Laurie Pennington
Overview
Laurie Pennington | |
---|---|
Freedom Corps Contact | |
Zone | Independence Port |
Coordinates | (-1756, 32.5, -5030.5) |
Level Range | 25-29 |
Introduced By |
== Level 20-24 == Jim Bell Dennis Ewell Tyler French Amanda Loomis Hinckley Rasmussen Lt. Manuel Ruiz == Level 25-29 == Miriam Bloechl Laura Brunetti Christine Lansdale Collin Larson Lorenzo Tate Eliza Thorpe Marvin Weintraub |
Introduces |
== Level 25-29 == Miriam Bloechl Laura Brunetti Christine Lansdale Collin Larson Lorenzo Tate Eliza Thorpe Marvin Weintraub == Level 30-34 == Jose Escalante Merisel Valenzuela |
Enemy Groups | |
Badges | Redeemer Badge |
Laurie Pennington is a hero contact in Independence Port at coordinates (-1756, 32.5, -5030.5) Laurie Pennington is a Mutation origin contact. Her level range is 25-29.
Introductions
Contact Introduced By
Level 20-24
Level 25-29
- Miriam Bloechl
- Laura Brunetti
- Christine Lansdale
- Collin Larson
- Lorenzo Tate
- Eliza Thorpe
- Marvin Weintraub
Contact Introduces
- Multiple contact options
- You should speak to one of these contacts, Character.
- Single contact option
- I think you ought to meet a friend of mine, Character.
Level 25-29
Have you ever worked with Miriam Bloechl, the psychic? She's quite talented and enjoys helping heroes with the Banished Pantheon and the Circle of Thorns. She has Training Enhancements.
Miriam's talent is very impressive; you will learn much from her.
Laura Brunetti could be a useful contact to you, Character. Her supernatural library is unmached, and she is an expert on the Banished Pantheon and the Circle of Thorns. She has Training Enhancements.
Laura has a keen mind and loves to get to the bottom of things. I'm certain you will find work with her enlightening.
My friend Christine Lansdale is a military consultant who often helps heroes like you deal with the Sky Raiders and the Family. Through her military contacts, she has access to training enhancements.
Christine is efficient and easy to work with. I am sure you will find her a useful contact.
You should go see Collin Larson. He's a cybernetics expert and a real friend to heroes everywhere. He knows a great deal about the Freakshow and the Family. He also has Training Enhancements.
Collin is well suited to work with a hero like you, Character.
Have you ever bought anything from Lorenzo Tate, the arms dealer? He can help you against the Devouring Earth and the Rikti. He has Training Enhancements.
Lorenzo is a character, but he gets the job done.
Eliza Thorpe from the Missing Persons Bureau has asked to see you. She could really use your help with the Devouring Earth and the Rikti. She needs to know what part they may be playing in the disappearance of Paragon City citizens. She has access to Training Enhancements.
Eliza will work very hard to help you. She is extremely dedicated to returning Paragon City to the hands of the people who live here.
There's a scientist named Marvin Weintraub who's quite the expert on advanced technologies, the Freakshow, and the Family. He also has training enhancements.
Marvin has done as much to help the heroes of Paragon City as anyone in the world.
Level 30-34
You should introduce yourself to Jose Escalante, an important business man who helps heroes fight criminals who impact business and commerce, such as the Council and the Devouring Earth. He works mostly with mutants and has access to Focus and Genetic Alteration Enhancements.
Jose is the kind of person that has kept Paragon City running, despite all the disasters we've faced. We can all learn a lot from him.
Merisel Valenzuela is dedicated to freedom, especial freedom of information. She has many details on the Devouring Earth and the Council. She's very dedicated to her work with mutants and has access to Focus and Genetic Alteration enhancements.
Good luck with Merisel, I think you will find her point of view refreshing.
Information
Freedom Corps Contact
Ask Laurie Pennington to name the greatest hero who ever lived, and she'll tell you it was her father, the Golden Conqueror. When he was killed in the Rikti War, Laurie felt that the best way to honor his memory was to volunteer for the Freedom Corps. She loves her work with the Corps, and she's come to admire some of the heroes she works with almost as much as her father. Many in the police department and the hero community remember Laurie's dad with great fondness, so she frequently has access to a great deal of information that wouldn't be made available to any other Freedom Corps representative.
Prior to Introduction
Sorry, hero, I think that Active Contact still needs your help.
Initial Contact
Let's restore Paragon City to its former glory for all those who have fallen, like my father.
Greeting
- Trouble is rampant in the city, Character.
- I have some serious situations that could use your attention.
- I have some problems I want you to take a look at.
Too Busy
I'd be in for a demotion if I let you take on any more work.
No More Missions
I have no more tasks for you, Character. Thank you for all your help.
Store
- Inspirations (Luck, Catch a Breath, Enrage)
You are a good person, Character, and a good friend. Freedom Corps has granted you access to some new Enhancements. Please call me if you are ever in need.
- Inspirations (all)
- Level 25 Mutation/Science Dual Origin Enhancements (200% base costs)
- Level 30 Mutation/Science Dual Origin Enhancements (200% base costs)
My father would have been proud to know you, Character. I had you cleared for access to additional Freedom Corps Enhancements.
- Level 30 Mutation Single Origin Enhancements (150% base costs)
Badge Mission
Merit Rewards: This activity awards 12 Reward Merits through Flashback only.
Go talk with Alexander, and do whatever you can to bring him into protective custody (25-30)
Briefing
One of the Warriors' highest War Chiefs, a man called Alexander 'the Great' Pavlidis, has contacted me about leaving the Warrior's ranks. But he won't do it without speaking to you, and only you, Character. Go talk with Alexander, and do whatever you can to bring him into protective custody.
Mission Acceptance
Alexander is a Warrior, Character, but all my intelligence indicates that he is a man of honor. He told me that he would test you somehow, so be prepared.
Speak to Alexander
Unnecessary Solicitation
We really need Alexander's help, Character. Do what you can to gain his trust.
Mission Objective(s)
- Speak to Alexander
Greetings, Character. I have heard a great deal about you. Lately, our leader, Odysseus, wavers from the path of honor. I have been asked to do things I do not agree with, and Odysseus's latest... Deals... trouble me. I wish to depart, but I must feel that I am working with a more honorable group. If you are willing to work with me, I will surrender to you, and freely give all the information I have. If, that is, you can prove your strength to me. First, patrol Independence Port. Easy enough, but I should warn you that the Freakshow will be hunting for you.
Patrol Independence Port
Unnecessary Solicitation
Do what Alexander has asked of you. This is very sensitive work.
Mission Objective(s)
- Patrol Independence Port
- Visit 5 locations
You have completed the first of Alexander's trials.
Return to Alexander
Unnecessary Solicitation
I've heard that you're gaining Alexander's trust. Keep it up.
Mission Objective(s)
- Return to Alexander
Well done, you are as good as your reputation, Character. You have dealt with the Freakshow, besting their brute force and aggression. Now I want to see how you fare against one of my greatest foes, the backstabbing scum who call themselves the Family. You can find the lot of them in Independence Port.
Combat the Family
Unnecessary Solicitation
The Warriors and the Family have been enemies for some time. Alexander no doubt wants to see how well you fare against them.
Mission Objective(s)
- Combat the Family
- Defeat 35 Family
You have completed Alexander's second trial.
Enemies
Return to Alexander
Unnecessary Solicitation
Good job against the Family. Hopefully that will be enough to show Alexander that you're serious about helping him.
Mission Objective(s)
- Return to Alexander
Skilled and efficient, as I had heard. There is one last test for you before we are done, Character. I am giving you a key that will gain you access to a warehouse run by Lukas Morakis. He is one of those encouraging Odysseus' darker tendencies. Defeat him, and you will accomplish a great victory.
Alexander Pavlidis told you that this key will allow you access to one of the Warriors facilities.
Beat all Warriors in warehouse
Unnecessary Solicitation
This is a big break. Morakis is a wanted man who's very good at staying hidden. This could be just a sample of the things he knows about.
Mission Objective(s)
Your suspicions are high, but so far Alexander has played it straight.
- Beat all Warriors in warehouse
You have completed Alexander's final trial.
Enemies
Named NPCs
- Lukas Morakis (Warriors Slasher Elite)
Badge
Completion of this mission earns the hero the Redeemer Badge.
Return to Alexander
Unnecessary Solicitation
I think this is it, Character. Go talk to Alexander and see what he has to say.
Mission Objective(s)
- Return to Alexander
You have done better than I had hoped, Character. I will turn myself in, and cooperate fully. You are honorable, and trustworthy. Thank you for everything.
Debriefing
This will further enhance your reputation, Character. Pavlidis has provided us with very valuable information. You impressed him, and me, greatly.
Story Arc
Merit Rewards: This activity awards 28 Reward Merits.
Ubelmann the Unknown (25-29)
Souvenir
Letter from Requiem
To the one this world calls 'hero' :
It was fortune alone that began this, a twist of fate that allowed you to be the one to intervene. But that is the nature of fortune, to test those who would be greater than those around them. When you disrupted the strike against the document warehouse, I thought perhaps that fortune was coming into alignment. I did not yet take steps to force fortune's hand, however.
Your further tenacity was overwhelming to me, as you rescued all of the kidnapped historians. It is also, I would guess, at this point that you first head the name of Wolfgang Ubelmann from the men you rescued.
Now having seen a measure of your quality I decided it would be time to employ your ability. A tip was sent to you anonymously on my order, and enabled you to prevent the theft of more documents to be used in Ubelmann's plans.
You needed no help from me to learn of the kidnap of James Bartlett, known to you no doubt by the more colorful name 'Thunderhead.' However, I sent aid to you in the form of his location. From him too, you no doubt heard the name Wolfgang Ubelmann.
Once again, I gave you aid to stop Ubelmann from securing the devices and data he sought. You performed admirably, a true credit to your kind.
Time was growing short, and fortune turned against both of us in ways you did not know. It was a sacrifice, but I revealed Ubelmann's location to you at great cost. Fate is often cruel, however, and Ubelmann escaped. But the clues I left for you were enough to reveal his true nature.
Now that you understood Ubelmann's true point of origin, I am sure his motives were clear to you. A time traveler, he sought to glean knowledge and technology from our present to return to the past and change his future. Using my information, you were able to disrupt his plans by capturing the equipment he depended on.
And so the final stage was set. Upon it you played your part, capturing Ubelmann and ending his threat.
But you may wonder what were my reasons for betraying a man I knew so long ago, for helping you to stop a victory by the Axis powers whom I once served. It is no great surprise. Take but a moment and consider the course of history from my point of view. If the Axis had won, if their rule had extended across the Earth in a thousand year Reich, then consider what place I would have held within it. Perhaps a mere princeling of some minor state, perhaps forced to the periphery by those with more voice in the halls of influence. My 5th Column, my power, would never have existed. Ubelmann's presence was good for morale, but his victory would have destroyed us, destroyed all of us utterly.
I cannot say that you have gained my respect, but I will acknowledge that you fought well. Drink deeply of your success. Bask in the adulation of your peers. Savor this victory. Know that you have saved your world and this moment from the shadow of history. But you have only saved it for now. Do not think that you have saved this world for your future. Know that you have saved this world for my coming Dominion.
- Requiem
Stop the 5th Column raid
Briefing
I got a tip this morning about a 5th Column raid on a government office. I haven't been able to find out any details, even the function of this particular office. I have the feeling something big is going down. I need you to stop that 5th Column raid.
Mission Acceptance
Try to find out what the 5th Column's after, won't you?
Unnecessary Solicitation
I want to know what's behind that 5th Column raid, Character.
Mission Objective(s)
There is no directory in this lobby, no license, no photographs. No detail reveals anything about the business done here.
- Defeat all soldiers in office
- 4 archivists to save, Investigate raid
You have defeated the 5th Column.
Enemies
Notable NPCs
- 4 Archivists (Non-Escort Hostages)
The 5th Column were examining these files when you interrupted their raid. The yellowed pages appear to describe an alternate plan for the invasion of Europe during World War II.
One of the archivists you rescued told you:
'I have no idea why the 5th Column would have attacked us. All we do is store old secret documents! Mostly we just sit on piles of moldering paper and occasionally send a document to someone on a Freedom of Information request. Most of the files we have here date back to World War II. What would anyone want with that old stuff?'
Debriefing
That's odd. I know the 5th Column has old roots, but what possible use could World War II documents be to them today?
Rescue the historians from the 5th Column
Briefing
Apparently the 5th Column isn't satisfied with stealing World War II documents. Now they're actually stealing World War II historians! Several experts in the era have been reported missing. I need you to rescue those historians from the 5th Column!
Mission Acceptance
Something tells me the 5th Column's interest is more than academic.
Unnecessary Solicitation
You've got to get those historians to safety.
Mission Objective(s)
The 5th Column aren't looking into the past out of simple curiosity. There must be something they hope to gain.
- Save kidnapped WWII historians
- 5 historians to rescue
You rescued the historians from the 5th Column.
One of the historians you rescued told you:
'After they kidnapped us, a peculiar man arrived to interrogate us. The rest of them all acted like he was in charge. His name was Ubelmann, and he wanted to know everything I knew about the history of the Second World War. He knew a lot, but he had the oddest gaps in his knowledge. For example, when we started talking about the North Africa campaign, he knew who Rommel was, but he didn't know how he died. As I said, very strange.'
Enemies
Notable NPCs
- 5 Historians (Hostages)
Debriefing
Whatever the reason, the 5th Column's sudden interest in history only seems to be growing. Something tells me that this 'Ubelmann' character is the key, but I wonder what it's all about?
Stop the 5th Column from getting the files
Briefing
I just received an anonymous tip that the 5th Column is still investigating World War II history. Seems there's a warehouse in this city that has a bunch of old FBI files on civil and military leaders and heroes from the 1940's. The government hasn't touched the place in decades, but it sounds like the 5th Column is eager to rummage through it now. Can you stop the 5th Column from getting those files?
Mission Acceptance
The 5th Column has been really focused on the past recently, and we still don't have a clue why.
Unnecessary Solicitation
Whatever the 5th Column wants with those records, it can't be good. Stop them.
Mission Objective(s)
Dusty file cabinets stand against the wall, their contents ripped out and scattered on the floor.
- Defeat all 5th Column soldiers
- Find clue to the 5th Column's plan
You stopped the 5th Column raid and found a possible clue to their next target.
This box is filled with old files on American heroes from World War II. Most of the extensive files are intact, but one is missing. A quick search reveals that they took the file on Thunderhead, a hero who fought in Europe and North Africa.
Enemies
Debriefing
So the FBI had full files on all the heroes from the war years? That's not too surprising, really. But why would the 5th Column take the file on Thunderhead? From what I understand, Thunderhead's days as a hero are ancient history. Still, I better check on him. Last I recall he was still alive.
Rescue Jim 'Thunderhead' Bartlett from the 5th Column
Briefing
After that 5th Column raid on the old FBI files I did some checking. Turns out that the World War II era hero Thunderhead is still alive in retirement. Jim 'Thunderhead' Bartlett goes by his civilian name these days, it looks like someone's out to upset his retirement. His granddaughter just reported that he's been kidnapped by the 5th Column! Fortunately, my anonymous tipster is still on the ball. I have a good lead on where we can find him.
As far as I'm concerned, Thunderhead's still a valuable resource to this community. If anything happens, we may have to consider this one a failure.
Mission Acceptance
I wonder if this was all about Thunderhead? But that doesn't make any sense. Why would the modern 5th Column care about what he did back in the war? Or maybe there's something here that we're just not seeing yet.
Unnecessary Solicitation
'Thunderhead' Bartlett saved a lot of lives back in the war. Let's not let him down.
Mission Objective(s)
You've heard stories of Thunderhead's exploits during the war. Who hasn't? You hope you're in time to save him.
- Rescue Jim 'Thunderhead' Bartlett
- Take Thunderhead to door
You have rescued Jim 'Thunderhead' Bartlett from the grasp of the 5th Column
When you rescued Jim 'Thunderhead' Bartlett, he told you:
'Good to see you, kid. I thought I was done for. The ol' lightning ain't what it used to be, I guess. Those Nazi goons brought in a fellow to interrogate me. When I saw him, my jaw nearly hit the floor. He was the spitting image of Wolfgang Ubelmann, a German intelligence officer I crossed paths with back in the war. He introduced himself as Ubelmann, and acted like he knew me. Heck, he even remembered stuff only Ubelmann should have known. But he hadn't aged a day. He took off as soon as he heard you were coming.'
Enemies
Notable NPCs
- Jim 'Thunderhead' Bartlett (Escort Hostage / NPC Ally)
Debriefing (mission successful)
The Bartlett family wanted to extend their thanks to you for rescuing Jim, who's doing fine by the way. From what he told you I'm starting to think this 'Wolfgang Ubelmann' character may be the key to all of this. But it doesn't seem like we have all the pieces together yet.
Debriefing (mission failed)
Well, Thunderhead had to make an unscheduled stop over at the hospital, but the important thing is, he's home. He had some interesting things to say. Apparently, he was interrogated by a man named Ubelmann, a man he claimed he had known over sixty years ago. The weird thing is, the man hadn't aged a day! I'm starting to think that this 'Wolfgang Ubelmann' character may be the key to all of this. But it doesn't seem like we have all the pieces together yet.
Stop the 5th Column raid
Briefing
I got another anonymous tip about the 5th Column. This time it seems like a normal 5th Column operation. No browsing document archives or kidnapping historians and old heroes; this time they're raiding a Lockhart Aerotech lab working on prototype defense systems. Are you ready to stop that 5th Column raid?
Mission Acceptance
This anonymous tipster sure seems to know a lot about the 5th Column's recent forays into history, as well as this mysterious Ubelmann character.
Unnecessary Solicitation
I think the 5th Column's been gearing up for something big. This raid could have some connection to the mysterious Ubelmann.
Mission Objective(s)
Lockhart's security system was no match for the brute force of the 5th Column. It's up to you to protect the company's inventions.
- Defeat all 5th Column in lab
You stopped the 5th Column raid and found a note on one of the defeated soldiers.
You found these orders on one of the 5th Column soldiers you defeated at the Lockhart Aerotech lab. The orders list several items to steal, including some high tech equipment that was produced for Portal Corporation. They also give the location of the 5th Column base these stolen items are to be delivered to. The papers are signed by one Lt. Wolfgang Ubelmann.
Enemies
Debriefing
So, the anonymous tipster is still trying to help us find Ubelmann, or stop him at least. But something doesn't add up. How does this informant know so much about the 5th Column? Why weren't those orders you found encoded? And who is Wolfgang Ubelmann?
Investigate the base
Briefing
Those signed orders you found on the 5th Column place this Lt. Ubelmann at one of their underground bases. The place will be well defended, but you may be able to find some answers there, if you can fight your way through to them. Will you investigate the base?
Mission Acceptance
Make no mistake, this is going to be dangerous.
Unnecessary Solicitation
I have the feeling we're close. We just need to know more about this Ubelmann!
Mission Objective(s)
You're a lot more interested in Ubelmann than his underlings, but you know you'll have to fight through them to get to him.
- Investigate 5th Column base
- Locate Ubelmann, Learn about Ubelmann
You discovered Ubelmann's location and found a clue to his real origins.
This book, written in German in the last days of World War II, appears to be about early time travel experiments. One section has been highlighted heavily, and notes are scribbled along the margin in English. The notes are about the abysmal failure rates of the program, and about the test subjects used in the experiments. The identity of the last test subject jumps off the page at you: an intelligence officer named Wolfgang Ubelmann.
You found the following message on a computer in a 5th Column base:
Character:
It is good that you found the orders I had planted. I have been pleased with your ability to follow the anonymous tips I've left for you so far. Unfortunately, Lt. Wolfgang Ubelmann left this base shortly before you arrived. While I am sorry to see so many of my comrades captured, it was a risk worth taking.
Lt. Wolfgang Ubelmann must be stopped. Now that he has gathered much of the information he sought, he will soon attempt to complete the purpose he was sent here for. Even now his is likely attempting to jury rig a device to return him to his original point of origin. This cannot be allowed.
I have provided you with coordinates for your next target. Stop Ubelmann.
Enemies
Debriefing
All the interest in the Second World War, the way he acted like he knew 'Thunderhead' Bartlett, the tech thefts, and the mention of his name in that book. I hate to think it, I hate to say it, but it would explain so much. Wolfgang Ubelmann may be a time traveler from the 1940's. A man from the past sent to observe the future. With the information he now has, he could change his future, our present. It would explain everything. Everything, that is, except why that 5th Column informant is trying help us stop him.
Stop the construction of the device
Briefing
Whoever Ubelmann is or whenever he's from, our inside informant has given us a good shot at catching him. Apparently the 5th Column has been stockpiling parts for a time machine to send Ubelmann back to the past. I still don't know if I believe that Wolfgang Ubelmann is a time traveler from the Second World War, but we should stop the construction of that device. We can't take the chance that it might work.
Mission Acceptance
Of course, if Ubelmann really is trying to go back and change history, then stopping him could save generations. Which is a lot to think about.
Unnecessary Solicitation
If you can get your hands on those parts, the 5th Column won't be able to complete their time machine.
Mission Objective(s)
The idea of changing the past is one that has long tempted the world's greatest temporal physicists. Most of the sane ones have learned to let it go.
- Stop building of time machine
- 5 parts to secure
You prevented the 5th Column from building a time machine and found a clue to Ubelmann's location.
These orders direct the 5th Column soldiers to take the parts they've collected to a Portal Corporation lab. From the looks of things, Ubelmann is almost ready to attempt his trip back in time.
Enemies
Debriefing
You prevented the 5th Column from constructing that crazy time machine, but there's one last thing to do. You've got to capture Ubelmann and put an end to this. If he does have a way back to the 1940s with enough information to change history, then he has to be stopped.
Stop Wolfgang Ubelmann
Briefing
The orders you found in that 5th Column base told us exactly where to find Wolfgang Ubelmann. Now you just have to catch him. According to those orders, the Column plans to modify the machinery in a Portal Corporation lab to make a one-way time gate and return Ubelmann to the past. We can't let that happen. This is the last chance we have to end this. If you can stop Wolfgang Ubelmann, then this is over.
Mission Acceptance
Take out Ubelmann, and we're home free.
Unnecessary Solicitation
You've got to stop Wolfgang Ubelmann before he can escape back to wherever or whenever he came from.
Mission Objective(s)
As far as you're concerned, neither past nor present is safe as long as Ubelmann remains free.
- Defeat Ubelmann and his guards
You have defeated Wolfgang Ubelmann, the man from the past.
Enemies
Notable NPCs
- Portal Corp Researcher x4 (Non-Escort Hostage)
- Lt. Wolfgang Ubelmann (5th Column Elite Boss)
Debriefing
Ubelmann is recuperating from the battle, but the prison doctors say his recovery will be short lived at best. It seems that he'd already suffered a massive radiation overdose during his trip through time. The doctors give him a year at the outside, and that's only because of the Ubermenschen enhancements the 5th Column gave him.
It's ironic. Even if Ubelmann had made it back to the past, he never would have lived to see the future.
This letter came. I haven't opened it, but it's addressed to you from Requiem. The Requiem. The villain from the 40's, the one who led the original 5th Column. I don't know if it's real. I really hope that it's not. But old evils like him seldom just disappear.
You did well, Character. Generations yet to come owe you their thanks.
Missions
Capture Dr. Ricci (25-30)
Briefing
The Council has been hard at work developing new and improved super-soldiers as part of their Cor Leonis project. I've had some contacts of mine keeping an eye on their project, and I have a breakthrough that needs investigating. I've gotten word that a Dr. Ricci, the Archon of a Council Base, has pioneered a new Cor Leonis project. Capture Dr. Ricci and I'm sure he can lead us to the main lab.
Dr. Ricci is your main objective. He's a base commander, so he's sure to be well protected and isn't likely to go down without a fight. Once you have him, he should be able to tell you what you need to know to find the main research facility.
Mission Objective(s)
The Council maintains several bases beneath Paragon City. It's only through the constant vigilance of the city's heroes that they haven't expanded further.
- Capture Dr. Ricci & his guards
You have captured Dr. Ricci. Upon interrogating him, you learn about a placed called Hercules Bioengineering in Boomtown.
After his defeat, Dr. Ricci told you: 'I am a man of science; these sorts of confrontations don't sue me. I'll tell you what you want. There is a facility code-named 'Hercules' where most of the work is being done. It is located beneath the Boomtown zone, through a secret entrance. I can tell you this in safety, because I am certain you will never be able to take it. Professor Romano will defend his project with everything in his power.
Notable NPCs
- Dr. Ricci (Council Vortex Cor Leonis Archons)
Enemies
Note:
- This mission also manifests as "Capture Dr. Pontiero" and possibly other names.
Mission Objective(s)
The sewer entrance leads to a high tech lab. This must be the right place.
- Defeat Romano & his men
- 3 pieces of unrecovered research
You have recovered the research, and shut down the project.
This research file contains the gruesome data on Cor Leonis experiments dating back to the 1940's. Buried amongst the numbers are reference to data from the radical 'Vampyri' process. Recent research notes talk about the cross-application of radical genetic enhancements.
The markings on these vials of gene samples indicate that the Council has been trying to alter its methods of making Cor Leonis, forgoing their normal regimen of drugs and cybernetics in favor of a model based on genetic research.
These mechanical and bio-mechanical cyborg parts include stronger replacements for bones, muscles, skin and even nerve tissue.
Notable NPCs
- Professor Romano (Council Penumbra Cor Leonis Archons)
Enemies
Debriefing
Great job shutting down project Hercules. I've been worried about the Council's advances in Cor Leonis research, but you've headed their research off for a while. Maybe Dr. Ricci and Professor Romano end up sharing a cell, they'll have something to talk about.
Actually, I think I'm going to call a friend at the Brick House to make sure those two are in separate cell blocks. Just in case.
Defeat Council in Independence Port ("The Council presence") (25-29)
Briefing
The Council presence in Independence Port is becoming great enough to destabilize the whole area. If something isn't done soon, it could precipite a gang war. The best way to relieve the situation is for the city's heroes to crack down on the Council in Independence Port. They need a taste of what a war on the streets would be like.
A number of Council troops have been seen in Patriot Wharf area and around Justice Quay, so you might want to start your search there. You don't have to limit yourself to just those areas, though.
Mission Objective(s)
- Keep peace in Independence Port
- Defeat 30 Council
You have defeated enough Council troops to ease tensions in Independence Port
Enemies
Debriefing
The Council is a threat to the whole city, Hero. It's good that the people of Paragon can count on you to keep their militant cabal in line.
Defeat Council in Independence Port ("Dock masters") (25-29)
Briefing
Dock masters in Independence Port have reported seeing Council soldiers fighting with the crime syndicates in the area. If the Council could take control of Independence Port, they might get a dangerous strategic advantage in their operations through the city. The Council needs to be taught that they'll never control Independence Port. You'll need to hit the streets to teach them the only way they'll learn.
Mission Acceptance
The Council has been seen around Industry Pier and Liberty Quay, but I'm sure your help would be appreciated anywhere in the zone.
Unnecessary Solicitation
You need to defeat more Council agents in Independence Port.
Mission Objective(s)
- Keep peace in Independence Port
- Defeat 30 Council
You have defeated enough Council agents.
Enemies
Debriefing
Word is that the Council is reconsidering their strategy thanks to your efforts in Independence Port. Good work.
Help Terra Volta Security Chief (25-29)
Briefing
The Security Chief for Terra Volta needs some help with the Sky Raiders. Do me a favor and help him out. If you say yes, you'll want to bring backup. It's dangerous there.
Mission Acceptance
Terra Volta is a hot spot due to its strategic value. I would recommend that you bring some help with you.
Assist Security Chief
Unnecessary Solicitation
Go help out in Terra Volta, if you can.
Mission Objective(s)
- Assist Security Chief
The Sky Raiders are very active, especially over at Challenger Tech and Carter Engineering. See if you can do something about that. Here's some info on the area.
When Oswald Price built the first electrical power plant in Paragon City, he placed it on a verdant, underdeveloped island in the middle of the city's port. Drawing on his classical education, he named the island 'Terra Volta'. Oswald's island soon blossomed with industry, as manufacturing companies sought the proximity of the port and power plant. The plant eventually gave way to a modern nuclear facility, but Terra Volta remains the city's primary power source. Unfortunately, it has not remained industrious. Many companies abandoned their factories during the Rikti War, fearing an attack on the plant. As a result, several villain groups now make their home on the island. The nuclear power plant remains under the city's control, but no one knows how long it will stay that way.
Keep peace in Terra Volta
Unnecessary Solicitation
The Sky Raiders are dangerous foes. Do what you can to cut down their numbers.
Mission Objective(s)
- Keep peace in Terra Volta
- Defeat 35 Sky Raiders
You have defeated 35 Sky Raiders.
Enemies
Debriefing
Nice work in Terra Volta, Character. That was no mean feat!
Defeat Warriors in Talos Island (27-29)
Briefing
The Warriors have taken notice of you, Hero. It seems that the're offering promotions to any Warrior soldier who can defeat you.I think you might want to hit the streets of Talos Island and show them that it's a bad idea to use you as an initiation trail.
A number of ambitious Warriors have been making noise in the New Troy area, but you don't have to limit your efforts to that part of Talos Island. As long as you defeat them around the zone, the word should get out.
Mission Objective(s)
- Defeat Warriors in Talos Island
- Defeat 30 Warriors
You have defeated enough Warriors
Enemies
Debriefing
It seems that the higher ranks in the Warriors have called off their test against you. Good work, Hero.
Defeat Warriors in Talos Island (25-27)
Briefing
The Warriors have been terrorizing all of Talos Island, Hero. I need a hero who can cut down their numbers in the Talos Island area, and I think you can help.
There have been reports of Warrior activity around New Troy, but I'm sure any neighborhood in the zone would welcome your help.
Mission Objective(s)
- Defeat Warriors in Talos Island
- Defeat 30 Warriors
You have defeated enough Warriors
Enemies
Debriefing
The Warriors have no compassion for anyone who hasn't proven themselves by their code. They'll terrorize any citizen just for kicks. I'm glad that you and other heroes like you are willing to stand up to them.
Go see Gordon Bower
Briefing
I'd like you to make a little trip up north. There's a friend of mine named Gordon Bower who could really use your help. Gordon's the Mayor of a little resort village named Salamanca. Lately the atmosphere up there has been... well, weird. Disturbing. Deadly, even. There's far too much for me to explain, and you might not believe me if I did. You'll just have to see it for yourself.
Mission Acceptance
The village's name is Salamanca, but people have been calling the area Croatoa lately. You'll see why once you get there.
Unnecessary Solicitation
I told Gordon to expect you.
Mission Objective(s)
- Go see Gordon Bower
Thank you for coming. As you can see, this Salamanca isn't a nice place to live. Not anymore. We've got a few amateur mystics trying to keep our town safe, but we need more than their spells, Character. We need you.
I know Salamanca's problems aren't the only ones you face. Come at any time, and I will be grateful for your help.
There is no debriefing from your original contact for this mission and no experience is given for it. Additionally, the mission will drop off your mission list automatically and you are not required to return to your contact to remove it.
Go to the warehouse, defeat Agamon, the Champ, and anyone with them (26-30)
Briefing
The Warriors are flexing their muscles again. This time one of their leaders, Agamon, has set up a contest in an old warehouse against one of the Freakshow, called the Champ, to prove who is superior. Bad guys beating on each other isn't that big a worry, but whichever side loses will probably take out their frustration on any innocent person who happens to be in the way. Go to the warehouse, defeat Agamon, the Champ, and anyone with them. We need to stop their games.
There are certain to be enemies from both groups all over the location, but you don't have to defeat all of them to bring an end to this. If you can defeat Actaeon and the champ and all of their hangers-on, that should be enough.
Unnecessary Solicitation
You need to stop this so called contest of champions between the Warriors and the Freakshow.
Mission Objective(s)
Something in the air indicates that a conflict is inevitable.
- Bust gang leaders, their crews
You have defeated Actaeon, the Champ, and their minions.
Enemies
Notable NPCs
- Andros (Warriors) (Lieutenant)
- Contender (Freakshow) (Lieutenant)
- Demos (Warriors) (Boss)
- Named Freakshow Boss
- Named Warriors Boss
- Termite (Freakshow) (Boss)
Debriefing
That should let everyone know who the real champion is, Character.
Hit the streets and defeat a few Warriors (25-29)
Briefing
We've been seeing an unprecedented amount of Warrior activity lately. I need a hero to hit the streets and defeat a few Warriors. Talos Island is particularly overrun, though I'm sure any zone in the city would welcome your assistance
Good luck, Hero.
Mission Objective(s)
- Combat Warrior menace
- Defeat 30 Warriors
You have cleared out enough Warriors
Enemies
Debriefing
Great job dealing with those Warriors, Hero.
Hit the streets to defeat Council soldiers (25-29)
Briefing
The Council has been stepping up activity recently. They've been recruiting, training, and performing terror operations all over the city. These Council operations need to be stopped wherever they occur, and their soldiers defeated at every turn.
Council agents have been seen in Independence Port recently, making deals or muscling in on the gangs in the area. I'm sure your efforts there would be worth it. However, many zones of the city have seen an increase of Council activity, and I'm sure your efforts would be appreciated anywhere.
Mission Objective(s)
- Combat Council menace
- Defeat 30 Council
You have defeated out enough Council agents
Enemies
Debriefing
My informants tell me that the Council's high command put several major projects on hold after you started hitting their agents. Good work, Hero.
Protect Congressman Mills from Council agents (25-30)
Briefing
I hope you already had your good day, Character 'cause I am about to make it a lot worse. I was told to get word to you that the Council is planning to kidnap Congressman Mills and his entire staff. Mills is giving a speech in Jannissey Heights today, and I'll bet good money the Council plans to strike there. You need to get to Jannissey Heights right away to save Congressman Mills. You'll only have 90 mintues to save those people.
Mission Acceptance
The clock is ticking on this one, so listen carefully. The Council will be after not just Congressman Mills, but all of this staff. You'll have to rescue every last volunteer. Saving them isn't the end of it though; you'll also need to defeat Archon Chaney, the operative in charge of the assassination. Otherwise, those people will never be safe.
Unnecessary Solicitation
You must protect Congressman Mills from the Council.
Mission Objective(s)
Two dead security guards are a sure sign that the Council is already in the area.
- Stop Archon Chaney & his crew - Timed, 90 minutes
- 7 people to rescue
You rescued Congressman Mills and his staff.
Enemies
Notable NPCs
- 4x Campaign Volunteer (Non-Escort Hostage)
- 2x Staff member (Non-Escort Hostage)
- The name of the kidnapped official varies. Possibilities include Congressman Hadley, Congressman Mills, Congressman Orloff, and Senator Farnsworth (Non-Escort Hostage)
- The name of the Archon varies. Possibilities include Archon Chaney and Archon Rossi (Council)
Debriefing
Congressman Mills wanted to thank you for rescuing him, but the Secret Service wouldn't let him come in person. I can understand their caution. The Council has been known to brainwash politicians, then sit back like a bunch of sick puppet masters pulling their strings. It's a good thing you stopped them today, Character.
Stop the Council from stealing Rikti Technology (25-30)
Briefing
Exarch Labs just reported a break-in by Council agents. Their vaults contain several Rikti weapons and other pieces of alien technology left over from the Rikti War, none of which can be allowed to fall into enemy hands. It gets even better, though, because the Sky Raiders know about the theft, and might make a play for the same prize in the confusion. It's going to take heroic action to stop the theft of Rikti technology. Once this is started you'll have to hurry. You only have 90 minutes to stop the break-in.
That Rikti stuff is probably the most dangerous technology on the planet. Hurry!
Mission Objective(s)
A smell of gun powder hangs in the air. You can only hope the Council hasn't hurt anyone.
- Stop raid leaders & their crews - 1:30
- 8 people left, 2 devices left, 2 files left
You prevented the Council from stealing the Rikti technology.
Upon his rescue, Dr. Boyd told you: 'The Council was interested in two specific pieces of Rikti Technology that we call the Manifold Resonator and the Resonance Disrupter. Their Full functions aren't known, but research on them could revolutionize several key areas of physics. They're also looking for reports we were preparing on a recent autopsy of a Rikti soldier and an overview of Rikti technology that we prepared for congress.
This piece of Rikti Technology was used in Rikti Portals to maintain field stability through the travel process. It has been modified to allow a single person to teleport a short distance a limited number of times, but has a slight side effect on use.
This piece of modified Rikti Technology came from a piece of a Rikti Portal and can make the user out-of-phase with reality for a short time, at great cost to the user's health.
These files constitute sections of a report meant for congress on the world's current understanding of Rikti technology. Though much of it is encrypted, you note certain frequently mentioned elements, such as the Rikti's mastery of force fields. You also see that the report mentions that the Rikti apparently have no practical knowledge of nuclear power.
This file details the autopsy of a Rikti soldier. Much of the file has been encrypted by powerful ciphers, including nearly all of the anatomical photographs.
Notable NPCs
- Hostage x7 (NPC Hostage)
- Dr. Boyd (NPC Hostage)
Enemies
Temporary Powers:
The Manifold Resonator is granted upon clicking the Vault glowie.
Self Teleport +Special
After Teleporting, you will remain intangible for a while. During this time, you cannot activate any other powers. As you slowly phase into normal space, you will remain partial visible for a brief time. If you attack while partially visible, your accuracy will be reduced, but your defense will be improved.
The Resonance Disrupter is granted upon clicking the Vault glowie.
Toggle: Self Stealth, +Defense, -Hit Points
The Resonance Disrupter bends light around you to make you completely Invisible. While this power is active, you are all but impossible to detect. If you attack while Invisible, you will be detected, although you will still have a huge bonus to defense. This technology is unstable, and you will take damage over time as long as it is active. Will not work with other self-targeted concealment related powers such as Stealth or Invisibility.
Debriefing
Excellent job. You secured the Resonator and Disruptor and made sure that neither the Council nor the Sky Raiders got their hands on any vital research. The Exarch Security teams will take it from here on the clean-up.
The Sky Raiders have a grudge against the group the Council recently took over; when political zealots clash, things can get pretty ugly. I guess things haven't changed just because that group's under new management.