Talk:Travel Powers

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This thing needs a complete re-write. as stated below, http://home.comcast.net/~SherkSilver/index.html has a section on Travel Powers that I need to read through --Konoko 02:09, 8 March 2006 (PST)

Speed data

Speeds in MPH, enhanced = 3x SO enhancement

Power Speed @ 14 Speed @ 50 Enhanced @ 50 Cap
Fly 28.72 33.87 52.44 58.63
Super Jump 50.37 55.97 89.80 (capped) 78.00
Super Speed 59.96 70.45 118.02 (capped) 92.50
Teleport 102.27 102.27 159.55 (none)

My planner indicates that landspeed (SS) caps at 100 mph. I have not been able to confirm or refute this.

-- Taxibot Yellow 03:44, 7 March 2006 (PST)

Blasters with Energy Manipulation may be able to achieve as much as 312 mph using Power Boost and Boost Range.

-- Taxibot Yellow 03:49, 7 March 2006 (PST)


Which Hero Planner/Builder do you use?
There is a section in SherkSilver's that goes on about travel powers

Executive Summary

Teleport can be faster than 150 MPH; nothing beats it.
Super Speed at level 50 is capped at 92.50 MPH with 2 SOs or HOs.
Super Jumping at level 50 is capped at 78 MPH with 3 SOs or HOs.
Flying at level 50 is capped at 58.63 MPH with 4 SOs or 5 HOs.
Running, Jumping, and Flying all have a base unenhancable speed of 21 feet/second.
Movement powers add a bonus to the base 21 f/s speed; Enhancements only affect the bonus.
The best movement power is Kheldian Bright and Dark Nova flight.
Microfilament HOs give a +30% enhancement bonus, white SOs give +33.3%.
New Microfilament HOs give a +20% Enhancement bonus.
With new HOs, it takes 3 to cap Super Speed, 4 for Super Jumping, and you can't cap Fly.

--Konoko 02:09, 8 March 2006 (PST)


I use SherkSilver's Hero Planner. This data agrees with that planner.

-- Taxibot Yellow 05:20, 8 March 2006 (PST)