Tina Chung

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Revision as of 02:51, 24 August 2006 by imported>StarGeek (updated very incomplete mission, still missing a lot)
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Overview

Tina Chung is a hero contact in the Williams Square neighborhood of Founders' Falls Tina Chung is a Technology origin contact. Her level range is 30-34.

Introductions

Contact Introduced By

New Contact(s)

Information

Aberrant Science Investigator

Tina Chung is the founder of Chung Investigations, a research facility that doubles as a private detective agency. She investigates all manner of unusual technology, though her primary interest is in technology used for criminal purposes. She employs a team of several dozen investigators, each an expert in a different field. Tina has recently been helping heroes investigate and prevent crimes that involve what she calls aberrant technology. She has opened up large investigations into the Freakshow and Nemesis, both of whom use technology in startlingly dangerous ways. She can be a little standoffish and arrogant, but once she comes to trust a person, she becomes a very helpful and resourceful ally.

Initial Contact

Let's see what you have. Don't mess it up.

Store

  • Inspirations

Badge Mission

Story Arc

Missions

Template:Mission Common Find out who's supplying the Freakshow with the new weapons

Go to Portal Corporation and see what their scientists have come up with

Briefing

The techs over at Portal Corporation are working on a little project for me. I need to know whether these armies of Nemesis are under the control of the original arch-villain, and they think they know how to figure that out. The last time Nemesis was ever seen was just before the Rikti War. He fought Statesman and a number of other heroes, but when the fight reached Portal Corporation, he dashed into a portal that led to the Rikti home world. If they can trace his movements within that dimension, they may be able to determine if he has really come back. Can you get over to this Portal office and see what their scientists have come up with?

Thanks. I really need this information

Mission Objective(s)

  • Go to Portal Corporation
    • 4 scientists to save

You defeated the villains and learned that one of the scientists has been kidnapped.

Note

Mission is a defeat all.

Clue
The scientist's story

One of the scientists you rescued told you:

'The Rikti made off with my friend, Dr. Cooke! He was the very best scientist we had, knew portal technology like the back of his hand. If you can't save him, no one can!'

Mission Objective(s)

  • Defeat all villains in sewer

You rescued Dr. Cooke and learned how to trace Nemesis.

Clue
Dr. Cooke's story

After you rescued him, Dr. Cook told you:

'The Rikti broke in just when I was about to run my trace. I didn't know how things would turn out, so I sent the instructions to another Portal Corp. lab. If you go there, you may be able to find out whether Nemesis really did manage to get back to our reality.'

Mission Objective(s)

  • Defeat raid leader & his men
    • 2 scientists to save

You saved the scientists and learned some interesting information.

Clue
The tracing of Nemesis

One of the scientists you rescued told you:

'We traced Nemesis through the portal network. He covered his tracks pretty well, but we've gained a lot of experience tracing trans-dimensional travel since the war. He never went to the Rikti home world. He slipped away to one dimension, then sent the heroes chasing him to another. Too bad for us, it was the Rikti's home dimension.

We weren't able to trace all of his movements through dimensions, but the signs strongly suggest that Nemesis could have returned.

Notable NPCs

  • Lt. Creed (Nemesis)

Debriefing

Nemesis. I remember reading about him in history books; this guy has been wreaking havoc worldwide since the 1800's. This could be the deadliest threat Paragon City has ever faced. Thank goodness I have you to rely on.

Raid a Freakshow hideout and retrieve one of the new implants

Briefing

This has got to be the weirdest thing I've heard about the Freakshow all year. Apparently, some Freaks are trying to branch out into technomagic. This can't be good. One of my contacts, Josef Keller, heard a rumor that they're trying to magically enhance their implants. If they succeed, they could become even more dangerous. I need you to raid a Freakshow hideout and retrieve one of these 'technomagical' implants. Then take it to Josef; he can help us analyze the threat it poses.

If we let the Freakshow get any stronger, we may find that we'll soon be no match for them.

Mission Objective(s)

  • Retrieve Freak technomagic
    • Locate Technomagic

You defeated the Freakshow and found a techno-magical cybernetic part.

Clue
Technomagic implant

This steel implant, designed to replace a large section of forearm, is inscribed with mystic runes.

Mission Objective(s)

  • See Josef Keller

Briefing Josef Keller

Ah, yes. These magic runes are used in conjunction ceremonies, when two unlike objects must be united as one. I'm sure the Freaks are trying to enhance the union of their metal parts with their bodies, in order to combine the flexibility of muscle and the strength of steel.

I'm troubled, though, by what you say about that sacrifice. From your description, it sounds almost like a Circle of Thorns ceremony, though a poorly performed one. It seems impossible, but it could make sense of one strange report I've received that the Freakshow have been seen working with the Circle of Thorns. With those dread mystics to teach them, they could easily become ten times as dangerous with magical powers to enhance their considerable might.

I can tell you where the Freakshow and the Circle are rumored to be meeting. I suggest you work to stop them.

Mission Objective(s)

  • Defeat all Freaks, Circle

You defeated the Freakshow and the Circle of Thorns.

Notable NPCs

  • Triz-Mez (Tank Smasher)

Debriefing

So, the Circle was teaching magic to the Freakshow, and giving them Spirit thorns? I've heard that those Spirit thorns can be used by the Circle to take over a body. Maybe that was their plan all along? Circle mystics running around in Freakshow bodies. That's a scary thought. I'm glad you were on top of things.

Mission name

Briefing

Missing first part of briefing

It's the Freaks' love of chaos that makes them so dangerous. That, and the cybernetics. And the guns. And their wanton disregard for life and property. Anyway, you'll need to ether defeat all the bad guys in each of these places or disarm their firebombs at each site.

Mission Objective(s)

  • Stop Freaks' torching contest

Mission Objective(s)

  • Stop the next torching

Debriefing

Missing debriefing

Talk to the ZikZak Man

Briefing

The Freakshow have started fighting among themselves. It looks like Freaks who are loyal to Dreck are making hits against those loyal to Bile the Technophile. that's not so unusual, but it made me go back to Schwartzwald's notes, and I found something. Turns out that most of Schwartzwald's mystery informants were Freaks in Bile's faction. Could it be that Dreck has identified them as a threat? I need you to investigate this strange Freakshow strife.

Ok, I've identified a Freak called the ZikZak man who runs a group of techno-anarchists. He was one of Schwartzwald's contacts, and he's ocme under fire from Dreck loyalists. I'd like you to talk to him.

Mission Objective(s)

Clue:

Debriefing

External Links