Boss: Difference between revisions

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An equal level Boss will [[con]] +2 to the player's level, and has higher levels of protection against [[Status_effect|status effects]].  For example, it will normally take two applications of a [[hold]] power to hold a Boss (disregarding [[Dominator|Dominators]]' [[Inherent_Powers#Domination|Domination]] [[Inherent_Powers|Inherent]] and [[Controller|Controllers]]' ''Overpower'' ability).
An equal level Boss will [[con]] +2 to the player's level, and has higher levels of protection against [[Status_effect|status effects]].  For example, it will normally take two applications of a [[hold]] power to hold a Boss (disregarding [[Dominator|Dominators]]' [[Inherent_Powers#Domination|Domination]] [[Inherent_Powers|Inherent]] and [[Controller|Controllers]]' ''Overpower'' ability).
==Examples==
* [[Circle_of_Thorns#Death_Mage|Death Mage]], of [[Circle of Thorns]] faction.
* [[Longbow#Longbow_Warden_.281.29|Longbow Warden]], of [[Longbow]] faction.
* [[Wolf_Spiders#Wolf_Spider_Huntsman|Wolf Spider Huntsman]], of [[Arachnos]] faction.


==Stats==
==Stats==

Revision as of 02:36, 15 November 2008

Overview

A Boss is an enemy rank that is stronger than a Lieutenant but weaker than an Elite Boss.

An equal level Boss will con +2 to the player's level, and has higher levels of protection against status effects. For example, it will normally take two applications of a hold power to hold a Boss (disregarding Dominators' Domination Inherent and Controllers' Overpower ability).

Examples

Stats