Call to Arms: Damage/Endurance
Revision as of 22:47, 18 May 2009 by imported>Catwhoorg (→Recipe)
Call to Arms: Damage/Endurance is an enhancement in the Call to Arms set.
Effects
This enhancement improves the damage and endurance cost of your power by the following amounts:
Level | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 |
---|---|---|---|---|---|---|---|---|---|---|
Damage | +7.3% | +8.3% | +9.4% | +10.4% | +11.2% | +12.0% | +12.8% | +13.6% | +14.4% | +15.2% |
End RED. | +7.3% | +8.3% | +9.4% | +10.4% | +11.2% | +12.0% | +12.8% | +13.6% | +14.4% | +15.2% |
Level | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 |
---|---|---|---|---|---|---|---|---|---|---|---|
Damage | +16.0% | +16.8% | +17.6% | +18.4% | +19.2% | +20.0% | +20.8% | +21.1% | +21.3% | +21.5% | +21.8% |
End RED. | +16.0% | +16.8% | +17.6% | +18.4% | +19.2% | +20.0% | +20.8% | +21.1% | +21.3% | +21.5% | +21.8% |
Recipe
This recipe cannot be bought from stores. It must be obtained by purchasing from a Reward Merit Vendor as an Invention Origin Enhancement Recipe, by completing a mission, from another player at the Auction House, or by trading. It is a rare drop.
This recipe may be sold to a store for 200 inf per level. However, other players may be willing to pay more for it through the Auction House.
The following tables show the requirements for crafting this enhancement:
Level | Crafting Requirements | |
---|---|---|
Inf | Invention Salvage | |
10 | 3,600 | 1 Boresight 1 Clockwork Winder 1 Clockwork Gear 1 Alien Blood Sample |
11 | 4,380 | |
12 | 5,160 | |
13 | 5,940 | |
14 | 6,720 | |
15 | 7,500 | |
16 | 12,900 | |
17 | 18,300 | |
18 | 23,700 | |
19 | 29,100 | |
20 | 34,500 | |
21 | 35,080 | |
22 | 35,660 | |
23 | 36,240 | |
24 | 36,820 | |
25 | 37,400 |
Level | Crafting Requirements | |
---|---|---|
Inf | Invention Salvage | |
26 | 38,660 | 1 Improvised Cybernetic 1 Demonic Blood Sample 1 Living Tattoo 1 Mutating Genome |
27 | 39,920 | |
28 | 41,180 | |
29 | 42,440 | |
30 | 87,400 |