Necromancy

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Revision as of 18:06, 28 May 2007 by imported>Corebreach (update Gloom; Accuracy->ToHit)
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Overview

Necromancy is one of the powersets. It is a Mastermind primary power set.

Command the forces of Death. Necromancy allows you to summon undead henchmen to do your bidding. Some Necromancy powers can even grant your undead henchmen additional powers. Most Undead henchmen generally have good resistances to cold, negative energy, and psionic damage as well as sleep, fear and disorient. Undead Henchmen cannot be resurrected.

Power Tables

Mastermind

The Necromancy powerset is available as a primary powerset for Masterminds. The following table shows which powers are available and at what level:

Power Level Effect
Dark Blast 1 Ranged, Moderate Damage (Negative), Foe -ToHit
Zombie Horde 1 Summon Zombies
Gloom 2 Ranged, High Damage over Time (Negative), Foe -ToHit
Enchant Undead 6 Ranged, Enchant Undead Henchman
Life Drain 8 Ranged, Moderate Damage (Negative), Target -ToHit, Self +Hit Points
Grave Knight 12 Summon Grave Knight
Soul Extraction 18 Summon Ghost (Special)
Lich 26 Summon Lich
Dark Empowerment 32 Ranged, Empower Undead Henchman

Powers

The following are powers in the Necromancy powerset.

Necromancy DarkBlast.png Dark Blast

A long range blast of dark energy. Deals moderate negative energy damage and reduces the target's accuracy.

Damage Moderate
Recharge Fast
Minimum Level V archetypeicon mastermind.png 1 (Mastermind)
Effects Ranged
Moderate Damage (Negative)
Foe -ToHit
Enhancements Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Enhance ToHit Debuff
Enhance Damage
Enhance Accuracy

Necromancy DarkEmpowerment.png Dark Empowerment

Dark Empowerment will permanently bestow the most powerful and darkest new powers and abilities to one undead henchman. The empowered undead will gain new abilities and powers. The powers gained are unique and dependent upon the target undead henchman that is empowered. Dark Empowerment only works on your undead henchmen and you can only empower any given undead henchman once.

Recharge Very Slow
Minimum Level V archetypeicon mastermind.png 32 (Mastermind)
Effects Ranged
Empower Undead Henchman
Zombies:  
Visual Change: Red aura on hands
Powers added: ShadowFighting SiphonLife.png Siphon Life (Melee Minor Negative, SelfHeal, -ToHit)
Grave Knight:  
Visual Change: Horned helmet, gauntlets, boots, red aura on eyes
Powers added: Sword HeadSplitter.png Head Splitter (Melee Extreme Cone Lethal, Knockdown, -Defense)
ShadowFighting SiphonLife.png Siphon Life (Melee Minor Negative, SelfHeal)
Lich:  
Visual Change: Gauntlets, shoulder ornaments, red aura on eyes
Powers added: DarkMiasma FearsomeAura.png Fearsome Stare (Ranged, Fear, -ToHit)
DarkMiasma PetrifyingGaze.png Petrifying Gaze (Ranged, Hold)
Enhancements

Necromancy EnchantUndead.png Enchant Undead

Enchant Undead will permanently bestow new powers and abilities to one undead henchman. The powers gained are unique and dependent upon the target undead henchman that is Enchanted. Enchant Undead only works on your undead henchmen and you can only Enchant any given undead henchman once.

Recharge Medium
Minimum Level V archetypeicon mastermind.png 6 (Mastermind)
Effects Ranged
Enchant Undead Henchman
Zombies:  
Visual Change: Green Gas from mouth
Powers added: FireBlast FireBlast.png Projectile Vomit (Damage over time (Toxic))
FieryFray Incinerate.png Zombie Vomit (Melee Area of Effect, Damage over time (Toxic))
Grave Knight:  
Visual Change: Spiked shoulder pads, red shirt, steel tassels from skirt
Powers added: Sword Disembowel.png Disembowel (Melee Heavy Lethal, Knockup, -Defense)
DarkCast SoulDrain.png Gloom (Ranged Heavy Negative Damage over Time, -ToHit)
Lich:  
Visual Change: Tattered shoulder pads, bony texture on hands, black belt
Powers added: DarkCast TenebrousTentacles.png Tenebrous Tentacles (Ranged Minor Negative/Smashing Cone, Immobilize, -ToHit)
DarkCast LifeDrain.png Life Drain (Ranged Moderate Negative, SelfHeal, -ToHit)
Enhancements

Necromancy Gloom.png Gloom

Gloom slowly drains a target of life, while reducing his accuracy. Slower than Dark Blast, but deals more damage over time.

Damage High (Damage over Time)
Recharge Moderate
Minimum Level V archetypeicon mastermind.png 2 (Mastermind)
Effects Ranged
High (Damage over Time)
Foe -ToHit
Enhancements Reduce Endurance Cost
Enhance Range
Increase Attack Rate
Enhance ToHit Debuff
Enhance Damage
Enhance Accuracy

Necromancy SummonSkeletonWarrior.png Grave Knight

You can summon one to two powerful Grave Knights (the second is available at level twenty-four) to do your bidding. Grave Knights come well equipped with several attack powers and can be empowered with even more. You may only have two Grave Knights under your control at any given time. If you attempt to summon more Grave Knights, you can only replace the ones you have lost in battle. If you already have two, the power will fail.

Recharge Very Long
Minimum Level V archetypeicon mastermind.png 12 (Mastermind)
Effects Summon Grave Knight
Basic Powers Sword Hack.png Hack (Melee Moderate Lethal, -Defense)
Sword Slash.png Slash (Melee Moderate Lethal, -Defense)
DarkCast DarkBlast.png Dark Blast (Ranged Moderate Negative, -ToHit)
Equip Powers Sword Disembowel.png Disembowel (Melee Heavy Lethal, Knockup, -Defense)
DarkCast SoulDrain.png Gloom (Ranged Heavy Negative Damage over Time, -ToHit)
Upgrade Powers Sword HeadSplitter.png Head Splitter (Melee Extreme Cone Lethal, Knockdown, -Defense)
ShadowFighting SiphonLife.png Siphon Life (Melee Minor Negative, SelfHeal)
Enhancements

Necromancy SummonLitch.png Lich

Summons a dark and powerful Lich. The Lich is an undead entity that, when alive, possessed many dark powers of his own. Perhaps it was a dark wizard, or powerful archvillain. Perhaps it was even a Necromancer. Now it only hungers for the souls of the living, and is quite good at feeding itself. The Lich specializes in dark control and draining powers. You may only have one Lich under your control at any given time. If you attempt to summon another Lich, the power will fail.

Recharge Very Long
Minimum Level V archetypeicon mastermind.png 26 (Mastermind)
Effects Summon Lich
Basic Powers DarkCast DarkBlast.png Dark Blast (Ranged Moderate Negative, -ToHit)
DarkCast Torrent.png Torrent (Ranged Minor Negative Cone, Knockback, -ToHit)
Equip Powers DarkCast TenebrousTentacles.png Tenebrous Tentacles (Ranged Minor Negative/Smashing Cone, Immobilize, -ToHit)
DarkCast LifeDrain.png Life Drain (Ranged Moderate Negative, SelfHeal, -ToHit)
Upgrade Powers DarkMiasma FearsomeAura.png Fearsome Stare (Ranged, Fear, -ToHit)
DarkMiasma PetrifyingGaze.png Petrifying Gaze (Ranged, Hold)
Enhancements Enhance Accuracy
Enhance Damage
Enhance Defense Debuff
Enhance Disorient Duration
Reduce Endurance Cost
Enhance Fear Duration
Enhance Heal
Enhance Hold Duration
Enhance Immobilization Duration
Enhance Knockback Distance
Enhance ToHit Debuff

Necromancy LifeDrain.png Life Drain

You can tap the power of the Netherworld to steal some life from a target foe and reduce his accuracy. Some of that stolen life is transferred to you in the form of hit points.

Damage Moderate
Recharge Slow
Minimum Level V archetypeicon mastermind.png 8 (Mastermind)
Effects Ranged
Moderate Damage (Negative)
Target -ToHit
Self +Hit Points
Enhancements

Necromancy SoulExtraction.png Soul Extraction

You can extract the soul from one of your defeated undead henchmen and summon its spectral essence to do your bidding. The power of the soul is dependent upon the type of undead henchman you extract it from; however, it will always be one level lower than you. Unlike your other henchmen, the extracted soul is only loosely bound to your control and will eventually move on to the next world. The soul cannot gain new powers with Enchant Undead or Dark Empowerment.

Recharge Very Long
Minimum Level V archetypeicon mastermind.png 18 (Mastermind)
Effects Summon Ghost
Basic Powers DarkCast DarkBlast.png Ghastly Blast (-ToHit)
Invisibility PhaseShift.png Phase Shift (Self Intangible)
Flight TravelFlight.png Fly (Ghost spirits can fly!)
PowerBlast NovaBlast.png Self Destruct (Self Destruct)
DarkCast LifeDrain.png Life Drain (Ranged, Negative, Selfheal -ToHit)
ShadowFighting MidnightGrasp.png Necroplasmic Grasp (Damage over Time Negative, Hold)
Enhancements Reduce Endurance Cost
Enhance Heal
Enhance ToHit Debuff
Enhance Damage
Enhance Accuracy

Necromancy CallZombieHorde.png Zombie Horde

Summons one to three Zombies (the second is available at level six, the third at level eighteen) to do your bidding. Zombies are very tough but can be slow and stupid. They start out with only rudimentary melee attacks, but can be empowered with range and even life draining powers. You may only have three Zombies under your control at any given time. If you attempt to summon more Zombies, you can only replace the ones you have lost in battle. If you already have three, the power will fail.

Recharge Very Long
Minimum Level V archetypeicon mastermind.png 1 (Mastermind)
Effects Summon Zombies
Basic Powers Inherent Brawl.png Zombie Brawl (Melee Moderate Smashing)
Equip Powers FireBlast FireBlast.png Projectile Vomit (Damage over time (Toxic))
FieryFray Incinerate.png Zombie Vomit (Melee Area of Effect, Damage over time (Toxic))
Upgrade Powers ShadowFighting SiphonLife.png Siphon Life (Melee Minor Negative, SelfHeal, -ToHit)
Enhancements Reduce Endurance Cost
Enhance Heal
Enhance ToHit Debuff
Enhance Damage
Enhance Accuracy

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