Freaklok

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Overview

Enemy Types

Minions

Freaklok Boomer

This liquid cooled zombie crammed with ordinance is clearly not OSHA certified. Dr. Pierce outfits the least promising specimens with minimal or highly theoretical CMRj techniques for testing, and cares little for their survival. Only the perfomance data matters!

Freaklok Feral Cadaver

This trial run of Dr. Pierce's interpretations of CMRj, applied to existing Vahzilok cadaver methodology, has resulted in a feral Freak zombie, which experts are calling 'terrifying'.

Freaklok Juiced Cadaver

This trial run of Dr. Pierce's interpretations of CMRj, applied to existing Vahzilok cadaver methodology, has resulted in a promising first batch of electrified grunts with internal and external tesla coils.

Freaklok Pin-Cushion

This trial run of Dr. Pierce's interpretations of CMRj, applied to existing Vahzilok cadaver methodology, has resulted in a promising first batch of frontline disposable minions that are outfitted with shrapnel barbs for anti-personnel applications.

Freaklok Swipey Cadaver

This trial run of Dr. Pierce's interpretations of CMRj, applied to existing Vahzilok cadaver methodology, has resulted in a new kind of Freak swiper, one that is more vicious and easier to command.

Shambling Luminous Eidolon

The Freaklok are not a homogenous group, and these Eidolons have passed the minimum requirements for CMRj repair and improvement. As a result, these Eidolons can channel self-generated radioactive gas at unsuspecting supers.

Shambling Mire Eidolon

The Freaklok are not a homogenous group, and these Eidolons have passed the minimum requirements for CMRj repair and improvement. As a result, these Eidolons can weaponize their physiologies to periodically emit pheromones that stun unsuspecting supers.

Shambling Murk Eidolon

The Freaklok are not a homogenous group, and these Eidolons have passed the minimum requirements for CMRj repair and improvement. As a result, these Eidolons can dispense highly adhesive biofluids to snare and weaken unsuspecting supers.

Lieutenants

Bugged Out Freak Psycho

The 'Bugged Out' soldiers in Pierce's army are the Found Freaks that made the cut for the program, but didn't take to the mental conditioning regimen as hoped. As a result, the partially lobotomized and inhibitor-chipped lunatics bring a fair bit of chaos to the table for everyone to enjoy!

Flesh Carver

Reapers and Mortificators from the Vahzilok often find themselves without work in this post-Doctor world they live in. Many of them, hearing whispers of a new initiative being run through Cortex, Pierce, and Buzzsaw, have gladly offered their services in exchange for asylum from Paragon City. Flesh Carvers are wielders of electricity and bonesaws to mend allies and maim foes.

Found Freak

Found Freaks are members of the Lost that were, to wit, 'found' by Dr. Pierce's scavenging groups and brought back to be 'volunteered' into the Freaklok army. They've been mentally conditioned to be loyal and offer their abilities for both research and defense.

Freakbomination

The wordy 'Freakbominations', or simply 'Big Freaks' as their friends call them, are reanimated vessels pulled from the Freakshow and from local morgues. The larger frames are chosen on purpose for perfecting some more of the vicious technologies for future size reductions in more inconspicuous ventures.

Freaklok Disc Jockey

The Disc Jockeys are the result of wildly irreverent 'what if' experimentation in the lab. After many failed attempts in modifying the substandard sinew of Abominations for faster reflexes, Dr. Pierce's team found themselves with an overabundance of top halves and piles of burnt-out legs. A few loot runs later on Colonel Duray's stash-houses and the Abomination inventory has been salvaged.

Overcharged Carver

Reapers and Mortificators from the Vahzilok often find themselves without work in this post-Doctor world they live in. Many of them, hearing whispers of a new initiative being run through Cortex, Pierce, and Buzzsaw, have gladly offered their services in exchange for asylum from Paragon City. Overcharged Carvers are the torchbearers for tactical electrical technologies.

Spine Carver

Reapers and Mortificators from the Vahzilok often find themselves without work in this post-Doctor world they live in. Many of them, hearing whispers of a new initiative being run through Cortex, Pierce, and Buzzsaw, have gladly offered their services in exchange for asylum from Paragon City. Spine carvers are on the forefront of neuroelectrical and skeletal modifications.

Bosses

Freaklok Eidolon

In a rather mundane turn for the Freaklok, the Freaklok Eidolons are not a macabre techno-horror, but the first step towards realizing the true potential of CMRj for humanity, and an inch closer to Doctor Vahzilok's original goal to defeat death. They are self-repairing and wield the power of all their Eidolon predecessors.

Freaklok Riktografter

Doc Buzzsaw was no stranger to Rikti technological appropriation and happily handed her notes to Pierce once the lab was cleared and the tech was inventoried. The Freaklok Riktografter has gone a step further and begun to utilize some of the teleportation technology as well, making them an unpredictable lot.

Freaklok Terminal Ripper

Terminal Rippers are cast from the same psychological and physiological mold as the Freakshow Tanks; hopelessly addicted to Excelsior, they have endured multiple organ failures and limb replacements to the point that their humanity and physical body are lost, replaced with slipshod technology. They now need Excelsior on a constant drip to stay alive, for whatever time they have left.

Freaklok Zenigrafter

Dr. Pierce's quest to apply CMRj's potential quickly turned to a variety of unorthodox acquisitions. One such suggestion from Punkadelic was to raid a few Council storehouses he knew about from his time with Clamor. The result is a newly repurposed Eidolon that wields the offensive capabilities of a Zenith Warcry.

IDX Virus

Members of the Freakshow's IDX faction were some of the first to assist in the Freaklok's start-up, knowing the path forward to Bile was inevitable and his patronage was all but assured. They are efficient and thorough collectors, and erasers, of information under Bile's leadership. The 'Virus' is proficient in the skillset of data erasure.