Talk:Malta Operatives
Revision as of 15:53, 3 February 2006 by imported>Yakovlev (The Malta Group : Notes)
- Adv Assault Rifle: I'm not sure about the Knockback effect. Other groups' AARs attack with a single shot and Knockdown. The Malta one has a burst type attack, and I don't remember having been Knockdowned by them never. If someone can confirm this, it would be great, as I think the icon is incorrect due to this. (It would fit perfectly as Adv Sub Machine Gun, indeed)
Despite of all of this, the effect is listed as "Knockback", where it should be "Knockdown".
- Operation Engineers build their Turret always at the beginning of a combat, and is their first move. Apparently, only one Engineer can build one turret in a group of Malta soldiers, independently of the number of Engineers the group may contain. An Engineer can build only one Turret, and he can be interrupted. Advice: keep an eye on him and interrupt if possible, he won't try to build it a second time.
Of course, Engineers are irrelevant if the group of Malta soldiers contains one or more Sappers.
- Turrets aren more a nuisance than anything else. I consider them dangerous because of their ability to pierce through Stealth and agro the whole group. I have confirmed the fact they see through Stealth. No idea about Invis. Notice they are Pets and have close to Lieutenant class enemies Hit Points.
Defeating a Turret gives no xp at all.
- Sappers are universally hatred and can drain you of 80% of your Endurance in a single attack, in barely two seconds. They should be targeted and dispatched as soon as possible, being always the first target in an engagement with a group of Malta soldiers.
- Agents are rarish spawns that I have found in at least two different missions, so I decided to put them there as a mob. I have found Malta named soldiers as Agents: Agent Tulip, Agent Gator and such, so I suspect they could be a bug, and be "regular" named soldiers with a blank space where the name should be. Anyways they seem to be regular Gunslinger, yet I have had no chance to study them properly. Any new info on these welcome.
- Stun Grenades are the first attack Operation Officers and Tac Ops Commanders will try on you. Be warned that the Stun effect lasts forever (perhaps 20 or 30 seconds), and is absolutely deadly for an unsuspecting squishy class. Be status-protected or have a Break Free inspiration before engaging one of those!
- Hercules Class Titans will Merge with other of them when one is almost destroyed. The resulting Zeus Titan will have completely full Life and Stamina bars.
- Quad Plasma Blast, used by Zeus Titans looked very dangerous to me. One of these attacks from a even level Zeus Titan caused my Blaster more than 800 damage points, and sent the lifebar of my character directly to the red zone. Very damaging, even for a boss.
- Kronos Class Titan can be found at two different points in the Crimson's Story Arc. Unlike other Giant Monsters, these are no random spawns in a determined zone, and will never spwan out of that Story Arc. (at least so far)
- Moment, finally, is a shapechanger mercenary working currently for Malta that I haven't decided where to put him yet. Regardless of being just a regular boss who does not have even his own bio, I find him interesting enough to be considered a Named Boss. Any ideas?