Template:Set Bonus

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Revision as of 15:24, 7 May 2009 by imported>Fleeting Whisper (pvp sets categorization)
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This template is for declaring a set bonus in an Invention Set's page. It takes the following parameters:

num
Required. The number of set enhancements needed to get the bonus. One decimal digit.
amt
Required. The amount of the bonus, usually a percentage, without the percent sign. Please use two decimal places (e.g. 5.00 instead of 5) so the formatting on summary pages looks right.
class
Required. The class of the bonus (see below).
type
Optional. The type of effect (see below).
type2
Optional. Another type of effect (see below). Some bonuses have two types. Example: Fire and Cold Resistance => class=Resist|type=Fire|type2=Cold
pvp
Optional. "pvp=y" specifies the bonus is only given while on PvP maps.

Allowed Classes and Types

Class Types Example
All Powers Accuracy, Damage, Knockback, Range, Recharge, Healing, Slow
  • Four enhancements improves the Accuracy of all your powers by 5.00%.
}

|- | Debt Protection | none |

  • Five enhancements grants 1.00% debt protection.

|}} |- | Defense | Area Effect, Melee, Ranged, Smashing, Lethal, Energy, Negative Energy, Fire, Cold, Psionic, Toxic |

|}} |- | Endurance | none |

  • Four enhancements increases maximum Endurance by 1.50%.

|}} |- | Health | none |

  • Three enhancements increases maximum Health by 0.50%.

|}} |- | Less Mez | Confuse, Stun, Fear, Hold, Immobilize, Sleep |

  • Two enhancements reduces the duration of Stun effects on you by 1.50%.

|}} |- | Mez | Confuse, Stun, Fear, Hold, Immobilize, Sleep |

  • Six enhancements improves the duration of your Hold effects by 2.00%.

|}} |- | Mez Protection | Knockback |

  • Three enhancements provides 3 points of protection against Knockback effects on you.

|}} |- | Proc | none |

  • Three enhancements gives a 10% chance for Repel protection for 10s. (PvP only)|}}

|- | Recovery | none |

  • Four enhancements increases Recovery by 2.50%.

|}} |- | Regen | none |

|}} |- | Resist | Smashing, Lethal, Energy, Negative Energy, Fire, Cold, Psionic, Toxic, Slow |

|}} |- | Speed | F, J, R, M (for Flight, Jumping, Running, and Movement) |

|}} |}