Call to Arms: Damage/Endurance: Difference between revisions

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== Effects ==
== Effects ==

Revision as of 13:28, 13 February 2010

Call to Arms: Damage/Endurance is an enhancement in the Call to Arms set.

The Reward Merit cost of this recipe is 165 Merits.

Effects

This enhancement improves the damage and endurance cost of your power by the following amounts:

Level 10111213141516171819
Damage +7.3% +8.3% +9.4% +10.4% +11.2% +12.0% +12.8% +13.6% +14.4% +15.2%
End RED. +7.3% +8.3% +9.4% +10.4% +11.2% +12.0% +12.8% +13.6% +14.4% +15.2%
Level 2021222324252627282930
Damage +16.0% +16.8% +17.6% +18.4% +19.2% +20.0% +20.8% +21.1% +21.3% +21.5% +21.8%
End RED. +16.0% +16.8% +17.6% +18.4% +19.2% +20.0% +20.8% +21.1% +21.3% +21.5% +21.8%

Recipe

Mission Drop
Recipe Call to Arms.png

This recipe cannot be bought from stores. It must be obtained by purchasing from a Reward Merit Vendor as an Invention Origin Enhancement Recipe, by completing a mission, from another player at the Auction House, or by trading. It is a rare drop.

This recipe may be sold to a store for 200 inf per level. However, other players may be willing to pay more for it through the Auction House.

The following tables show the requirements for crafting this enhancement:


Level Crafting Requirements
Inf Invention Salvage
10 3,600 Salvage Boresight.png 1 Boresight
Salvage ClockworkWinder.png 1 Clockwork Winder
Salvage ClockworkGear.png 1 Clockwork Gear
Salvage KheldianBloodSample.png 1 Alien Blood Sample
11 4,380
12 5,160
13 5,940
14 6,720
15 7,500
16 12,900
17 18,300
18 23,700
19 29,100
20 34,500
21 35,080
22 35,660
23 36,240
24 36,820
25 37,400
Level Crafting Requirements
Inf Invention Salvage
26 38,660 Salvage SyntheticOrgans.png 1 Improvised Cybernetic
Salvage KheldianBloodSample.png 1 Demonic Blood Sample
Salvage Tatoo.png 1 Living Tattoo
Salvage MutatedSample.png 1 Mutating Genome
27 39,920
28 41,180
29 42,440
30 87,400