Brickstown: Difference between revisions

From Unofficial Homecoming Wiki
Jump to navigation Jump to search
imported>Larryw24
m (added to new category Hero Zones)
imported>Rugiel
(Added Day Jobs available in zone, overview)
Line 10: Line 10:
|Exploration Badges=[[Inmate Badge|Inmate]], [[Mystic Badge|Mystic]]
|Exploration Badges=[[Inmate Badge|Inmate]], [[Mystic Badge|Mystic]]
|Plaques=[[Scholastic Badge#Monument 2|Scholastic II]], [[Scholastic Badge#Monument 3|III]]
|Plaques=[[Scholastic Badge#Monument 2|Scholastic II]], [[Scholastic Badge#Monument 3|III]]
|Day Jobs=[[Monitor Duty Badge|Monitor Duty]], [[Caregiver Badge|Caregiver]], [[Commuter Badge|Commuter]], [[Law Enforcer Badge|Law Enforcer]]
|Enemies=[[Crey]], [[Council]], [[Prisoners]], [[Freakshow]]
|Enemies=[[Crey]], [[Council]], [[Prisoners]], [[Freakshow]]
|Connecting Zones=[[Independence Port|Independence Port]], [[Crey's Folly|Crey's Folly]]
|Connecting Zones=[[Independence Port|Independence Port]], [[Crey's Folly|Crey's Folly]]
Line 17: Line 18:
__toc__
__toc__
== Overview ==
== Overview ==
Brickstown is home to the much maligned [[Ziggurat|Ziggurski Penitentiary]], the high-security prison to which defeated villains and supervillains are teleported (although its ability to contain inmates is perhaps comparable to that of Azuria's vault).
Brickstown is also one of the most topographically complex areas of the game, rivaling and possibly surpassing [[Skyway City]]: its surface streets and structures reveal only part of the zone's navigable areas, the rest being tucked underneath in the form of underpasses, canals, and service doors. This makes crow's-flight navigation to missions in this zone difficult at times.


== Contacts ==
== Contacts ==
Line 63: Line 68:
{{BadgeBox|Mystic}}
{{BadgeBox|Mystic}}
{{BadgeBox|Inmate}}
{{BadgeBox|Inmate}}
Location: This is an easy badge to find. Travel to the Zigg prison and go about 262 yards west of the map marker. The badge is right in front of the door. This is a red zone.
Location: This is an easy badge to find. Travel to the Zig prison and go about 262 yards west of the map marker. The badge is right in front of the door. This is a high level zone.


== Historical Plaques ==
== Historical Plaques ==


Two [[Scholastic Badge]] monuments.
Two [[Scholastic Badge]] monuments.
== Day Jobs ==
{{BadgeBox|Monitor Duty}}
{{BadgeBox|Caregiver}}
{{BadgeBox|Commuter}}
{{BadgeBox|Law Enforcer}}


== Transfer Points ==
== Transfer Points ==

Revision as of 17:56, 26 March 2009

Brickstown
Map
Hero City Zone (30-38)
No updated MoreMaps4U map available

Overview

Brickstown is home to the much maligned Ziggurski Penitentiary, the high-security prison to which defeated villains and supervillains are teleported (although its ability to contain inmates is perhaps comparable to that of Azuria's vault).

Brickstown is also one of the most topographically complex areas of the game, rivaling and possibly surpassing Skyway City: its surface streets and structures reveal only part of the zone's navigable areas, the rest being tucked underneath in the form of underpasses, canals, and service doors. This makes crow's-flight navigation to missions in this zone difficult at times.

Contacts

Task Force Contacts

Trainers

Police Band Contacts

Regular Contacts

Stores

Neighborhoods

  • Brickstown Infirmary
  • Dark Waters
  • Prison Power Station
  • Seven Gates
  • The Abyss Towers
  • The Chasm
  • The Crescent
  • The Mashu Bridge
  • The Ziggurat

Exploration Badges

Badge
Mystic (-593.5, 32.0, 1379.0)[Copy]

This nexus is the intersection of two very minor Ley Lines, almost imperceptible to those without Second Sight.

Badge
Inmate (-1726.0, 24.0, 1154.5)[Copy]

Zigursky Penitentiary is where all criminals both mundane and super-powered end up.

Location: This is an easy badge to find. Travel to the Zig prison and go about 262 yards west of the map marker. The badge is right in front of the door. This is a high level zone.

Historical Plaques

Two Scholastic Badge monuments.

Day Jobs

Badge

Your time spent protecting your Supergroup's base has earned you the Monitor Duty Day Job. Logging out in your Supergroup base will earn you charges for your Base Teleporter power.

Badge

You have spent a great deal of time working in the hospitals of Paragon City during your free time earning the Caregiver Day Job. Logging out in a Hospital will earn you a Regeneration Bonus, when you log back in, for a short time.


Your expertise in surgery and understanding pain has earned you the Pain Specialist Day Job. Logging out in a Hospital will earn you a Regeneration Bonus, when you log back in, for a short time.

Badge
Commuter / Fare Jumper (requires hero/vigilante)

You have traveled all over Paragon City for various day jobs during your free time earning the Commuter Day Job. Logging out in a Train Station will earn you a speed boost, when you log back in, for a short time.


You miss the monorails of Paragon City, but in the Rogue Isles it would just be too impractical.

Badge
Law Enforcer / Dirty Cop (requires hero/vigilante)

You have worked closely with the Paragon Police Department during your free time earning the Law Enforcer Day Job. Logging out in a Police Station will earn you an Experience Bonus, when you log back in, each time you complete a mission for a short time.


The Paragon Police Department has severed its ties with you now that you're a villain.

Transfer Points

Villain Groups