Civic Squad
Overview
The Civic Squad is a hero group villains fight during Westin Phipps' mission, Poison and Destroy Food for the Needy. The number of members that appear depend on the size of your team.
Villains face The Quest on his own in the Eliminate the returned home-town hero mission from Westin Phipps.
Hero types
Bosses
Decibelle
Marybell Eddison had been singing since she was little, and loved to make people happy with her song. Then her mutation kicked in, and her beautiful voice became a weapon capable of demolishing buildings. Some might have lapsed into despair, but the kindly words of her family pastor helped Marybell see her power for the gift it was. While she may not be able to make people happy with her song, now she can protect them with the power of her voice as Decibelle!
Battlecry
Ah'll leave your bell ringin'!
Powers
Shriek Ranged, Moderate DMG(Energy/Smash), Foe -Resist(All), -SPD
You let forth a quick Shriek, damaging your target, weakening their damage resistance and slowing their movement speed.
Scream Ranged, Heavy DoT(Energy/Smash), Foe -Resist, -SPD
Your Scream can cause serious damage to a target, while slowing their movement and weakening their resistance to further damage.
Shockwave Ranged (Cone), High DMG(Energy/Smash), Foe Knockback
You can call forth a tremendous Shockwave that can knock down foes and deal some Smashing and Energy damage in a wide cone area.
Howl Ranged (Cone), Moderate DMG(Energy/Smash), Foe -Resist(All)
A short range, but powerful sonic attack.
Screech Ranged, Minor DMG(Energy/Smash), Foe Disorient, -Resist(All)
By bursting forth with this hypersonic Screech, you can disorient a target.
Dreadful Wail PBAoE, Extreme DMG(Energy/Smash), Foe Disorient, -Resist(All)
Your Dreadful Wail is so strong that most foes will be defeated by being subjected to it. Dreadful Wail deals massive damage to all nearby foes, although the damage does vary. Activating this power leaves you drained of Endurance, and unable to recover Endurance for a while.
Sonic Siphon Ranged, Foe -Resist(All)
By setting up a constant vibration within the body of your foe, you weaken his Damage Resistance. Affected targets will take more damage from successful attacks.
Sonic Barrier Ranged, Ally +Res(Smash, Lethal, Toxic)
This shield dramatically reduces the damage an ally takes from Smashing, Lethal, and Toxic attacks for a limited time. Multiple shields from the same hero cannot be stacked; however, the Sonic Barrier can be improved when another hero uses the same power. Can also be used in conjunction with your Sonic Haven. You cannot use this power on yourself.
Liquefy Ranged (Location AoE), Light DMG(Energy/Smash), Foe Knockdown, Hold, -DEF, -Jump, -Recharge, -ToHit, -Fly
You unleash a barrage of sonic waves on the Earth itself, generating a powerful, localized earthquake. Most foes that pass through the location will fall down. The violent shaking also reduces their Accuracy and Defense.
Dr. Psychotron
Buster Melville was a promising medical student with a great future ahead of him. That is, until he was kidnapped by the Clockwork King and became the subject of the mad machine master's experiments to create loyal human subjects. Things looked hopeless until a battle with the mental heroine Aurora Borealis caused a feed-back loop that not only destroyed his control circuits, but opened the psionic potential latent in his mind. After finishing medical school, Buster decided to take up the heroic mantle himself, and now fights any would-be tyrant as Dr. Psychotron!
Battlecry
Dr. Psychotron will calm your tiny little mind!
Powers
Levitate Ranged, Heavy DMG(Smash), Foe Knockup, -Fly
You can send a single target violently into the air, then slam him to the ground for Smashing damage. This power can bring flying foes to the ground.
Dominate Ranged, Foe Hold
Psychic energy tears at your mind rendering you helpless, lost in your own mind and unable to defend yourself.
Terrify Ranged (Cone), Moderate DMG(Psionic), Foe Fear
This power Terrifies foes within a cone area in front of you, causing them to tremble in Fear uncontrollably. The affect is so frightening and overwhelming, that the target takes real damage from the physiological response to this Psionic attack.
Mass Hypnosis Ranged (Targeted AoE), Foe Sleep
The Hero has hypnotized you. You are helpless for a while, unless something snaps you out of it.
Total Domination Ranged (Targeted AoE), Superior DMG(Psionic), Foe Sleep
This powerful attack deals Psionic damage, and is so painful it usually renders its target unconscious. The victim is asleep, and will wake if disturbed.
Heal Other Ranged, Ally Heal
Heals a single targeted ally. You cannot use this power to heal yourself.
Healing Aura PBAoE, Team Heal
Healing Aura restores some Hit Points to you and all nearby heroes. Healing Aura is not as potent as Heal Other, but can heal multiple targets at once.
Fortitude Ranged, Ally +DEF, +DMG, +ToHit, +Res(Disorient, Hold, Sleep, Immobilize, Fear, Confuse), +Perception
Heroes can greatly increase an ally's powers as well as increase their perception and resistances.
Regeneration Aura PBAoE, Team +Regen
The Regeneration Aura dramatically increases the healing rate of all nearby heroes for a limited time. Emitting this Aura costs you a lot of Endurance, and it takes a long time to recharge.
Electrixie
Trixie Watts had gone sailing around the world to try and forget all those she'd lost in the Rikti War. But when she was caught in a radioactive thunderstorm following an illegal Nemesis Army underwater atomic test, she found her life transformed. Trixie had gained the power to control electricity itself, and more importantly, the courage to make a difference.
Battlecry
This will be 'enlightning' for you!
Powers
Charged Bolts Ranged, Moderate DMG(Energy), Foe -End
The Hero can quickly hurl small bolts of electricity at foes. Charged Bolts deals light damage and also drains some Endurance.
Lightning Bolt Ranged, High DMG(Energy), Foe -End
The Hero can send a large blast of electrical energy at a foe. Lightning bolt deals good damage and also drains some Endurance.
Ball Lightning Ranged (Targeted AoE), Moderate DoT(Energy), Foe -End
Hurls a highly charged ball of lightning that explodes on contact. Ball Lightning deals good damage in an area and also drains some Endurance from each target it hits.
Tesla Cage Ranged, Minor DMG(Energy), Foe Sleep, -End
You are trapped by a Tesla Cage. It does minor damage over time and drains your endurance.
Thunderous Blast Ranged (Targeted AoE), Extreme DMG(Energy/Smash), Foe -End, -Recovery
The Hero's Thunderous Blast has temporarily halted your Endurance Recovery.
Gale Ranged (Cone), Minor DMG(Smash), Foe Knockback
You can call forth a tremendous gust of Gale force winds that knock down foes and deal some Smashing damage in a wide cone area.
Snow Storm Toggle: Ranged (Targeted AoE), Foe -SPD, -Recharge
The chill from this Snow Storm has dramatically Slowed your attack and movement speed.
Lightning Storm Summon Lightning Storm
The Hero can summon a massive Lightning Storm overhead that will strike any foe that approaches the Hero. Lightning Bolts from this storm can knock down and damage all foes near the strike, and can cause panic. Lightning Bolts will continue to strike for the lifetime of the storm.
Thunder Clap PBAoE, Foe Disorient
The Hero's Thunder Clap has left you Disoriented.
Energeist
Born on a battlefield of the Rikti War, the strange being known only as Energeist is the living energy of dozens of meta human powers given physical form and sentient will. For a full year he travelled the ruins left behind by the war, absorbing spent power, gaining strength, and battling those who would take advantage of the desperate people displaced by the war. After meeting the Civic Squad, he joined their team to find a place for himself in the world.
Battlecry
You cannot defeat a being of pure energy.
Powers
Barrage Melee, Moderate DMG(Energy/Smash), Foe Disorient
A Barrage from the Hero has Disoriented you.
Energy Punch Melee, Moderate DMG(Energy/Smash), Foe Disorient
An Energy Punch from the Hero has Disoriented you.
Bone Smasher Melee, High DMG(Energy/Smash), Foe Disorient
You have been Disoriented.
Whirling Hands PBAoE Melee, Moderate DMG(Energy/Smash), Foe Disorient
A Whirling Hands attack from the Hero has Disoriented you.
Total Focus Melee, Extreme DMG(Energy/Smash), Foe Disorient
Total Focus is complete mastery over Energy Melee. This is a very slow, but incredibly devastating attack that can knock out most opponents, leaving them Disoriented. Due to the exhausting nature of Total Focus, recharge time is very long.
Energy Torrent Ranged (Cone), Moderate DMG(Energy/Smash), Foe Knockback
Unleashes a cone of energy that knocks foes back.
Laser Beam Eyes Ranged, Moderate DMG(Energy), Foe -DEF
You can emit Laser Beams from your eyes, dealing moderate Energy damage. This attack can reduce the target's Defense.
Temp Invulnerability Toggle: Self +Res( S32.5 L32.5 )
When you activate this power, you become highly resistant to Smashing and Lethal damage for a short duration.
Unyielding Toggle: Self +Res( F15 C15 E15 N15 T15 ), +Prot( Ho 10.38 Im 10.38 St 10.38 Sl 10.38 Kb 100 Rp 100 ), Def( All-5% )
When you toggle on this power, you become Unyielding. You are resistant to Knockback, Sleep, Hold, Immobilize, Disorient effects, and Fire, Cold, Energy and Negative Energy damage, although your defiant stature means you are more likely to be hit.
Unstoppable Self +Res( S70 L70 F70 C70 E70 N70 T70 ), Prot( Ho 17.3 Im 17.3 St 17.3 Sl 17.3 Kb 100 Rp 10 ), +Recovery, Delayed Weaken(Self Disorient, -End)
When you activate this power, you not only become extremely resistant to most damage, but also to Disorient, Immobilization, Hold, and Sleep effects. Endurance recovery is also increased. Unstoppable costs little Endurance to activate, but when it wears off you are left exhausted, and drained of almost all Health and Endurance.
Resistance Res( S25 L25 F25 C25 E25 N25 T25 )
Heroes are resistant to lethal, smashing, energy, fire and cold damage.
Gravidian
Discovering you're the son of an alien is a difficult thing in the years following the Rikti War. For young Tensor Fields, it was the first thing in his life that made sense. He trained his native gravity-altering abilities under his father's tutelage, and took up the traditional heroic garb of his homeworld as his own. Now he upholds the high ideals of an advanced civilization as Gravidian!
Battlecry
I can stop you with space/time itself!
Powers
Crush Ranged, Heavy DoT(Smash), Foe Immobilize, -SPD, -Fly
You are being Crushed. You are Immobilized, taking Smashing Damage over Time, and cannot Fly.
Lift Ranged, Heavy DMG(Smash), Foe Knockup, -Fly
Negates the gravity around a single target. Lift violently sends an enemy straight into the air, then slams him to the ground for Smashing damage. This power can bring flying foes to the ground.
Propel Ranged, High DMG(Smash), Foe Knockback
The Hero can open up a portal and pull in a heavy object that her can then levitate and propel at foes!
Crushing Field Ranged (Targeted AoE), Extreme DoT(Smash), Foe Immobilize, -SPD, -Fly
Creates a large gravitational field strong enough to Immobilize multiple foes. Crushing Field can also bring down flying entities. Slower and less damaging than Crush, but can capture multiple targets. Crushing Field deals Smashing damage over time and can Slow the movement of targets that escape its grasp.
Gravity Distortion Ranged, Superior DoT(Smash), Foe Hold, -SPD
Causes a single foe to be trapped in a misshapen gravity field, rendering him unable to take action. Gravity Distortion deals Smashing damage to the target.
Singularity Summon Singularity: Ranged Control Special
You can create a very powerful Gravitational Singularity. The Singularity will engage your foes, assaulting them with various gravity powers. Any foes that attempt to approach the Singularity will be violently hurled away. The Singularity cannot be healed, but is highly resistant to all forms of damage and nearly impervious to Controlling type powers.
Transfusion Ranged, Foe -End, -Regen, Team Heal
Transfusion drains an enemy of some Endurance and reduces the target's Regeneration rate, and transfers that energy, in the form of Hit Points, to all allies near the affected foe. You can use Transfusion to heal yourself as well as your allies.
Siphon Speed Ranged, Foe -SPD, -Recharge, Self +SPD, +Recharge
The Hero has Siphoned your speed and reduced your damage potential to increase its own.
Siphon Power Ranged, Foe -DMG, Team +DMG
The Hero has Siphoned your power and reduced your damage potential to strengthen his own.
Max Action
The leader of the amazing superteam called the Civic Squad, Max Action is a one-man war on crime. Though he has lead the Civic Squad for several years, Max Action's true history is a closely guarded secret. Rumors claim he may be a genetically engineered super-soldier, a movie action hero who escaped to the real world, or just a determined man who's pushed human ability to it's limit. One thing's beyond debate, though: his advanced martial arts abilities and finely honed reflexes place him among the most dangerous one-on-one combatants in the world.
Battlecry
Time for Maximum Action!
Powers
Thunder Kick Melee, Moderate DMG(Smash), Foe Disorient
You are Disoriented.
Storm Kick Melee, Heavy DMG(Smash)
Unleashes a flurry of quick kicks to pummel your foe.
Cobra Strike Melee, Minor DMG(Smash), Foe Disorient
You have been Disoriented.
Crane Kick Melee, High DMG(Smash), Foe Knockback
A slow, high damage kick that can send your target flying!
Dragons Tail PBAoE Melee, Moderate DMG(Smash), Foe Knockdown
This low spinning kick deals the same damage as Thunder Kick, but has a chance to hit all enemies in melee range. Successful hits will trip and knock down your opponents.
Eagles Claw Melee, Superior DMG(Smash), Foe Disorient, Chance for Critical Hit
You have been Disoriented.
Shurikens Ranged (Cone), Minor DMG(Lethal)
Three thrown dagger that can hit multiple targets.
Exploding Shuriken Ranged (Targeted AoE), Moderate DMG(Lethal)
This small throwing star is rigged to explode on impact.
Inner Focus Toggle: Self +Def( M20 R20 A20 ), Prot( Co 10.38 ), +Perception
You become more evasive to melee, ranged attacks, area effect attacks and cone shaped attacks. Your Focus also offers you resistance to Confuse effects and allows you to perceive stealthy foes.
Quickness Auto: Self +Recharge, +SPD, +Res(Slow)
Your Quick reflexes allow you to move faster than normal, as well as resist slow effects. This power is always on and permanently increases your attack rate and movement speed.
Elude Self +Def( M60 R60 A60 ), +SPD, +Jump, +Recovery, Delayed Weaken(Self -End, -Recovery)
You can improve your reflexes, making yourself so quick you can Elude almost any attack, be it ranged, melee, or area effect. Your running speed and jumping height are also increased. When Elude wears off, you are left drained of all Endurance and unable to Recover Endurance for a while.
Mechannie
The robotic 'daughter' of crimefighting inventor and gunslinger Sergio 'Sixtygun' Seiger, Mechannie Seiger carries on her father's crusade to bring justice to any outlaw who crosses her path. Her robotic body makes her nearly indestructible, but it's her fun-loving attitude and a heart the size of Texas that makes her truly unstoppable. When she's not fighting crime, Mechannie can often be seen at DJ Zero's Paragon Dance Party, dancing the night away.
Battlecry
This robot cowgirl is ready to party!
Powers
Jab Melee, Light DMG(Smash), Foe Disorient
You have been Disoriented.
Punch Melee, Moderate DMG(Smash), Foe Knockback
A Super Strength Punch is a powerful pummeling attack, and it may knocks foes off their feet.
Hurl Ranged, High DMG(Smash), Foe Knockback
You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack is close ranged, deals moderate damage, and can knock foes back.
Haymaker Melee, High DMG(Smash), Foe Knockback
The Haymaker is a slow attack, but makes up for it with a greater damage and a high chance of Knockback.
Hand Clap PBAoE, Foe Disorient, Knockback
You have been Disoriented.
Knockout Blow Melee, Extreme DMG(Smash), Foe Hold, Knockup
The Hero has hit you with a Knockout Blow. You are Held.
Foot Stomp PBAoE Melee, Heavy DMG(Smash), Foe Knockback
Heroes can use their superior leg strength to stomp the ground, quaking the earth itself. This is a localized attack against everything in melee range.
Temp Invulnerability Toggle: Self +Res( S32.5 L32.5 )
When you activate this power, you become highly resistant to Smashing and Lethal damage for a short duration.
Unyielding Toggle: Self +Res( F15 C15 E15 N15 T15 ), Prot( Ho 10.38 Im 10.38 St 10.38 Sl 10.38 Kb 100 Rp 100 ), Def( All-5 )
When you toggle on this power, you become Unyielding. You are resistant to Knockback, Sleep, Hold, Immobilize, Disorient effects, and Fire, Cold, Energy and Negative Energy damage, although your defiant stature means you are more likely to be hit.
Unstoppable Self +Res( S70 L70 F70 C70 E70 N70 T70 ), Prot( Ho 17.3 Im 17.3 St 17.3 Sl 17.3 Kb 100 Rp 10 ), +Recovery, Delayed Weaken(Self Disorient, -End)
When you activate this power, you not only become extremely resistant to most damage, but also to Disorient, Immobilization, Hold, and Sleep effects. Endurance recovery is also increased. Unstoppable costs little Endurance to activate, but when it wears off you are left exhausted, and drained of almost all Health and Endurance.
Resistance Res( S25 L25 F25 C25 E25 N25 T25 )
Heroes are resistant to lethal, smashing, energy, fire and cold damage.
The Quest
Main Article: The Quest
Young orphan Jimmy Blankenship grew up in the Rogue Isles, surving by his street smarts and the kind help of Westin Phipps' Haven House. He might have even found a life in the isles, until the day Arachnos troops took the woman he loved away for forcible induction into Fortunatas. He nearly died trying to save her, but still failed. On the run from Arachnos, he escaped the Isles and found his way to Paragon City. There he trained under combat masters and found his personal desire for revenge transformed into a larger quest for justice.
Powers
Thunder Kick Melee, Moderate DMG(Smash), Foe Disorient
You are Disoriented.
Storm Kick Melee, Heavy DMG(Smash)
Unleashes a flurry of quick kicks to pummel your foe.
Cobra Strike Melee, Minor DMG(Smash), Foe Disorient
You have been Disoriented.
Crane Kick Melee, High DMG(Smash), Foe Knockback
A slow, high damage kick that can send your target flying!
Dragons Tail PBAoE Melee, Moderate DMG(Smash), Foe Knockdown
This low spinning kick deals the same damage as Thunder Kick, but has a chance to hit all enemies in melee range. Successful hits will trip and knock down your opponents.
Eagles Claw Melee, Superior DMG(Smash), Foe Disorient, Chance for Critical Hit
You have been Disoriented.
Shurikens Ranged (Cone), Minor DMG(Lethal)
Three thrown dagger that can hit multiple targets.
Exploding Shuriken Ranged (Targeted AoE), Moderate DMG(Lethal)
This small throwing star is rigged to explode on impact.
Inner Focus Toggle: Self +Def( M20 R20 A20 ), Prot( Co 10.38 ), +Perception
You become more evasive to melee, ranged attacks, area effect attacks and cone shaped attacks. Your Focus also offers you resistance to Confuse effects and allows you to perceive stealthy foes.
Quickness Auto: Self +Recharge, +SPD, +Res(Slow)
Your Quick reflexes allow you to move faster than normal, as well as resist slow effects. This power is always on and permanently increases your attack rate and movement speed.
Elude Self +Def( M60 R60 A60 ), +SPD, +Jump, +Recovery, Delayed Weaken(Self -End, -Recovery)
You can improve your reflexes, making yourself so quick you can Elude almost any attack, be it ranged, melee, or area effect. Your running speed and jumping height are also increased. When Elude wears off, you are left drained of all Endurance and unable to Recover Endurance for a while.
Rosewood
The strange plant-woman called Rosewood was found as a seedling in an abandoned greenhouse in the back woods of Oregon by a high school science club on a backpacking trip. She was raised by that class and succeeding classes, and eventually graduated from that very school with top honors and a scholarship to Paragon City University. She soon found herself hunted by the Circle of Thorns, and decided to take the fight back to them, and anyone who would endanger the helpless.
Battlecry
Every rose has her thorns.
Powers
Barb Swipe Melee, Heavy DMG(Lethal), DoT(Toxic), Foe -SPD, -Recharge
Your Attack and Movement speed are reduced by the Spines. The Toxins may leave you immobilized.
Lunge Melee, Moderate DMG(Lethal), DoT(Toxic), Foe -SPD, -Recharge
Your Attack and Movement speed are reduced by the Spines. The Toxins may leave you immobilized.
Spine Burst PBAoE Melee, Moderate DMG(Lethal), DoT(Toxic), Foe -SPD, -Recharge
You can fling dozens of Spines in all directions. These Spines only travel a short distance, but they can deal moderate damage and poison any target close to you. Spine poison deals additional Toxic damage and Slows affected foes.
Impale Ranged, Moderate DMG(Lethal), DoT(Toxic), Foe Immobilize, -SPD, -Recharge
Your Attack and Movement speed are reduced by the Spines. The Toxins may leave you immobilized.
Quills Auto: PBAoE, Minor DoT(Lethal), Foe -SPD, -Recharge
While this power is active, you will constantly fire dozens of Spines in all directions. These Spines do minor damage, but can poison all foes in close range. Spine poison Slows affected foes.
Ripper Melee (Cone), High DMG(Lethal), DoT(Toxic), Foe Knockdown, -SPD, -Recharge
Your Attack and Movement speed are reduced by the Spines. The Toxins may leave you immobilized.
Spine Throwing Ranged (Cone), Moderate DMG(Lethal), Foe -SPD, -Recharge
Your Attack and Movement speed are reduced by the Spines. The Toxins may leave you immobilized.
Regeneration Auto: Self +Recovery, +Regen
You recover Health and Endurance at a faster rate than normal. This power is always on.
Reconstruction Self Heal, +Res(Toxic)
Heroes can concentrate for a few moments to heal themselves.
Revive Self Resurrect
Should a hero fall in battle, they can Revive themselves from the brink of death.