Chief Interrogator Washington
Overview
Chief Interrogator Washington | |
---|---|
Chief Interrogator for the Ministry of Intelligence | |
Zone | Nova Praetoria |
Coordinates | (-5194, 47, 296) |
Level Range | 5-9 |
Introduced By |
== Level 4 == Provost Marchand |
Introduces |
== Level 4-9 == Cleopatra |
Enemy Groups | |
Chief Interrogator Washington is a Praetorian contact in the Ellysian Avenue neighborhood of Nova Praetoria at coordinates (-5194, 47, 296) . His level range is 4-9. Chief Interrogator Washington is the first contact in the Loyalist Responsibility Story Track.
Introductions
Contact Introduced By
Level 4
- Provost Marchand (Loyalist)
- Resistance aligned players will not be introduced to Chief Interrogator Washington, but may take his missions by speaking to him, if at appropriate level.
Contact Introduces
- I have a source who wants to meet you.
Information
Chief Interrogator for the Ministry of Intelligence
The Chief Interrogator works directly for Praetor Sinclair as the liaison between the Ministry of Intelligence and the PPD. Washington has the mind of a jackal in the body of a gorilla, and enjoys nothing more than ferreting out those who are not loyal to Emperor Cole and bringing them in for an unmonitored round of questioning.
Prior to Introduction
Missing Text
Initial Contact
White told me to be expecting you, Character. He said you had some worth to you. Well, we'll be putting that to the test.
We've got a situation here in Nova Praetoria that we've been keeping hushed up, but my men in the PPD have finally gotten some leads, so now the time is right to call in Powers Division for assistance. Which brings us to you.
Greeting
- How can the Chief Interrogator help you today?
Too Busy
Missing Too Busy Dialogue
Too Low Level
Missing Too Low Level Dialogue
No More Missions
Missing No More Missions Dialogue
Store
Missing Store Unlock Dialogue
Story Arc
Hit List
Missing Souvenier
Part One: Serial Killings
Briefing
Character. Over the last few days Corporate CEOs have been winding up dead. Lots of them. Near as we can tell, these are assassinations, though we have no idea who will be next.
Thanks to the unique murder method; a mono-wire garrote, we know that the assassin is Sigg Bowman, a Syndicate hitman.
We've had the seers scanning for unusual activity, and we think we've got something. That's where you come in. I need you to check this out for me.
Mission Acceptance
The seers detected heightened anxiety levels within the Karpo Corporation and our attempts to make contact with anyone inside the building have failed. This stinks of Bowman's M.O.
I'm sending you over there to find the CEO, Ms. Danielle Fields, and get her safely into PPD custody.
We need answers, not more dead bodies.
Mission Objective(s)
You hear the squawk of a portable transmitter and the soft patter of boots hustling over carpet. Someone knows you are here.
- Investigate The Karpo Corporation
- Find Ms. Fields
- Stop Sigg Bowman
You couldn't prevent Sigg Bowman from assassinating his target, but you did bring him down for questioning.
A welcome wagon of Syndicate go-gangers tells you that this place is hot. Time to find Ms. Fields and get her out of here alive.
Unfortunately it looks like Fields was already murdered before you even arrived. Sigg Bowman, the Syndicate hitman, might still be in the building, given that the Syndicate are still hanging around apparently defending the place.
Sigg Bowman is a name well known in the Syndicate underworld. As a high priced hitman, Sigg has always delivered good on his contracts. His calling card is assassination by a mono-wire garrote, an outlawed piece of hardware that uses a mono-filament wire to cut through flesh, bone, and even body armor.
It appears that someone in the Syndicate hired Sigg to execute Ms. Danielle Fields, CEO of The Karpo Corporation, and the other murder victims. Whatever their motives were most likely died with Ms. Fields, but Washington might be able to get some answers out of this scumbag.
You picked up Sigg's smart phone. From the look of it there are no recent calls in memory. He either erased it, or had it on him for some other purpose. You couldn't prevent Sigg Bowman from assassinating his target, but you did bring him down for questioning.
Notable NPCs
- Sigg Bowman (Syndicate Striker)
Enemies
Debriefing
I'll begin questioning Mr. Bowman shortly. Until then I notice that you have his smart phone, may I see it a moment?
No calls, no numbers, interesting... Ah ha... very clever.
Mr. Bowman has an application that lists establishments he has checked into recently... a popular pastime amongst citizens. Do you notice anything about the list?
Look at the numbers next to each location. Most of them are restaurants with several visits each, but a handful are the addresses for a number of office buildings around the city. Only one of them has one visit, while the ones with two... those are the ones who have recently had their CEOs assassinated.
Part Two: High Value Target
Briefing
There's only one person left on Bowman's hit list, Character. Charles Monroe, the CEO of Syfotine Industries. We're not waiting for the seers to report a disturbance, I want you to go in and bring him into our custody now, for his own protection.
Mission Acceptance
Remember, just because the seers haven't detected any disturbances doesn't mean that there isn't a danger. If anything changes the seers will alert you.
Unnecessary Solicitation
Syfotine Industries is located in South Aetna. The seers still haven't detected any disturbances, but if the Syndicate are behind these killings, I suspect we won't until it's too late.
Get in there and bring Monroe out. Don't accept any resistance on the matter.
Mission Objective(s)
Everything seems quiet.
- Bring Monroe into custody
- Rescue Monroe!
- Lead Monroe out!
You brought Charles Monroe safely into PPD custody and soundly defeated the Syndicate hit squads sent to kill him. Return to Chief Interrogator Washington for debriefing.
Notable NPCS
- Thornton, (Syndicate Suit)
Enemies
Debriefing Charles Monroe has just entered PPD Headquarters. I spoke with him briefly while he was enroute and it appears that one of his corporate rivals may be responsible for proposing a bounty on Monroe's head to the Syndicate in order to eliminate their competition.
I suppose that is one method to achieve a hostile take over.
As for the Syndicate fighting amongst one another, it's likely that there is competition for the bounty. Either that or someone in the Syndicate doesn't want Monroe dead, which could be very interesting.