Entropic Chaos: Chance to Heal Self
Revision as of 22:02, 21 June 2007 by imported>Eabrace (→Recipe: adjusted drop info)
Entropic Chaos: Chance to Heal Self is an enhancement in the Entropic Chaos set.
Proc: This enhancement has a chance of taking effect each time its power is used.
Effects
This enhancement gives a 10% chance to heal yourself for 5% of your max life.
Recipe
This recipe cannot be bought from stores. It must be obtained by defeating enemies, from another player at the Auction House, or by trading. It is a rare drop.
This recipe may be sold to a store for 200 inf per level. However, other players may be willing to pay more for it through the Auction House.
The following tables show the requirements for crafting this enhancement:
Level | Crafting Requirements | |
---|---|---|
Inf | Invention Salvage | |
20 | 34,500 | 1 Spiritual Essence 1 Brass 1 Polycarbon 1 Source Code 1 Symbiotic Armor |
21 | 35,080 | |
22 | 35,660 | |
23 | 36,240 | |
24 | 36,820 | |
25 | 37,400 |
Level | Crafting Requirements | |
---|---|---|
Inf | Invention Salvage | |
26 | 38,660 | 1 Ancient Bone 1 Stabilized Mutant Genome 1 Mutant DNA Strand 1 Conspiratorial Evidence 1 Soul Trapped Gem |
27 | 39,920 | |
28 | 41,180 | |
29 | 42,440 | |
30 | 43,700 | |
31 | 48,200 | |
32 | 52,700 | |
33 | 57,200 | |
34 | 61,700 | |
35 | 66,200 |