Dual Blades

From Unofficial Homecoming Wiki
Revision as of 19:58, 31 October 2007 by imported>Konoko (→‎Combination Attacks)
Jump to navigation Jump to search

Template:Issue11

Overview

Dual Blades is one of the powersets to come. It is a Scrapper primary power set and a Tanker secondary set in City of Heroes, and a Stalker and Brute primary powerset in City of Villains. It is set to come out with issue 11. The devs (Back Alley Brawler in particular) have confirmed that the set will be insanely quick.

A video of this set in action is available from the Official movie page!

Powers

The Dual Blades powerset is available to Scrappers, Stalkers, and Brutes as a primary powerset and to Tankers as a secondary powerset. The following tables lists the powers in order.

Scrapper

Power Level Effect
Nimble Slash 1 Melee, Minor Damage (Lethal).
Power Slice 1 Melee, Moderate Damage(Lethal).
Ablating Strike 2 Melee, Moderate Damage (Lethal), Foe -Defense.
Typhoon's Edge 6 Point Blank Area of Effect Melee, Moderate Damage (Lethal).
Blinding Feint 8 Melee, Moderate Damage (Lethal) Self +Damage +Accuracy.
Confront 12 Ranged, Foe Taunt
Vengeful Slice 18 Melee, Moderate Damage(Lethal), Foe Knockdown.
Sweeping Strike 26 Melee (Cone), Superior Damage (Lethal).
One Thousand Cuts 32 Melee (Cone), Superior Damage (Lethal).

Tanker

Power Level Effect
Nimble Slash 1 Melee, Minor Damage (Lethal).
Power Slice 2 Melee, Moderate Damage(Lethal).
Ablating Strike 4 Melee, Moderate Damage (Lethal), Foe -Defense.
Taunt 10 Ranged, Foe Taunt
Typhoon's Edge 16 Point Blank Area of Effect Melee, Moderate Damage (Lethal).
Blinding Feint 20 Melee, Moderate Damage (Lethal) Self +Damage +Accuracy.
Vengeful Slice 28 Melee, Moderate Damage(Lethal), Foe Knockdown.
Sweeping Strike 35 Melee (Cone), Superior Damage (Lethal).
One Thousand Cuts 38 Melee (Cone), Superior Damage (Lethal).

Brute

Power Level Effect
Nimble Slash 1 Melee, Minor Damage (Lethal).
Power Slice 1 Melee, Moderate Damage(Lethal).
Ablating Strike 2 Melee, Moderate Damage (Lethal), Foe -Defense.
Typhoon's Edge 6 Point Blank Area of Effect Melee, Moderate Damage (Lethal).
Blinding Feint 8 Melee, Moderate Damage (Lethal) Self +Damage +Accuracy.
Taunt 12 Ranged, Foe Taunt
Vengeful Slice 18 Melee, Moderate Damage(Lethal), Foe Knockdown.
Sweeping Strike 26 Melee (Cone), Superior Damage (Lethal).
One Thousand Cuts 32 Melee (Cone), Superior Damage (Lethal).

Stalker

Power Level Effect
Nimble Slash 1 Melee, Minor Damage (Lethal).
Power Slice 1 Melee, Moderate Damage(Lethal).
Ablating Strike 2 Melee, Moderate Damage (Lethal), Foe -Defense.
Assassin's Blades 6 Melee, Moderate Damage +Special.
Build Up 8 Self +Damage +Accuracy.
Placate 12 Ranged, Foe Placate.
Vengeful Slice 18 Melee, Moderate Damage(Lethal), Foe Knockdown.
Sweeping Strike 26 Melee (Cone), Superior Damage (Lethal).
One Thousand Cuts 32 Melee (Cone), Superior Damage (Lethal).

Combination Attacks

The highlight of the dual blades power set is its implementation of a "combo system." Most attacks lack a secondary effect (like Katana's -Def or Dark's -Acc) but the set makes up for this by adding the ability to chain attacks together to create an additional effect at the end.

Brute, Tanker, Scrapper

Combo Name Empower Weaken Attack Vitals Sweep
Effect +Damage (Like Build Up) Enemy -ToHit, -Def Cone Minor Damage Over Time(Lethal) PBAoE Minor Damage(Lethal), Knockdown
Open DualBlades LightOpening.png Nimble Slash DualBlades LightOpening.png Nimble Slash DualBlades ModerateBridge.png Ablating Strike DualBlades HighLow.png One Thousand Cuts
Continue DualBlades ModerateBridge.png Ablating Strike DualBlades ModerateBridge.png Ablating Strike DualBlades Special1.png Vengeful Slice DualBlades ModerateOpening.png Power Slice
Finish DualBlades FollowUp.png Blinding Feint DualBlades AoEBridge.png Typhoon's Edge DualBlades Special2.png Sweeping Strike DualBlades HighLow.png Typhoon's Edge

Stalker

Combo Name Empower Weaken Attack Vitals Sweep
Effect +Damage (Like Build Up) Enemy -ToHit, -Def Cone Minor Damage Over Time(Lethal) PBAoE Minor Damage(Lethal), Knockdown
Open DualBlades BuildUp.png Build Up DualBlades Special2.png Sweeping Strike DualBlades ModerateBridge.png Ablating Strike DualBlades BuildUp.png Build Up
Continue DualBlades AssassinBlades.png Assassin's Blades DualBlades ModerateOpening.png Power Slice DualBlades LightOpening.png Nimble Slash DualBlades AssassinBlades.png Assassin's Blades
Finish DualBlades Placate.png Placate DualBlades HighLow.png One Thousand Cuts DualBlades Special1.png Vengeful Slice DualBlades ModerateBridge.png Ablating Slice

Powers

copy/paste from Energy Melee, will update later --Konoko


The following are powers in the Energy Melee powerset.

PowerPunch AssassinStrike.png Assassin's Strike

A signature Stalker attack. This attack does moderate damage on its own as a frontal attack. However, if it is executed while you are Hidden, this attack will do tremendous Smashing and Energy damage as you waylay your unsuspecting foe. This attack may be interrupted if you move or are attacked while executing this power.

This power is unavailable to Tankers and Brutes.

Damage Special(Smashing/Energy)
Recharge Slow
Minimum Level V archetypeicon stalker.png 6 (Stalker)
Effects Melee
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance Damage
Enhance Accuracy

PowerPunch Quick.png Barrage

You perform a quick punch that deals minor damage. Coupled with other energy punches, Barrage can Disorient a foe.

Damage Minor(Smashing/Energy)
Recharge Very Fast
Minimum Level Archetypeicon tanker.png 1 (Tanker)
V archetypeicon brute.png 1 (Brute)
V archetypeicon stalker.png 1 (Stalker)
Effects Melee
Foe Disorient
Enhancements Reduce Endurance Cost
Enhance Disorient Duration
Increase Attack Rate
Enhance Damage
Enhance Accuracy
Set Categories Melee Damage
Stuns

PowerPunch BoneSmasher.png Bone Smasher

A Bone Smasher attack can be slow, but it compensates by dealing a good amount of damage and having a better chance to Disorient than Energy Punch.

Damage High(Smashing/Energy)
Recharge Moderate
Minimum Level V archetypeicon brute.png 2 (Brute)
V archetypeicon stalker.png 2 (Stalker)
Archetypeicon tanker.png 4 (Tanker)
Effects Melee
Foe Disorient
Enhancements Reduce Endurance Cost
Enhance Disorient Duration
Increase Attack Rate
Enhance Damage
Enhance Accuracy
Set Categories Melee Damage
Stuns

PowerPunch BuildUp.png Build Up

Greatly increases the amount of damage you deal for a few seconds, as well as slightly increasing your Accuracy.

Recharge Long
Minimum Level V archetypeicon brute.png 6 (Brute)
V archetypeicon stalker.png 8 (Stalker)
Archetypeicon tanker.png 28 (Tanker)
Effects Self +Damage, +Accuracy
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance ToHit Buff

PowerPunch EnergyPunch.png Energy Punch

You perform a powerful Energy Punch that deals moderate damage. When used with other Energy Melee attacks, Energy Punch can disorient your opponent.

Damage Moderate(Smashing/Energy)
Recharge Fast
Minimum Level V archetypeicon brute.png 1 (Brute)
V archetypeicon stalker.png 1 (Stalker)
Archetypeicon tanker.png 2 (Tanker)
Effects Melee
Foe Disorient
Enhancements Reduce Endurance Cost
Enhance Disorient Duration
Increase Attack Rate
Enhance Damage
Enhance Accuracy

PowerPunch EnergyTransfer.png Energy Transfer

Mastery of Energy Melee begins with the ability to transfer your own hit points into a punch that deals extreme Smashing and Energy damage. Energy Transfer has a good chance of Disorienting the target.

Stalker: Unlike other Stalker primary attack powers, Energy Transfer cannot land a critical hit. However, if this attack is executed successfully while Hidden, you can avoid the hit point loss to yourself and deal a massive blow with no penalty.

Damage Extreme(Smashing/Energy)
Recharge Slow
Minimum Level Archetypeicon tanker.png 26 (Tanker)
V archetypeicon brute.png 32 (Brute)
V archetypeicon stalker.png 25 (Stalker)
Effects Melee
Foe Disorient
Self -Hit Points
Enhancements Reduce Endurance Cost
Increase Attack Rate
Enhance Damage
Enhance Accuracy

PowerPunch Placate.png Placate

Allows you to trick a foe into no longer attacking you. A successful Placate will also Hide you. This Hide is very brief, and offers no defense bonus, but it will allow you to deliver a critical hit or an Assassin's Strike. However, if you attack a Placated foe, he will be able to attack you back.

This power is unavailable to Tankers and Brutes.

Recharge Long
Minimum Level V archetypeicon stalker.png 12 (Stalker)
Effects Ranged
Foe Placate
Self Stealth/Hide
Enhancements Enhance Range
Increase Attack Rate

PowerPunch Stun.png Stun

By focusing your internal energy on your fists, you can turn them into personal tasers. This Stun attack deals minor damage, but has the best chance to disorient a target.

Damage Minor(Smashing/Energy)
Recharge Slow
Minimum Level V archetypeicon stalker.png 18 (Stalker)
Archetypeicon tanker.png 20 (Tanker)
V archetypeicon brute.png 26 (Brute)
Effects Melee
Foe Disorient
Enhancements Reduce Endurance Cost
Enhance Disorient Duration
Increase Attack Rate
Enhance Damage
Enhance Accuracy
Set Categories Melee Damage
Stuns

PowerPunch Taunt.png Taunt

Taunts a foe and all foes around him to attack you.

Tanker: Useful for pulling villains off an ally who finds himself in over his head. Taunted foes tend to ignore other enemies and focus on you for quite a while, so use this power cautiously. An Accuracy check is not required to taunt your foes.

Brute: Useful to pull enemies off allies and keep them attacking you to raise your fury.

This power is unavailable to Stalkers.

Recharge Fast (Brute)
Slow (Tanker)
Minimum Level Archetypeicon tanker.png 4 (Tanker)
V archetypeicon brute.png 10 (Brute)
Effects Ranged(Targeted Area of Effect)
Foe Taunt
Enhancements -
-

PowerPunch TotalFocus.png Total Focus

Total Focus is complete mastery over Energy Melee. This is a very slow, but incredibly devastating attack that can knock out most opponents, leaving them Disoriented. Due to the exhausting nature of Total Focus, the recharge time is very long.

Stalkers: Criticals with Total Focus deal 130% damage instead of double.

Damage Extreme(Smashing/Energy)
Recharge Long
Minimum Level V archetypeicon brute.png 18 (Brute)
V archetypeicon stalker.png 32 (Stalker)
Archetypeicon tanker.png 38 (Tanker)
Effects Melee
Foe Disorient
Enhancements Reduce Endurance Cost
Enhance Disorient Duration
Increase Attack Rate
Enhance Damage
Enhance Accuracy

PowerPunch Flurry.png Whirling Hands

By focusing your energy into the muscles in your arms, you can launch a dizzying flurry of attacks against every foe in melee range. Some foes may be hit hard enough to be Disoriented as well.

This power is unavailable to Stalkers.

Damage Moderate(Smashing/Energy)
Recharge Slow
Minimum Level V archetypeicon brute.png 8 (Brute)
Archetypeicon tanker.png 16 (Tanker)
Effects Point Blank Area of Effect
Foe Disorient
Enhancements Enhance Accuracy
Enhance Damage
Reduce Endurance Cost
Increase Attack Rate
Enhance Disorient Duration
Set Categories Melee AoE Damage
Stuns