Azuria

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Revision as of 00:19, 10 October 2005 by imported>TonyV
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Azuria.jpg

Overview

Azuria is the initial contact for heroes of magical origin who start in Atlas Park. She is also an authority on many things magical, and as such, many contacts send you on missions to take mystical items to her. She is located inside City Hall at coordinates (-80, -784, -827).

Contacts

Contact Introduced By

  • None, Azuria is an initial contact.

New Contact(s)

Information

Magic Hero Liaison

Azuria is a seer who works with MAGI, the Modern Arcane Guild of Investigation. This section of the Federal Bureau of Super-powered Affairs assists young magic heroes in finding the right path. Some call Azuria a charlatan, but those in the mystical know believe she has great insight and wisdom. Recently she has been troubled by many grave visions about the nefarious Hellions who plague Atlas Park.

Introduction

It is my belief that you are destined for greatness.

Store

Inspirations

  • Luck: 50
  • Catch a Breath: 50
  • Enrage: 50
  • Insight: 50
  • Sturdy: 50
  • Respite: 50
  • Awaken: 250
  • Break Free: 50

Enhancements

Training Enhancements

  Level    Name    Function    Origins    Cost  
  1    Training: Accuracy    Enhances Accuracy    All    96  
  1    Training: Damage    Enhances Damage    All    100  
  1    Training: Defense Buff    Enhances Defense Buffs    All    70  
  1    Training: Endurance Reduction    Reduces Endurance cost    All    93  
  1    Training: Healing    Enhances Heal    All    100  
  1    Training: Hold Duration    Enhances Hold Duration    All    66  
  1    Training: Range Increase    Enhances Range    All    80  
  1    Training: Recharge Reduction    Increases attack rate    All    93  
  1    Training: Resist Damage    Enhances Damage Resistance    All    66  
  1    Training: Disorient Duration    Enhances Disorient Duration    All    76  
  1    Training: Confusion Duration    Enhances Confuse Duration    All    56  
  1    Training: Defense DeBuff    Enhances Defense DeBuffs    All    73  
  1    Training: Endurance Drain    Enhances Endurance Drain    All    23  
  1    Training: Fear Duration    Enhances Fear Duration    All    46  
  1    Training: Flight Speed    Enhances Flight Speed    All    63  
  1    Training: Immobilization Duration    Enhances Immobilization Duration    All    73  
  1    Training: Intangibility    Enhances Intangibility Duration    All    35  
  1    Training: Activation Acceleration    Decreases Interrupt Time    All    60  
  1    Training: Jumping    Enhances Jump    All    40  
  1    Training: Knockback Distance    Enhances KnockBack distance    All    33  
  1    Training: Recovery Increase    Enhances Endurance Recovery    All    80  
  1    Training: Run Speed Increase    Enhances Running Speed    All    66  
  1    Training: Sleep Duration    Enhances Sleep Duration    All    73  
  1    Training: Slow    Enhances Slow powers    All    73  
  1    Training: Taunt Duration    Enhances Taunt Effectiveness    All    50  
  1    Training: ToHit Buff    Enhances ToHit Buffs    All    73  
  1    Training: Accuracy DeBuff    Enhances ToHit DeBuffs    All    53  

Missions

Defeat Hellions Leader

Briefing

Myself and others here at the Modern Arcane Guild of Investigation have sensed a disturbing trend. The Hellions are making rapid headway in their bid to take over Atlas Park. These Hellions are thugs who have discovered some source of dark mystic powers, and use them to enforce a brutal reign of terror on the streets. I need you to take on the Hellions and show them they aren't welcome.

Mission Acceptance

These Hellions are playing with powers they do not understand, and care little for who gets hurt. I would recommend you begin first by battling them on the streets of the city. Defeat 5 of their number to introduce yourself to them.

Mission Objective(s)

  • Repel Hellions from Atlas Park
  • Defeat 5 Hellions

Clue: Crumpled note

The note reads:

'Another new hero has arrived on the scene. This could become a serious problem, and might disrupt the unloading of the latest artifact. We need to meet and discuss potential solutions.'

There is also a time and place on the note.

Mission Objective(s)

  • Bust gang leader and his crew

Clue: Clay statue

This small clay statue of a man is chipped in a dozen places. It looks as though it could easily be thousands of years old.

Debriefing

I am glad to see you have taken the initiative in this matter. It is no surprise that the Hellions already consider you a threat.

This figure you found is an ushabti! Such statues were buried with the Egyptian dead; it was believed that they would perform their master's work in the afterlife. The Egyptians were no strangers to magic, and some of these ushabtis are invested with great power. I don't understand where the Hellions would get such an item. This will bear further investigation.

See Atlas Park Security Chief

Briefing

I need you to go talk to the Atlas Park Security Chief. He has information about the current situation here in Atlas Park. Your compass will guide you there.

Mission Acceptance

Please listen carefully to the Security Chief. If he has a task for you, it will be very important.

Mission Objective(s)

  • Talk to Security Chief in Atlas Park

Briefing

Here is a briefing sheet on the situation in Atlas Park. Now get out there and help take out some Hellions. If I were you, I'd try looking for them in the Promenade or Prometheus Park.

Clue: Atlas Park briefing

Atlas Park is probably the finest place in the city. Clean and beautiful, hustling and bustling, Atlas Park was the first place to be restored after the Rikti War. Of course, the Hellions do cause some problems here and there. They started out as just a street gang, but some of them seem to have acquired pretty unusual abilities. The police can't do much about superpowered thugs; it's up to you heroes to help out.

Mission Objective(s)

  • Keep peace in Atlas Park
  • Defeat 5 Hellions

Debriefing

Well done. With heroes like you around we have a chance to make Atlas Park safe for everyone.

Defeat Hellions Leader

Breifing

Ever since the Hellions sprung up, they've been trafficking in stolen magical artifacts. These are often items of little power, but the number of them is truly astonishing. We'd like to find out who's been supplying them, and we may have a chance to do so. A Hellion fixer called Pulverizer is thought to be hiding out in Atlas Park. I need you to investigate the Hellions' hideout and capture him.

Mission Acceptance

Your primary objective is to find and capture Pulverizer and his cronies. With them in custody, we may be able to get some answers.

Mission Objective(s)

  • Bust Pulverizer and his crew

Clue: Magical talismans

These magical talismans you took from the Hellions hold little power, but the sheer quantity of them is staggering. The Hellions must be connected to someone more powerful than themselves.

Debriefing

I will begin looking for this Mr. Hill the thugs mentioned. It's not much to go on, but at least it's something. Once again, the Entities seem very pleased with your progress.

Recover Pendant

Briefing

One of MAGI's associates was mugged last night, and I have reason to believe it was no random crime. Helen Klein is a Middling, one of those associates not gifted with the arcane arts. The pendant the Hellions took from her was no mere heirloom; it was a ward meant to protect her from dark forces. Sadly, it could do little against brute thugs.

I've done a divination, and I feel the pendant's presence in the Smathery & Sons warehouse in Atlas Park. Will you find the stolen pendant?

Mission Acceptance

These Hellions are fools. They seek to tease powers from dark forces they do not understand.

Mission Objective(s)

Recover pendant

Clue: Helen Klein's pendant

This is the pendant the Hellions stole from the Middling Helen Klein, who works for MAGI.

Debriefing

Thank you so much for finding Helen Klein's pendant. I feel that the Entities of the otherworlds wish to thank you as well.

Warn Sarah Peters

Briefing

A Seer here at MAGI came to me this morning out of grave concern for our associate Sarah Peters. According to this Seer, Sarah Peters is about to suffer a life-threatening incident that can be prevented by a simple warning. Will you warn this citizen of the imminent peril?

Mission Acceptance

Both I and the Entities will thank you for this. You should seek out Sarah Peters in Atlas Park and deliver the following message:

'Those who walk live yet dead, shall from the Row of Kings make way, Come to bring a mortal dread, and make Sarah Peters pay. In the second shadow of the night, Sarah Peters must take flight.'

Thank you.

Mission Objective(s)

  • Warn Sarah Peters

Message: Sarah Peters

Thanks for the warning. MAGI's Seers are rarely wrong, and I think I may know what this is about. I'll take precautions.

Say, before you go, did you see any Hellions on your way here?

Ambush!

After talking to Sarah Peters, you will be ambushed by a group of Hellions.

Debrief

The Entities are pleased with your performance today.