Cerulean

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Revision as of 15:39, 3 January 2012 by imported>ConundrumofFurballs (→‎The Devil Is In The Details)
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Overview

Cerulean
Cerulean.jpg
Zone First Ward
Coordinates (-2292, 84, -154)[Copy]
Level Range 20-29
Introduced By Blind Makwa
Introduces Master Midnight
v  d  e

Cerulean is a Praetorian contact in the Mercyview neighborhood of First Ward at coordinates (-2292, 84, -154)[Copy] . His level range is 20-29.

Introductions

Contact Introduced By

Contact Introduces

Information

Prior to Introduction

People rarely seek out a wizard without cause. Find a cause worthy of me and then we will speak, until then you should not meddle with the affairs of wizards.

Initial Contact

There are few things more terrible to behold than a wizard prepared for war, Character, and believe me, this is a war we are in. Whether DeVore and the rest of the Carnival wishes to acknowledge it or not, our enemies are many and will do unspeakable evil to destroy us. But I do not worry. Despite all of their ferocious power our adversaries lack one critical element...

You.

Greeting

Missing At Least One Greeting Dialogue

Too Busy

Missing Too Busy Dialogue

Too Low Level

Missing Too Low Level Dialogue

No More Missions

The evil that the Carnival of Light hoped to contain has been freed, Character, and now I must prepare the Carnival for war.

Store

Missing Store Unlock Dialogue

Story Arc

A Woman's Scorn

Merit Rewards: This activity awards 2 Reward Merits.

Souvenir: Cerulean's Spirit Guard

Cerulean gave you this stone, etched with spidery writing, as a ward to protect your soul from Diabolique. As it turns out, she was the one who would need its protections from

A Woman's Scorn

It all began with Blind Makwa's spirit sight being stolen. Cerulean, the de facto leader of the Carnival of War, had a theory. He believed that Diabolique, his old student, was the witch responsible for not only stealing Blind Makwa's spirit sight, but also for the Apparitions attacking the people of First Ward. With your presence he decided that summoning a shadow of her power and interrogating her was the best choice in order to put an end to this evil. The reunion between master and apprentice, however, was not pleasant. In a display of her tremendous power, Diabolique broke free of the magical wardings and attacked. Though you drove her off she offered you an invitation to speak with her, cordially, at the top of the Westerman Building in the center of the Sunken City.

When you arrived atop the building Diabolique seemed amused at Cerulean's allegations that she was behind the Apparitions and their attacks. She resolved to show you exactly what the Apparitions were and who was truly behind their anguish fueled rampage. You entered the memories of an Apparition where you witnessed it's origin; the Apparitions were created by Mother Mayhem during the process of transforming a psychic into a Seer. With this information you asked for Katie Douglas's help in infiltrating the Asylum and getting hard evidence to use against Mother Mayhem. You returned to Diabolique with the evidence where she informed you that there was more to it than just Mayhem's meddling. Her curiosity was focused on a magic spell cleverly woven into each Apparition, a magic spell that was familiar to her, somehow. You presented the evidence to Cerulean and he was horrified and concerned that Diabolique had discovered something more powerful than herself at work in First Ward.

Cerulean stressed the importance of aiding Diabolique and then was overcome with a wave of distress. The magic on the Apparitions was activating and Diabolique was in grave danger. As you raced to Diabolique's rescue she was met by an old adversary of hers; Sorceress Serene. Serene revealed that she was the one behind the spell on the Apparitions and that Diabolique had fallen into her carefully prepared trap. Serene captured Diabolique and then revealed that this was just the first step in her plan for revenge, revenge, it would seem, that was backed up by a group of monstrous women known only as the Talons of Vengeance.


Shadowy Negotiations

Briefing

At first I was unsure, but now it is painfully clear. Our enemy is not the Apparitions, Character, it is Cole's witch who is behind this. Diabolique.

It was she who must have stolen Blind Makwa's spirit sight, and with it she is directing the Apparitions to attack the living.

It all stinks of Diabolique's doing, and some totemic wards will not stop her from carrying out her plans. We must strike before she does, but to confront her risks a fate worse than death. Any who have tried have had their soul ripped from their body and enslaved to her will. There must be another way...

I'll go talk to her.


Mission Acceptance

Talk to her?! Are you mad...?

...

She is not one for idle chitchat and revealing our hand to her is borderline suicide.

Still... she and I know one another... from a long time ago. That may give us enough of an edge to take advantage of her short comings. She may be a soul stealing witch, but she's still the power hungry pupil I knew years ago.

I'll summon a shadow of her power in a summoning circle so we may converse with her under our terms. This will be the safest way.


Click on Cerulean to Begin Mission

Diabolique is a spirit trapped in this world, she must obey the same rules as any other spirit, but there is a problem. Magic breaks rules, and Diabolique is a powerful magician. Once I've summoned a shadow of her power into the summoning circle she will do her best to break free. If she breaks free we'll have to destroy her shadow quickly, else she may manifest fully in our presence, and that would be disastrous.

Make every possible preparation before we proceed. If Diabolique attacks us we must defend ourselves with every bit of strength we have.


Mission Objective(s)

Cerulean draws out a summoning circle and then calls you over to participate in the ritual.

  • Meet with Diabolique's shadow
    • Participate in the summoning ritual
      Summon Diabolique
      Defeat Diabolique's Shadow
      Dfeat Diabolique's minions!

You drove off Diabolique's shadow, but now the evil ghost has cordially invited you to meet her face to face at the Westerman Building in the middle of Sunken City.

Enemies

Praetorians

Notable NPCs

  • Cerulean (Boss Ally)
  • Shadow of Diabolique (Elite Boss)


Debriefing

My apologies, Character, I lost my poise.

Seeing Tammy again drudged up some dark memories.

That creature may have once been Tammy Arcanus, a woman I loved very much, but now she is just Diabolique. I see that now.

I feel I can trust in you, Character. Take this bead. If you ever need to talk to me, just think of me and we can share our thoughts. Across space, across time, even across dimensions.

The Tower And The Devil

Briefing

Tammy... I mean, Diabolique, wants to talk to you in person. If she is indeed behind these Apparitions, which she has yet to convince me of otherwise, then I see no other way to get answers out of her than to do as she wishes and meet with her.

Be cordial, but be careful. Find out as much as you can and then get out of there, even the smallest detail could hint at a greater magical secret.

She seems reasonable when not threatened.


Mission Acceptance

Don't mistake your demeanor as a threat to her, the awful truth is she isn't threatened by anyone, and that's what concerns me.

If she is at the Westerman Building then she must be on the roof. Back before the Devouring Earth destroyed the city I discovered that the building was built at a major magical leyline nexus. The nexus point resides precisely at the top of the building and what's more, that building lies directly beneath the magical vortex over the Sunken City.

Whatever Diabolique is up to, that vortex and the Westerman Building are certainly part of it. All you need to do is find out what the connection is and then get out of there.


Unnecessary Solicitation

Diabolique has the answers we need. Meet her at the Westerman Building, it's the massive sky scraper in the middle of the Sunken City. But remember, she cares only about gaining more power and will do it by any means necessary. If you threaten her aspirations then she will seek to not only eliminate you, but enslave you to her will.


Mission Objective(s)

  • Talk to Diabolique atop the Westerman Building


Notable NPCs

  • Diabolique

Forgotten Souls

Briefing

Remember, Character. What you will see cannot be unseen, and that even a dream can kill.

Are you ready to witness the last vivid memories of a tortured soul?


Mission Objective(s)

Unfamiliar sights and sounds take shape and then feel frighteningly familiar. The memory of disinfectant pulls disconnected thoughts together and you recall that this is a hospital.

  • Relive the memory of an Apparition
    • Click on the doctor to see the next memory
      Click on the prisoner to see the next memory
      Click on the apparition to see the next memory
      Click on the apparition to see the next memory
      Defeat Apparitions!

You experienced the horrific memories of this Apparition's tortured creation at the hands of Mother Mayhem.

Upon Exiting, Speak with Diabolique about the Apparition's memories


Enemies

Apparitions

Where Even Devils Dare Not Go

As you can see, Character, there are horrors in this world that are much, much worse than me.

The sad truth is that these Apparitions aren't souls at all, they're just fragments of a person's psyche, cut off and discarded like the trimmings of a well pruned rose bush. I find it poetic that the pile of carelessly discarded thorns would make Tilman bleed the moment she took a misstep.

Sounds like you dont much like the Praetor

Seeing Tilman fall would do me more good than harm.

If you wish to take advantage of the situation then I won't hinder you.

Will you help?

Not directly. There are still too many questions left unanswered for my taste...

But, if you were to gain access to the Asylum and its computers I'm sure you would find all the answers you desire.

That's assuming you could even breach the Asylum's security. Getting past that is the biggest challenge. So, if you know of a way to avoid being detected by a hundred telepaths and can pass through dozens of meters of rock, concrete, and steel, then I think you'll be fine.

Just be aware... there's magic at work here. Powerful magic...


I just might... (Find Katie Douglas)

Part 1

Mission Objective(s)

  • Talk to Katie Douglas and Infiltrate the Asylum

Part 2

Mission Objective(s)

The strong smell of disinfectant triggers a familiar memory which is not your own. This is definitely the right place.

  • Talk to Katie Douglas and Infiltrate the Asylum
    • Download secrets from the Asylum Archives
      Escape
      Get back to Katie (Click on Katie to exit)

You downloaded secret data from the Asylum computers involving the Seer Program and Praetor Tilman's questionable practices during their transformation from unstable psychic to obedient seer.

Enemies

Seers
Imperial Defense Force

Notable NPCs

  • Dr. Kindly


Ambush! After being called out by the Awakened you will be ambushed by Seers

Ambush! Responding. After accessing the archives you will be ambushed by Imperial Defense Forces

Ambush! Threat detected. After accessing the archives you will be ambushed by Seers

Part 3

Mission Objective(s)

  • Discuss with Diabolique what you have discovered


Debriefing

The Apparitions are created by the Seer Program!?

This is horrifying!

Tilman is cutting out the strongest emotional parts of people's personalities and discarding them like trash. The result is an obedient seer, loyal to Mother and willing to obey her every command.

I thought what Diabolique did was bad, but at least she has the decency to kill you before enslaving your eternal soul, Tilman is butchering people's psyches and keeping them alive in a living hell!

You show courage in the face of death. I could ask nothing more than to have such a brave friend to stand at my side.

The Devil Is In The Details

Briefing

From the sound of it, Diabolique has discovered that there is more than Mother Mayhem's psychotic powers at work here, that there's magic as well and she is uncertain of the source. Her... offer for me to join her was just a masked cry for help for her old teacher. Tell her thanks for the offer, but no thanks. I'll look into this kindred magic on my own, meanwhile I think whatever it is that is going on has Diabolique concerned enough that she isn't looking to make more enemies. This might be the best chance we have of getting close to her. See if you can gain her trust before the winds change and she turns on you.

I'll do what I can.


Mission Acceptance

One more thing, Character. Diabolique isn't easily put on the defensive. If this magic that she's discovered is making her cautious, understand that the source of it probably isn't friendly to you either.

Right now the best chance we have is to work together with Diabolique and eliminate the greater of two evils. Just be ready for the backlash once the greater threat is eliminated or you may find yourself enslaved to her will for the rest of eternity.


Click on Cerulean to begin mission


Cerulean seems to lose consciousness for the briefest of moments and then recovers his balance.

Ugh... What was THAT?

Cerulean?

Cerulean concentrates for a moment before looking to you with his blazing blue eyes, concern in his voice.

Something... something is happening with the Apparitions. It's the enchantment on them, it's activating!

What do you need me to do?

It's powerful!

Character, you must get to Tammy, I fear she is in grave danger!

You want me to save her?!

This is no time for foolish quarrels over past deeds, there is a great evil moving and I fear that I cannot oppose it alone!

Get to Tammy and bring her here before it is too late!


Mission Objective(s)

Meanwhile, as you race to the rooftop of the Westerman Building...

  • Speak with Diabolique

You have discovered the true origin of the magic that ensorcels the apparitions, but there are worse things than ghosts now stalking the streets of First Ward.

Upon exiting, Speak with Master Midnight, which begins with his initial contact and into his story arc.

Enemies

Template:Enemy Talons of Vengence

Notable NPCs

  • Master Midnight (Boss Ally)