Sg music (Slash Command)
Revision as of 08:00, 15 June 2022 by BlackSpectre (talk | contribs) (Created page with "==Slash command== {{SlashCommandArticle|command=sg_music|options=filename|note=Sets a sound file to play over the music channel in a supergroup base.}} * You must have base e...")
Slash command
/sg_music filename
Sets a sound file to play over the music channel in a supergroup base.
- You must have base editing permissions to use this command.
- This will play any sound file from inside the piggs or data folders. Everybody who enters the base will hear the music you selected if it is in the pigg files; but if you place your own .ogg files in your data/sound/ogg folder, only you (and those who have a file with the same name in that folder) will hear it.
- The music will update in real time if you use the command while inside your base, so you can use this to pseudo-DJ events in your base.
- File names that end in _loop will loop forever. So if you use /sgmusic levelup7 it will play the level up sound once (when you enter the base) and then be silent, but if you use /sgmusic Objective_loop it will play the glowies sound forever (and drive everybody insane looking for it.)
- To remove the music, use /sgmusic ""; currently playing music will fade out, not abruptly stop.
- The background sound WarehouseAmb2_loop that played on the Sound FX channel everywhere in the base was removed. You can, of course, keep that sound in your base by using /sgmusic WarehouseAmb2_loop.