Call of the Sandman: Difference between revisions

From Unofficial Homecoming Wiki
Jump to navigation Jump to search
m (updating set bonus values)
m (adding unique tag to proc)
 
Line 1: Line 1:
{{InvSetOverview|Name=Call of the Sandman|Type=Sleep|20|50
{{InvSetOverview|Name=Call of the Sandman|Type=Sleep|20|50
|Accuracy/Recharge|Endurance/Sleep|Accuracy/Endurance|Sleep/Range|Accuracy/Sleep/Recharge|Chance to Heal Self|opt6={{IOProc}} }}
|Accuracy/Recharge|Endurance/Sleep|Accuracy/Endurance|Sleep/Range|Accuracy/Sleep/Recharge|Chance to Heal Self|opt6={{IOUnique}} {{IOProc}} }}


{{SetBonusPreamble}}
{{SetBonusPreamble}}

Latest revision as of 17:53, 4 November 2022

IO Call of the Sandman.png

Call of the Sandman is a Sleep enhancement set in the Invention System. It is available in the 20-50 level range.

There are six enhancements in this set:

Only one of each of these types of enhancements may be slotted per power, except for unique enhancements which, if present, are denoted by the Unique symbol and are limited to one per build.


The following set bonuses apply when slotting more than one of the enhancements in this set into a single power:

  • Two enhancements improves the duration of your Sleep effects by 5%.
  • Three enhancements increases maximum Health by 1.875%.
  • Four enhancements increases maximum Endurance by 2.25%.
  • Five enhancements improves the Recharge of all your powers by 6.25%.
  • Six enhancements increases Toxic and Psionic Resistance by 4.5%.
  • Six enhancements reduces the duration of Immobilize effects on you by 7.5%.
  • Six enhancements reduces the duration of Hold effects on you by 7.5%.
  • Six enhancements reduces the duration of Stun effects on you by 7.5%.
  • Six enhancements reduces the duration of Sleep effects on you by 7.5%.
  • Six enhancements reduces the duration of Fear effects on you by 7.5%.
  • Six enhancements reduces the duration of Confuse effects on you by 7.5%.