Controller modifiers (Slash Command): Difference between revisions

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==Slash command==
{{SlashCommandArticle|command=controller_modifiers|options=<first> <second>|note=Allows setting two controller buttons as modifiers on a gamepad}}
{{SlashCommandArticle|command=controller_modifiers|options=<first> <second>|note=Allows setting two controller buttons as modifiers}}


*Allows setting two controller buttons as modifiers
*On non-XInput devices, when both of these are pressed together, the controller will enter virtual mouse mode
*On non-XInput devices, when both of these are pressed together, the controller will enter virtual mouse mode
*The arguments are the button numbers to use (from 1-24)
*The arguments are the button numbers to use (from 1-24)
*Recommended for XInput users is /controller_modifiers 7 8 (the two triggers, since these are currently hard-coded as virtual mouse mode on XInput)
*Recommended for XInput users is /controller_modifiers 7 8 (the two triggers, since these are currently hard-coded as virtual mouse mode on XInput)
*The 'Controller Modifiers' are special, as pressing them together enables Virtual Mouse Mode. They do work as bindable modifiers just like the pre-existing three.
*The 'Controller Modifiers' are special, as pressing them together enables Virtual Mouse Mode. They do work as bindable modifiers just like the pre-existing three.
* There are other convenience aliases which you may have already noticed (e.g. LTrigger, LeftTrigger, RightBumper, StartButton, AButton, and so on).




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* {{slashcommand|controller_modifiers}}
* {{slashcommand|controller_modifiers}}
* {{slashcommand|controller_vmouse}}
* {{slashcommand|controller_vmouse}}
* {{slashcommand|extra_modifiers }}
* {{slashcommand|extra_modifiers}}
* {{slashcommand|interact}}
* [[List of Key Names]]
* [[Issue 26 Page 2#Input|Patch Notes for Issue 26 Page 2]]
* [[Issue 27 Page 1#Enhanced Gamepad Support|Patch Notes for Issue 27 Page 1]]
 
 
===External Links===
* [https://forums.homecomingservers.com/topic/23376-focused-feedback-enhanced-gamepad-support-interact-and-other-commands/#comment-277634 Focused Feedback: Enhanced Gamepad Support, /interact and other /commands]
* [https://forums.homecomingservers.com/topic/8946-ds4-controller-mapping-finally/#comment-79780 Guide: DS4 Controller Mapping - finally!]

Latest revision as of 09:48, 24 July 2023

/controller_modifiers <first> <second>

Allows setting two controller buttons as modifiers on a gamepad

  • On non-XInput devices, when both of these are pressed together, the controller will enter virtual mouse mode
  • The arguments are the button numbers to use (from 1-24)
  • Recommended for XInput users is /controller_modifiers 7 8 (the two triggers, since these are currently hard-coded as virtual mouse mode on XInput)
  • The 'Controller Modifiers' are special, as pressing them together enables Virtual Mouse Mode. They do work as bindable modifiers just like the pre-existing three.
  • There are other convenience aliases which you may have already noticed (e.g. LTrigger, LeftTrigger, RightBumper, StartButton, AButton, and so on).


Example

See Also


External Links