Dual Pistols
Overview
Dual Pistols is a primary power set for Blasters and Corruptors, and a secondary power set for Defenders.
You're a master of akimbo pistols, wielding a high caliber firearm in each hand. Your attacks primarily deal lethal damage and you have a wide variety of attacks, however your strength lies within your ability to use your "Swap Ammo" power to change out your ammo mid-battle. Doing so can change your secondary damage type and effects making you an incredibly versatile ranged combatant.
The Dual Pistols power set lets Heroes, Villains, and Praetorians alike wield two pistols to powerful and versatile effect. The power set brings to bear a wide variety of debuffs and damage types to adapt to many tactical situations. Dual Pistols is designed to be a primary power choice for Blasters and Corruptors, and a secondary choice for Defenders. Maelstrom, one of the signature characters from City of Heroes Going Rogue™, uses this highly requested power set.
What distinguishes the Dual Pistols power set is its ability to modify its secondary damage and effect. The majority of damage inflicted by Dual Pistols powers is lethal, and the remaining secondary damage type can be modified. By selecting the Swap Ammo power, a player can change secondary damage from cold to fire or even toxic at the click of a button. Swap Ammo also applies -Resistance, -Damage, and -Speed debuffs as secondary effects of the ammo type, as well as some crowd control capability through Hold and Knockdown effects. Versatility can be quite powerful as a power set trait, so this set is balanced through its slightly weaker secondary effects.
Possible Dual Pistols Weapon Customizations.
Power Table
The Dual Pistols powerset is available as a primary set for Blasters and Corruptors, or as a secondary set for Defenders. The following table shows which powers are available and at what level:
Power | Level as Primary | Level as Secondary | Effect |
---|---|---|---|
Pistols | 1 | 1 | Ranged, Minor DMG(Lethal/Special) |
Dual Wield | 1 | 2 | Ranged, Moderate DMG(Lethal/Special), Foe Knockback/Special |
Empty Clips | 2 | 4 | Ranged (Cone), Moderate DMG(Lethal/Special), Knockback/Special |
Swap Ammo | 6 | 10 | Change Secondary Damage/Effects |
Bullet Rain | 8 | 16 | Ranged (Targeted AoE), Moderate DMG(Lethal/Special), Knockback/Special |
Suppressive Fire | 12 | 20 | Ranged, Minor DMG(Lethal/Special), Foe Disorient/Special |
Executioner's Shot | 18 | 28 | Close, High DMG(Lethal/Special), Foe Knockback/Special |
Piercing Rounds | 26 | 35 | Narrow Ranged (Cone), High DMG(Lethal/Special), Foes -Res(All)/Special |
Hail of Bullets | 32 | 38 | PBAoE, Superior DMG(Lethal/Special), Foe Knockback/Special |
Powers
The following are powers in the Dual Pistols powerset.
Bullet Rain
You fire your pistols faster than the human eye can follow, causing your bullet trajectory to arc, dealing moderate Lethal damage and possibly knocking your foes back. NOTE: Changing your ammo type with the 'Swap Ammo' power will change your secondary damage from lethal to cold, fire or toxic. Additionally, changing your ammunition type will also change the secondary effect of this attack from Knockback to a minor attack speed and movement speed debuff if 'Cryo Ammo' is loaded, a minor damage over time effect if 'Incendiary Ammo' is loaded, or a -damage effect if 'Chemical Ammo' is loaded.
Damage | Moderate (Lethal/Special) |
Recharge | Slow |
Minimum Level | 8 (Blaster) |
8 (Corruptor) | |
16 (Defender) | |
Effects | Ranged (Targeted AoE) |
Knockback/Special | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Enhance Range | |
Increase Attack Rate | |
Enhance Slow | |
Set Categories | Ranged AoE Damage |
Slow Movement | |
Knockback |
Dual Wield
Dual Wield fires both pistols in rapid succession at its desired target. This power is slower than Pistols, but deals more damage, and the target may get knocked down by the force of the impact. NOTE: Changing your ammo type with the 'Swap Ammo' power will change your secondary damage from lethal to cold, fire or toxic. Additionally, changing your ammunition type will also change the secondary effect of this attack from Knockback to a minor attack speed and movement speed debuff if 'Cryo Ammo' is loaded, a minor damage over time effect if 'Incendiary Ammo' is loaded, or a -damage effect if 'Chemical Ammo' is loaded.
Damage | Moderate (Lethal/Special) |
Recharge | Fast |
Minimum Level | 1 (Blaster) |
1 (Corruptor) | |
2 (Defender) | |
Effects | Ranged |
Knockback/Special | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Enhance Range | |
Increase Attack Rate | |
Enhance Slow | |
Set Categories | Ranged Damage |
Slow Movement | |
Knockback |
Empty Clips
You empty the clips of both your pistols in an arc of suppression fire. This attack can blast multiple foes in the affected cone area, and has a small chance of knocking some foes down. NOTE: Changing your ammo type with the 'Swap Ammo' power will change your secondary damage from lethal to cold, fire or toxic. Additionally, changing your ammunition type will also change the secondary effect of this attack from Knockback to a minor attack speed and movement speed debuff if 'Cryo Ammo' is loaded, a minor damage over time effect if 'Incendiary Ammo' is loaded, or a -damage effect if 'Chemical Ammo' is loaded.
Damage | Moderate(Lethal/Special) |
Recharge | Moderate |
Minimum Level | 4 (Blaster) |
4 (Corruptor) | |
8 (Defender) | |
Effects | Ranged (Cone) |
-Defense | |
Knockback/Special | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Enhance Range | |
Increase Attack Rate | |
Enhance Slow | |
Set Categories | Ranged AoE Damage |
Slow Movement | |
Knockback | |
Defense Debuff | |
Accurate Defense Debuff |
Executioner's Shot
Executioner's Shot is a deadly close range attack. Foes struck by this attack will suffer lethal damage and will likely be knocked back by the impact of this attack. NOTE: Changing your ammo type with the 'Swap Ammo' power will change your secondary damage from lethal to cold, fire or toxic. Additionally, changing your ammunition type will also change the secondary effect of this attack from Knockback to a minor attack speed and movement speed debuff if 'Cryo Ammo' is loaded, a minor damage over time effect if 'Incendiary Ammo' is loaded, or a -damage effect if 'Chemical Ammo' is loaded.
Damage | High(Lethal/Special) |
Recharge | Slow |
Minimum Level | 18 (Blaster) |
18 (Corruptor) | |
28 (Defender) | |
Effects | Ranged |
Knockback/Special | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Enhance Range | |
Increase Attack Rate | |
Enhance Slow | |
Set Categories | Ranged Damage |
Slow Movement | |
Knockback |
Hail of Bullets
You fire a hail of bullets at all enemies around you dealing Extreme lethal damage. Enemies that are struck have a chance to be knocked down. Having Standard Rounds will dramatically increase this chance to knock down your foes. NOTE: Changing your ammo type with the 'Swap Ammo' power will change your secondary damage from lethal to cold, fire or toxic. Additionally, changing your ammunition type will also change the secondary effect of this attack from a guaranteed knockback effect to a minor attack speed and movement speed debuff if 'Cryo Ammo' is loaded, a minor damage over time effect if 'Incendiary Ammo' is loaded, or a -damage effect if 'Chemical Ammo' is loaded.
Damage | Superior(Lethal/Special) |
Recharge | Very Long |
Minimum Level | 32 (Blaster) |
32 (Corruptor) | |
38 (Defender) | |
Effects | Point Blank Area of Effect |
Knockback/Special | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Increase Attack Rate | |
Enhance Slow | |
Set Categories | Melee AoE Damage |
Slow Movement | |
Knockback |
Piercing Rounds
You fire your pistols with deadly precision in a very narrow cone, piercing your enemy. Piercing Rounds deals High lethal damage and reduces targets' Damage Resistance for a short time. NOTE: Changing your ammo type with the 'Swap Ammo' power will change your secondary damage from lethal to cold, fire or toxic. Additionally, changing your ammunition type will also change the secondary effect of this attack from a resistance debuff to a minor attack speed and movement speed debuff if 'Cryo Ammo' is loaded, a minor damage over time effect if 'Incendiary Ammo' is loaded, or a -damage effect if 'Chemical Ammo' is loaded.
Damage | High(Lethal/Special) |
Recharge | Long |
Minimum Level | 26 (Blaster) |
26 (Corruptor) | |
35 (Defender) | |
Effects | Ranged (Cone) |
-Resistance(All)/Special | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Enhance Slow | |
Set Categories | Ranged AoE Damage |
Slow Movement |
Pistols
Quickly fires a round from one of your heavy automatic pistols. Damage is average, but the fire rate is very fast. NOTE: Changing your ammo type with the 'Swap Ammo' power will change your secondary damage from lethal to cold, fire or toxic.
Damage | Minor(Lethal/Special) |
Recharge | Very Fast |
Minimum Level | 1 (Blaster) |
1 (Corruptor) | |
1 (Defender) | |
Effects | Ranged |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged Damage |
Defense Debuff | |
Accurate Defense Debuff |
Suppressive Fire
Suppressive Fire allows the user to quickly stun their target for a short time and deal a very minor amount of Lethal damage. NOTE: Changing your ammo type with the 'Swap Ammo' power will change your secondary damage from lethal to cold, fire or toxic. Additionally, changing your ammunition type will also change the secondary effect of this attack from Disorient effect to a Hold effect if 'Cryo Ammo', 'Incendiary Ammo' or 'Chemical Rounds' are loaded.
Damage | Minor(Lethal/Special) |
Recharge | Moderate |
Minimum Level | 12 (Blaster) |
12 (Corruptor) | |
20 (Defender) | |
Effects | Ranged |
Foe Disorient/Special | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Hold Duration | |
Enhance Range | |
Increase Attack Rate | |
Enhance Disorient Duration | |
Set Categories | Ranged Damage |
Holds | |
Stuns |
Swap Ammo
By purchasing this power, you will be granted the Cryo Ammunition, Incendiary Ammunition and Chemical Ammunition toggles. Activating these toggles will change your secondary damage type on most Dual Pistols attacks from lethal (Standard Rounds) to cold (Cryo Rounds), fire (Incendiary Rounds) or toxic (Chemical Rounds). These toggles are mutually exclusive and only one can be active at a time. If no Swap Ammo toggles are active, the player will revert to Standard Ammunition. Different ammo types also have different secondary effects. Examine your Dual Pistols powers for more information.
Minimum Level | 6 (Blaster) |
6 (Corruptor) | |
10 (Defender) | |
Effects | Change Secondary Damage/Effects |
Enhancements | None |
Ammunition Types
Standard Ammunition100% lethal damage, chance for knockback
Colloquially, Standard or Lethal Rounds. Consists of 100% lethal damage, a knockback secondary effect, and Suppressive Fire is a stun. Standard Rounds are used if no Swap Ammo toggle is in effect.
Cryo Ammunition70% lethal, 30% cold, slows
Colloquially, Ice or Cold Rounds. Changes 30% of the total damage to cold damage, changes the knockback secondary effect into a slow secondary effect, and changes Suppresive Fire from a stun into a hold. Ice Rounds are used if the Cryo Ammunition toggle is in effect.
Incendiary Ammunition70% lethal, 30% fire, damage over time
Colloquially, Fire Rounds. Changes 30% of the total damage to fire damage, changes the knockback secondary effect into additional DoT fire damage, and changes Suppressive Fire from a stun into a hold. Fire Rounds are used if the Incendiary Ammunition toggle is in effect.
Chemical Ammunition70% lethal, 30% toxic, damage debuff
Colloquially, Chem or Toxic Rounds. Changes 30% of the total damage to toxic damage, changes the knockback secondary effect into a damage debuff, and changes Suppressive Fire from a stun into a hold. Toxic Rounds are used if the Chemical Ammunition toggle is in effect.
Historical
- Dual Pistols was added to the game on March 2, 2010, for those players who prepurchased Going Rogue.
- Dual Pistols was officially released with the launch of Going Rogue on August 17, 2010.
External Links
- Dual Pistols for Blasters at City of Data v2.0
- Dual Pistols for Corruptors at City of Data v2.0
- Dual Pistols for Defenders at City of Data v2.0