Talk:Flashback

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Revision as of 16:02, 14 December 2007 by imported>GreyDog (→‎Time Limit Badges)
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Question

Is it possible to have multiple challenges in the same category? (ie individual player will not die AND individual player will die once at most)

I don't think it is. The settings for those categories are in a pull-down menu, so you can only select one at a time. When you start the actual flashback thread, you'll get a set of icons in your status area that indicate which options you selected. For those options with the pulldown, there are counters next to the icons. For instance, if you selected the option to not allow any deaths, you'll see the icon for the "death limit" (my verbage since I don't recall the exact name) and next to it will be the number "0". If you die, it counts down to "X" and you get the "CHALLENGE FAILED" message on the screen. --Eabrace 15:26, 29 November 2007 (UTC)

Category

What category should this article be in? When inventions came on board, a new category was made for them. Is this system far-reaching enough that it deserves similar treatment?--GreyDog 14:35, 15 November 2007 (EST)

Yes, I think a new category - linking to all Oroborous content, all Flashback content, all relevant badges, etc, would be a useful distinction.--PaxArcana 05:08, 30 November 2007 (UTC)

Deaths

I was under the impression there are two sets of defeats: Individual (up to 5 defeats per character for a total possible of 40 defeats) and Player (up to 5 defeats per team). I haven't actually verified this in-game, as I just logged out of the game before checking here, but cityinfoterminal's list indicates both. Aggelakis 04:18, 30 November 2007 (UTC)

Time Limit Badges

I'm noticing that the time limits for Gold, Silver, and Bronze are not always 0:30, 1:00, 2:00. For example, the limits for The Clockwork Captive (level 14) are 0:45, 1:00, and 1:30. --Eabrace 21:11, 30 November 2007 (UTC)

Did they standardize the time limits for the arcs when I wasn't looking? At the moment, I'm looking at the limits for The Clockwork Captive and they're 0:30, 1:00, 1:30. Or are there other factors involved in the actual time limits like size of team, notoriety, etc.? --Eabrace 08:28, 14 December 2007 (UTC)

I believe each story arc's time limits are based on how many missions are in it.--GreyDog 16:02, 14 December 2007 (UTC)

Badges: Not for non-Story-Arc flashbacks

Single-mission flashbacks - i.e., "Retrieve the Loa Bone" (Villain, levels 1-15) - do not appear to be giving any credit towards challenge badges. Can anyone confirm if this is WAI, or a bug? --PaxArcana 06:18, 2 December 2007 (UTC)

I suspect it's working as intended since things like "no defeats allowed" would be much, much easier on a single mission than an entire arc and the time limit options are far too high for most single missions. Would seem to me that if there's a bug here, it's having the ability to actually select limits on badge missions. --Eabrace 19:36, 6 December 2007 (UTC)

Is it possible to get a list, if there is not already one out there, of what missions are Story Arc missions and which ones are just badge missions. -- Digitizer