtohz, the Lord of the Rikti Lineage of War. He will be on-site overseeing the portal's activation.

Secnodly, you must destroy the portal generators that keep the portal stable. Doing so will ruin all of their work and destabilize the conduit between worlds once more.

Finally, if the worst should happen, and The Honoree should reach our world, you must defeat him. I can tell you no more, for it is our hope that it shall not come to pass. If it does not, you need know no more. If it does, you will understand my recalcitrance. Should the need arise, we have prepared the power of the Hamidon into a form that should help against him. Pray you need not use it.

Mission Objective

  • Stop the Honoree
    • Defeat Hro'Dtohz
    • Defeat the Honoree
    • 4 generators to destroy

Wounded Vanguard Soldier: This is it... Rikti invasion. It's all over.
Wounded Vanguard Soldier: Heh... if you think I look bad...
Wounded Vanguard Soldier: We tried to hold them... we tried.
Wounded Vanguard Soldier: Do me a favor, Hero. Tell Lady Grey... we made her proud.

Lord of War: Hro'Dtohz: Troops: Attention!
Lord of War: Hro'Dtohz: Long War: Soon Over. Victory: Assured. Imminent Arrival: Honoree!
Lord of War: Hro'Dtohz: Earth Future: Ashes; Nothing. Earth Lies: Wiped Away.
Lord of War: Hro'Dtohz: Our Return: As Heroes!

The Honoree: Arrival: Successful. Troop Survival: 10%.
The Honoree: Initiating: Battle-State Behavior Over-ride.
The Honoree: Target Acquired: Designation Task Force Zeratul.
The Honoree: Annihilation: Commences
The Honoree: Destroy: Opposition

The Honoree: Memories: Triggered. Memories: Surging!
The Honoree: What's Happening: To Me? Why Am: I Fighting?
The Honoree: Can't Stop: Fighting!
The Honoree: What Am: I Doing? Can't: Fight it!
The Honoree: You've got: To stop me! Somebody: Stop me!
The Honoree: Consciousness: Dimmed. Over-Rides: Restored

Notable NPCs

  • Lord of War: Hro'Dtohz (Rikti, Arch-villain): The Supreme Commander of the Rikti Lineage of War, Hro'Dtohz is the one responsible for commanding the vast power of the Rikti Military in their war against Earth. A ruthless tactical genius with his own twisted code of honor, he is set on humanity's extermination or subsumption.
  • The Honoree (Rikti, Arch-villain): The Honoree reminds you of Hero 1, the hero who was sent to the Rikti homeworld and successfully destroyed the bridge between their world and ours. It is quite possible that Hero 1 was captured on the Rikti homeworld and subjectd to mutations similar to what the Lost undergo, creating this new abomination.

Debriefing

So, it was true. The Rikti's Honoree was our own Hero 1, taken from us, transformed, and mind-controller by the Invader.

Let us not mourn for his fall, for even with all the alien science bent to break his will, he fought to retain some of his humanity. Perhaps one day, he can be restored. If that day comes, it will be because of your bravery and valor.

Though tinged with sorrow, this is indeed a moment of triumph, your moment of triumph. For you have fought against all odds and saved all of us, and may now stand with your heads held high amongst your peers, here in this City of Heroes.

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