Siren's Call

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Siren's Call
Splash
Map
PvP Zone (20-30)

Overview

Randall the Cunning wasn’t a very good pirate. He’d been driven off and repelled at sea over a dozen times, and had never taken a good prize in his decade-long career in and around the Rogue Isles. But he was clever. And mean. When the French cracked down on the pirates of the isles, Randall headed inland. On the northeastern shores of what would later become Paragon City, the pirate found a small village called Fossburg. Randall hid his ship and pretended to be a captain of the "Colonial Coastal Defences." His men were his crew, and the "Captain" said he’d been sent to erect a lighthouse along Fossburg’s dangerous shoals. The locals shrugged, put their backs into it, and created a lighthouse exactly where Randall told them to.

Randall had been trained as an engineer and did in fact know what he was doing. But the lighthouse wasn’t designed to steer ships clear of the rocks—it was designed to lure them onto it from the larger cities across the bay.

After many a terrible wreck, the villagers finally caught on to the ruse. Randall’s crew was captured and hanged. Randall himself escaped, along with most of his treasure, and was never seen again.

Fossburg was ever after called Siren's Call, after the sirens of Greek myth that lured ships to their doom. Its name was officially changed when the area was incorporated into Paragon City decades later.

Sunburst and the Aeon Bomb

In 2004, the War Walls in the northeastern corner of the Siren’s Call were demolished by a massive blast. A relatively new hero known as Sunburst chased a small-time crook out to the docks. The crook stole a small boat and Sunburst pursued. The hero had often had trouble controlling his incredible powers, and according to witnesses on the Gazdul oil rig, literally went supernova and exploded while trying to stop the thief’s boat.

A tragedy to be sure, but far worse was that Sunburst destroyed Siren’s Call’s War Walls.

Since then, villains from the Rogue Isles have been trickling in. There are far worse dangers confronting the good people of Paragon right now, however, so repairing the War Walls has been given low priority. Or perhaps, as some in the press have theorized, it is all a clever trap to lure in the worst of Lord Recluse’s minions.

Siren's Call is the second of the four PvP zones, having a level requirement of 20. A hero or villain must be at least level 20 to enter Siren's Call and all characters in this zone will be automatically raised or lowered to level 30 while in this zone. This zone allows heroes and villains to fight each other as a faction.

Contacts

Regular Contacts

Notable NPCs

Zone Events

  • Bounty! Hunt down player enemies and get spendable points for it. The zone will "paint" your assigned target's rough location on the map every so often with a temporary waypoint.
  • Battle for Siren's Call - Battles between armies of Arachnos and Longbow NPCs at local hotspots determine which faction controls Siren's Call. Control gives a faction access to one or two sets of temporary powers.

More detail on both zone minigames in official board PVP Zone Guide (Internet Archive Record).

Neighborhoods

  • Buildville (Orange - Level 30-32) (Music)
  • Fossburg (Orange - Level 30-32) (Music)
  • Randall's Ruins (Orange - Level 30-32) (Music)
  • Talos Park (Orange - Level 30-32) (Music)

Exploration Badges

Badge
Hangman / Hangwoman (-1134.5, -165.7, -1193.5)[Copy]

Randall's crew was captured and hanged on this spot. Randall himself escaped, along with most of his treasure, and was never seen again.

Badge
Politician (664.0, -0.0, 960.5)[Copy]

Council man John Chard announced from this location that his island would be the front lines of defense against the Rikti invasion.

Badge
Broad Shoulders (257.5, -63.9, 361.0)[Copy]

Talos spent a good part of his childhood here.

Badge
Piratical (-1631.0, -144.0, -866.5)[Copy]

The dread pirate Randall set up this lighthouse to lure ships to their demise.

Badge
Wasted Resources (-1227.4, 71.0, -324.5)[Copy]

These rigs stand derelict still, waiting for the area to be secured and the great War Walls to be repaired.

Badge
Hot Dog (149.0, -0.0, 1473.0)[Copy]

Although Nick has since set up shop at a new location on Talos Island, many former residents of Siren's Call still miss the atmosphere of the old stand.

Badge
Still Standing (105.0, 190.8, -324.0)[Copy]

This building was shaken to its foundations, but it is still standing... and so are you.

Badge
Volatile (-300.5, -132.5, -635.0)[Copy]

This refinery was already under investigation for its poor handling of explosive gases when the shockwave from the Sunburst incident created a chain reaction that leveled the entire complex.

Achievement Badges

For one real hour spent here, your character will be awarded:

For a Hero character:

Badge

Siren's Call must call to you. You've spent over one hour there.

For a Villain character:

Badge

Siren's Call must call to you. You've spent over one hour there.

Historical Plaques

Day Jobs

Common
Badge

You spend your free time battling villains in PvP Zones earning you the Predator Day Job. Logging out in a PvP zone will earn you a bonus to your Recharge rate, when you log back in, for a short time.


You spend your free time battling heroes in PvP zones earning you the Predator Day Job. Logging out in a PvP zone will earn you a bonus to your Recharge rate, when you log back in, for a short time.

Hero-Specific
Badge

You have spent a great deal of time working in the hospitals of Paragon City during your free time earning the Caregiver Day Job. Logging out in a Hospital will earn you a Regeneration Bonus, when you log back in, for a short time.


Your expertise in surgery and understanding pain has earned you the Pain Specialist Day Job. Logging out in a Hospital will earn you a Regeneration Bonus, when you log back in, for a short time.

Badge
Pilot / Grounded (requires rogue/villain)

You have aided Arachnos by piloting its fliers, helping Lord Recluse better mobilize his troops, earning you the Pilot Day Job. Logging out near a Black Helicopter will earn you a Speed Bonus, when you log back in, for a short time.


Arachnos is more likely to pound you into dust than let you near one of their fliers. And your license is no good in Paragon City, it seems.

Villain-Specific
Badge

You have spent a great deal of time working in the hospitals of Paragon City during your free time earning the Caregiver Day Job. Logging out in a Hospital will earn you a Regeneration Bonus, when you log back in, for a short time.


Your expertise in surgery and understanding pain has earned you the Pain Specialist Day Job. Logging out in a Hospital will earn you a Regeneration Bonus, when you log back in, for a short time.

Badge
Pilot / Grounded (requires rogue/villain)

You have aided Arachnos by piloting its fliers, helping Lord Recluse better mobilize his troops, earning you the Pilot Day Job. Logging out near a Black Helicopter will earn you a Speed Bonus, when you log back in, for a short time.


Arachnos is more likely to pound you into dust than let you near one of their fliers. And your license is no good in Paragon City, it seems.

Stores

  • Hero Merchant - He will sell temporary powers depending upon how much heroes control the zone. He is located at (1042, 0, 915)[Copy] .
Hero Merchant
If heroes are not in control of the zone, he will give the following message: "We are out of stuff to sell. You have to regain control of Siren's Call by defeating the Arachnos invaders that are appearing in different neighborhoods. Restore our shipments of goods and we'll be happy to open up again!"
Villain Merchant
  • Villain Merchant - She will sell temporary powers depending upon how much villains control the zone. She is located at (-1763, -152, -1193)[Copy] .
If villains are not in control of the zone, she will give the following message: "We are out of stuff to sell. Get out there and crush the Longbow heroes who are trying to stop our Arachnos troops! If you win enough battles, we'll have plenty of goods to sell again!"

Transfer Points

Villain Groups

Arachnos is present in great number in this zone. The Villain base has a good number of them for obvious reasons, and great numbers of them will fight in the battle points against the forces of Longbow (more often than not, they lose, unless player villains help them). Small groups or lone individuals can be found in Fossburg as well. Crab Spiders, Drones, Arachnobots, Blood Widows, Fortunatas and Tarantulas spawn in this zone, in Minion, Lieutenant and Boss forms. This includes the elusive Toxic Tarantulas, though they aren't a common sight in the zone.

Arachnos forces in this zones will treat Villain player characters as allies.

For some reason, the Clockwork spawn in this zone, all of them being level 20. As your character is automatically bumped to level 30 as you enter the zone, they will be grey to any player and there is simply no reason to fight them.
Lieutenants and minions can be found here, in the zone between the neighborhoods of Fossburg and Buildville. There is a crossroad where you can find a destroyed Clockwork Paladin.

The heroic organization Longbow can be seen all over the zone, in the battle points and they can be easily found in Buildville and Talos Park. Longbow will attack any villain group (or villain player) as soon as they enter their aggro range. Foot soldiers are present, as well as special troops such as Spec Ops, Eagles, Nullifiers, flying Chasers and no small number of Wardens.

As usual, Longbow forces will treat Hero player characters as allies.

The Tsoo in this zone are dangerous. Not only they have Minions (Blue Ink Men), Lieutenants (Ancestor Spirits and Sorcerers) and many kinds of Bosses here, but also these enemies often have skills and attacks their City of Heroes counterparts of the same level in zones such as Talos Island or Independence Port don't have. Be careful if you engage them as a Hero.
The Tsoo usually stick to the Villain controled area, near the Villains base, though they can be found in most of the Fossburg neighborhood.
This is the only place in all of City of Heroes where a hero can fight Tsoo Blue Ink Men, necessary for a gladiator badge, though they can be found in safeguard and normal missions.

The Sky Raiders keep a minimal presence in this zone, in the form of Sky Skiffs. Lone or in pairs, the Sky Skiffs are usually in the Fossburg neighborhood, often fighting against Longbow chasers.

This is an excellent zone for a Villain player to hunt for the Legionnaire Badge (if you are good at PvP, that is), as great numbers of Boss class Warriors can be found here, just wandering around or harassing civilians. Warriors spawn in small groups, and Lieutenants and Bosses are often present. Warriors tend to stick to the hero-controlled zones, such as Buildville, Talos Park and parts of Fossburg.

PvP Zone Powers

The following temporary powers may affect your character while outdoors in the Siren's Call zone. Completing missions will either raise you and your allies' powers or lower the enemies' powers. Players inside door missions in the zone are not affected by these powers. Each of these powers has a 1% strength but can stack up to fifteen times.

Power
Impassioned

+Damage (All Damage)

You have been impassioned by the work of your fellow adventurers. Your attacks now deal more damage.

Power

+Resistance (All Damage)

You have been galvanized by the work of your fellow adventurers. You now have increased damage resistance.

Power
Enfeebled

-Damage (All Damage)

You have been enfeebled by the acts of your enemies. Your attacks now deal less damage.

Power
Staggered

-Resistance (All Damage)

You have been staggered by the acts of your enemies. You now suffer decreased damage resistance.

Notes

  • This zone was added to the game for Heroes and Villains in Issue 6.
  • See the article on bounty for information on the rewards system operating in Siren's Call.

Images