Coralax: Difference between revisions

From Unofficial Homecoming Wiki
Jump to navigation Jump to search
 
(9 intermediate revisions by the same user not shown)
Line 66: Line 66:
''Powers''
''Powers''


{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Coral Club| Melee, Medium Smash/Lethal Damage| Smash'em in the head with this Coral Club. }}
{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Coral Club| Melee, Moderate DMG(Smash/Lethal)| Smash'em in the head with this Coral Club. }}


{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Spiny Urchins| Ranged Lethal, Medium Damage| Shoots Spiny burs at your foe.}}
{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Spiny Urchins| Ranged, Moderate DMG(Lethal)| Shoots Spiny burs at your foe.}}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|0|0|20|20|f=-}}| Coralax are resistant to Cold Damage but vulnerable to Fire. }}
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|0|0|20|20|f=-}}| Coralax are resistant to Cold Damage but vulnerable to Fire. }}
Line 84: Line 84:
''Powers''
''Powers''


{{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| Urchin Spray| Ranged (Cone), Lethal| Shoots spiny burs at your foe. }}
{{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| Urchin Spray| Ranged (Cone), Light DMG(Lethal)| Shoots spiny burs at your foe. }}


{{Power|[[File:Inherent Brawl.png|22px]]| Heavy Brawl| Melee, Smash| When all else fails, use your own 2 fists. }}
{{Power|[[File:Inherent Brawl.png|22px]]| Heavy Brawl| Melee, Moderate DMG(Smash)| When all else fails, use your own 2 fists. }}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|0|0|20|20|f=-}}| Coralax are resistant to Cold Damage but vulnerable to Fire. }}
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|0|0|20|20|f=-}}| Coralax are resistant to Cold Damage but vulnerable to Fire. }}
{{clr}}


==== Coralax Blue Hybrid ====
==== Coralax Blue Hybrid ====
Line 98: Line 100:
''Powers''
''Powers''


{{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| Urchin Spray| Ranged (Cone), Lethal| Shoots spiny burs at your foe. }}
{{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| Urchin Spray| Ranged (Cone), Light DMG(Lethal)| Shoots spiny burs at your foe. }}


{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Spiny Urchins| Ranged, Medium Lethal Damage| Shoots Spiny burs at your foe.}}
{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Spiny Urchins| Ranged, Moderate DMG(Lethal)| Shoots Spiny burs at your foe.}}


{{Power|[[File:IceBlast FrostBreath.png|22px]]| Wave of Cold| Ranged (Cone), Damage over Time(Cold), Foe -Recharge, -Speed| You are frozen by the Wave of Cold. You are taking damage over time and your attack speed and movement speed are reduced. }}
{{Power|[[File:IceBlast FrostBreath.png|22px]]| Wave of Cold| Ranged (Cone), High DoT(Cold), Foe -Recharge, -Speed| You are frozen by the Wave of Cold. You are taking damage over time and your attack speed and movement speed are reduced. }}


{{Power|[[File:Inherent Brawl.png|22px]]| Heavy Brawl| Melee, Smash| When all else fails, use your own 2 fists. }}
{{Power|[[File:Inherent Brawl.png|22px]]| Heavy Brawl| Melee, Moderate DMG(Smash)| When all else fails, use your own 2 fists. }}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|0|0|20|20|f=-}}| Coralax are resistant to Cold Damage but vulnerable to Fire. }}
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|0|0|20|20|f=-}}| Coralax are resistant to Cold Damage but vulnerable to Fire. }}
{{clr}}


==== Coralax Blue Hybrid ====
==== Coralax Blue Hybrid ====
Line 116: Line 120:
''Powers''
''Powers''


{{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| Urchin Spray| Ranged (Cone), Lethal| Shoots spiny burs at your foe. }}
{{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| Urchin Spray| Ranged (Cone), Light DMG(Lethal)| Shoots spiny burs at your foe. }}


{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Spiny Urchins| Ranged, Medium Lethal Damage| Shoots Spiny burs at your foe.}}
{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Spiny Urchins| Ranged, Moderate DMG(Lethal)| Shoots Spiny burs at your foe.}}


{{Power|[[File:IceBlast FrostBreath.png|22px]]| Wave of Cold| Ranged (Cone), Damage over Time(Cold), Foe -Recharge, -Speed| You are frozen by the Wave of Cold. You are taking damage over time and your attack speed and movement speed are reduced. }}
{{Power|[[File:IceBlast FrostBreath.png|22px]]| Wave of Cold| Ranged (Cone), High DoT(Cold), Foe -Recharge, -Speed| You are frozen by the Wave of Cold. You are taking damage over time and your attack speed and movement speed are reduced. }}


{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Coral Club| Melee, Medium Smash/Lethal Damage| Smash'em in the head with this Coral Club. }}
{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Coral Club| Melee, Moderate DMG(Smash/Lethal)| Smash'em in the head with this Coral Club. }}


{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Coral Slash| Melee (Cone), Medium Smash/Lethal Damage| Smash'em in the head with this Coral Club. }}
{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Coral Slash| Melee (Cone), Moderate DMG(Smash/Lethal)| Smash'em in the head with this Coral Club. }}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|0|0|20|20|f=-}}| Coralax are resistant to Cold Damage but vulnerable to Fire. }}
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|0|0|20|20|f=-}}| Coralax are resistant to Cold Damage but vulnerable to Fire. }}
Line 140: Line 144:
''Powers''
''Powers''


{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Spiny Urchins| Ranged, Medium Lethal Damage| Shoots Spiny burs at your foe. }}
{{Power|[[File:AssaultWeapons ARBurst.png|22px]]| Spiny Urchins| Ranged, Moderate DMG(Lethal)| Shoots Spiny burs at your foe. }}


{{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]] | Urchin Spray| Ranged (Cone), Lethal| Shoots spiny burs at your foe. }}
{{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]] | Urchin Spray| Ranged (Cone), Light DMG(Lethal)| Shoots spiny burs at your foe. }}


{{Power|[[File:PsychicBlast MentalBlast.png|22px]]| Psychic Coral Blast| Ranged, Psionic, Foe Disorient| Your attack speed has been reduced by the Psychic Coral Blast. }}
{{Power|[[File:PsychicBlast MentalBlast.png|22px]]| Psychic Coral Blast| Ranged, Moderate DMG(Psionic), Foe Disorient| Your attack speed has been reduced by the Psychic Coral Blast. }}


{{Power|[[File:SuperStrength_Punch.png|22px]]| Punch| Melee, Smash, Foe Knockback| A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet. }}
{{Power|[[File:SuperStrength_Punch.png|22px]]| Punch| Melee, Moderate DMG(Smash), Foe Knockback| A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet. }}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|0|0|20|20|f=-}}| Coralax are resistant to Cold Damage but vulnerable to Fire. }}
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|0|0|20|20|f=-}}| Coralax are resistant to Cold Damage but vulnerable to Fire. }}
{{clr}}


==== Coralax Red Hybrid ====
==== Coralax Red Hybrid ====
Line 158: Line 164:
''Powers''
''Powers''


{{Power|[[File:PsychicBlast MentalBlast.png|22px]]| Psychic Coral Blast| Ranged, Psionic, Foe Disorient| Your attack speed has been reduced by the Psychic Coral Blast. }}
{{Power|[[File:PsychicBlast MentalBlast.png|22px]]| Psychic Coral Blast| Ranged, Moderate DMG(Psionic), Foe Disorient| Your attack speed has been reduced by the Psychic Coral Blast. }}


{{Power|[[File:PsychicBlast PsychicScream.png|22px]]| Psychic Coral Scream| Ranged (Cone), Psionic| Your attack speed has been reduced by the Psychic Coral Blast. }}
{{Power|[[File:PsychicBlast PsychicScream.png|22px]]| Psychic Coral Scream| Ranged (Cone), Moderate DMG(Psionic)| Your attack speed has been reduced by the Psychic Coral Blast. }}


{{Power|[[File:IceBlast Bolt.png|22px]]| Ice Bolt| Ranged, Cold/Smash, Foe -Recharge, -Speed| Your Attack and Movement rate has been slowed. }}
{{Power|[[File:IceBlast Bolt.png|22px]]| Ice Bolt| Ranged, Moderate DMG(Cold/Smash), Foe -Recharge, -Speed| Your Attack and Movement rate has been slowed. }}


{{Power|[[File:IceBlast FrostBreath.png|22px]]| Wave of Cold| Ranged (Cone), Damage over Time(Cold), Foe -Recharge, -Speed| You are frozen by the Wave of Cold. You are taking damage over time and your attack speed and movement speed are reduced. }}
{{Power|[[File:IceBlast FrostBreath.png|22px]]| Wave of Cold| Ranged (Cone), High DoT(Cold), Foe -Recharge, -Speed| You are frozen by the Wave of Cold. You are taking damage over time and your attack speed and movement speed are reduced. }}


{{Power|[[File:SuperStrength_Punch.png|22px]]| Punch| Melee, Smash, Foe Knockback| A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet. }}
{{Power|[[File:SuperStrength_Punch.png|22px]]| Punch| Melee, Moderate DMG(Smash), Foe Knockback| A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet. }}


{{Power|[[File:SuperStrength_Haymaker.png|22px]]| Haymaker| Melee, Smash, Foe Knockback| The Haymaker is a slow attack, but makes up for it with a greater damage and a high chance of Knockback. }}
{{Power|[[File:SuperStrength_Haymaker.png|22px]]| Haymaker| Melee, High DMG(Smash), Foe Knockback| The Haymaker is a slow attack, but makes up for it with a greater damage and a high chance of Knockback. }}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|0|0|20|20|f=-}}| Coralax are resistant to Cold Damage but vulnerable to Fire. }}
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|0|0|20|20|f=-}}| Coralax are resistant to Cold Damage but vulnerable to Fire. }}
Line 183: Line 189:
''Powers''
''Powers''


{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Coral Dart| Ranged, Medium Lethal Damage| Shoots spiny burs at your foe. }}
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Coral Dart| Ranged, Moderate DMG(Lethal)| Shoots spiny burs at your foe. }}


{{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| Coral Spray| Ranged (Cone), Moderate Damage(Lethal)| Pumicites can spay a cone of jagged gravel at foes, shredding them. }}
{{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| Coral Spray| Ranged (Cone), Moderate DMG(Lethal)| Pumicites can spay a cone of jagged gravel at foes, shredding them. }}


{{Power|[[File:IceBlast FrostBreath.png|22px]]| Wave of Cold| Ranged (Cone), Damage over Time(Cold), Foe -Recharge, -Speed| You are frozen by the Wave of Cold. You are taking damage over time and your attack speed and movement speed are reduced. }}
{{Power|[[File:IceBlast FrostBreath.png|22px]]| Wave of Cold| Ranged (Cone), High DoT(Cold), Foe -Recharge, -Speed| You are frozen by the Wave of Cold. You are taking damage over time and your attack speed and movement speed are reduced. }}


{{Power|[[File:StoneMelee StoneMallet.png|22px]]| Coral Hammer| Melee, Smash, Foe Knockback| Coral Guardians can summon a Coral Hammer that deals moderate damage and can Knockback foes. }}
{{Power|[[File:StoneMelee StoneMallet.png|22px]]| Coral Hammer| Melee, Moderate DMG(Smash), Foe Knockdown| Coral Guardians can summon a Coral Hammer that deals moderate damage and can Knockback foes. }}


{{Power|[[File:StoneMelee StoneMallet.png|22px]]| Stunning Blow| Melee, Smash, Foe Disorient| Coral Guardians can summon a Coral Hammer that deals moderate damage and can stun foes. }}
{{Power|[[File:StoneMelee StoneMallet.png|22px]]| Stunning Blow| Melee, Moderate DMG(Smash), Foe Disorient| Coral Guardians can summon a Coral Hammer that deals moderate damage and can stun foes. }}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|20|20}}| Coralax are resistant to Cold Damage but vulnerable to Fire. }}
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|20|20}}| Coralax are resistant to Cold Damage but vulnerable to Fire. }}
Line 204: Line 210:
''Powers''
''Powers''


{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Coral Dart| Ranged, Medium Lethal Damage| Shoots spiny burs at your foe. }}
{{Power|[[File:AssaultWeapons_ARBurst.png|22px]]| Coral Dart| Ranged, Moderate DMG(Lethal)| Shoots spiny burs at your foe. }}


{{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| Coral Spray| Ranged (Cone), Moderate Damage(Lethal)| Pumicites can spay a cone of jagged gravel at foes, shredding them. }}
{{Power|[[File:AssaultWeapons_ShotgunBuckShot.png|22px]]| Coral Spray| Ranged (Cone), Moderate DMG(Lethal)| Pumicites can spay a cone of jagged gravel at foes, shredding them. }}


{{Power|[[File:IceBlast FrostBreath.png|22px]]| Wave of Cold| Ranged (Cone), Damage over Time(Cold), Foe -Recharge, -Speed| You are frozen by the Wave of Cold. You are taking damage over time and your attack speed and movement speed are reduced. }}
{{Power|[[File:IceBlast FrostBreath.png|22px]]| Wave of Cold| Ranged (Cone), High DoT(Cold), Foe -Recharge, -Speed| You are frozen by the Wave of Cold. You are taking damage over time and your attack speed and movement speed are reduced. }}


{{Power|[[File:IceBlast FrostBreath.png|22px]]| Water Spout| Ranged (Cone), Moderate Damage(Cold), Foe -Recharge, -Speed| The Water Spout encases you in a block of ice, holding you helpless in place for a while. }}
{{Power|[[File:IceBlast FrostBreath.png|22px]]| Water Spout| Ranged (Cone), Moderate DMG(Cold), Foe -Recharge, -Speed| The Water Spout encases you in a block of ice, holding you helpless in place for a while. }}


{{Power|[[File:StoneMelee StoneMallet.png|22px]]| Coral Hammer| Melee, Smash, Foe Knockback| Coral Guardians can summon a Coral Hammer that deals moderate damage and can Knockback foes. }}
{{Power|[[File:StoneMelee StoneMallet.png|22px]]| Coral Hammer| Melee, Moderate DMG(Smash), Foe Knockback| Coral Guardians can summon a Coral Hammer that deals moderate damage and can Knockback foes. }}


{{Power|[[File:StoneMelee StoneMallet.png|22px]]| Stunning Blow| Melee, Smash, Foe Disorient| Coral Guardians can summon a Coral Hammer that deals moderate damage and can stun foes. }}
{{Power|[[File:StoneMelee StoneMallet.png|22px]]| Stunning Blow| Melee, Moderate DMG(Smash), Foe Disorient| Coral Guardians can summon a Coral Hammer that deals moderate damage and can stun foes. }}


{{Power|[[File:StoneMelee HeavyMallet.png|22px]]| Heavy Stunning Blow| Melee, Superior Damage(Smash), Foe Disorient| Coral Guardians can summon a Coral Hammer that deals moderate damage and can stun foes. }}
{{Power|[[File:StoneMelee HeavyMallet.png|22px]]| Heavy Stunning Blow| Melee, Extreme DMG(Smash), Foe Disorient| Coral Guardians can summon a Coral Hammer that deals moderate damage and can stun foes. }}


{{Power|[[File:StoneMelee HeavyMallet.png|22px]]| Heavy Coral Hammer| Melee, Superior Damage(Smash), Foe Knockback| Coral Guardians can summon a Coral Hammer that deals moderate damage and can Knockback foes. }}
{{Power|[[File:StoneMelee HeavyMallet.png|22px]]| Heavy Coral Hammer| Melee, High DMG(Smash), Foe Knockback| Coral Guardians can summon a Coral Hammer that deals moderate damage and can Knockback foes. }}


{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|20|20}}| Coralax are resistant to Cold Damage but vulnerable to Fire. }}
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{DamResVal|20|20}}| Coralax are resistant to Cold Damage but vulnerable to Fire. }}
Line 245: Line 251:


Calystix the Shaper is the high priest of an ancient cult to the sea-goddess [[Merulina]]. He has formed a 'Cult of the Shaper' on [[Sharkhead Isle]] in order to free an ancient terror which is trapped beneath the island.
Calystix the Shaper is the high priest of an ancient cult to the sea-goddess [[Merulina]]. He has formed a 'Cult of the Shaper' on [[Sharkhead Isle]] in order to free an ancient terror which is trapped beneath the island.
''Levels: 25-31, 40-54''


''Powers''
''Powers''


{{Power|[[File:PsychicBlast Subdue.png|22px]]| Subdue| Ranged, Psionic, Foe Immobilize| Subdue deals moderate damage and may leave the targeted foe Immobilized for a brief time. Immobilized foes can not move but can still attack. }}
{{Power|[[File:PsychicBlast Subdue.png|22px]]| Subdue| Ranged, Moderate DMG(Psionic), Foe Immobilize| Subdue deals moderate damage and may leave the targeted foe Immobilized for a brief time. Immobilized foes can not move but can still attack. }}
 
{{Power|[[File:PsychicBlast PsychicScream.png|22px]]| Psychic Scream| Ranged (Cone), Moderate DMG(Psionic), Foe -Recharge| This howl of Psionic energy resonates in the minds of all foes within its conical area of effect, inflicting moderate damage. }}
 
{{Power|[[File:PsychicBlast TelekineticBlast.png|22px]]| Telekinetic Blast| Ranged, High DMG(Smash/Psionic), Foe Knockback| You can use Telekinesis to Blast a targeted foe with the power of your mind. This attack deals Smashing and Psionic damage, and can knock your opponent back. }}
 
{{Power|[[File:PsychicBlast WillDomination.png|22px]]| Will Domination| Ranged, Superior DMG(Psionic), Foe Sleep| This powerful attack deals Psionic damage, and is so painful it usually renders its target unconscious. The victim is asleep, and will wake if disturbed. }}
 
{{Power|[[File:PsychicBlast_ScrambleThoughts.png|22px]]| Scramble Thoughts| Ranged, Minor DMG(Psionic), Foe Disorient| Painfully scrambles the synapses of a targeted foe, leaving him dramatically Disoriented for a short duration. Deals a little Psionic Damage. }}


{{Power|[[File:PsychicBlast PsychicScream.png|22px]]| Psychic Scream |(Ranged) Cone, Psionic, Foe -Recharge| The howl of Psionic energy resonates in the mind of all foes within its conical area of effect.}}
{{Power|[[File:PsychicBlast_PsionicTornado.png|22px]]| Psionic Tornado ''(Only Level 40 and up)''| Ranged (Targeted AoE), Superior DoT(Psionic), Foe -Recharge, Knockup| The Psionic Tornado continues to tear at your mind and slows your attack rate! }}


{{Power|[[File:PsychicBlast TelekineticBlast.png|22px]]| Telekinetic Blast| Ranged, Moderate Damage, (Smash/Psionic), Foe Knockback| You can use Telekinesis to Blast a targeted foe with the power of your mind. This attack deals Smashing and Psionic damage, and can knock your opponent back. Damage: Moderate. Recharge: Moderate}}
{{Power|[[File:PsychicBlast_PsychicWail.png|22px]]| Psychic Wail ''(Only Level 40 and up)''| PBAoE, Extreme DMG(Psionic), Foe Disorient, -Recharge| Psychic Wail is a devastating Psionic attack that wracks the minds of all nearby foes. Those that survive will have a severely reduced attack rate and may be left Disoriented. }}


{{Power|[[File:PsychicBlast WillDomination.png|22px]]| Will Domination| Ranged, Psionic, Foe Sleep| This powerful attack is so painful, it usually renders its target inconscious. The victim is asleep, but will awaken if disturbed. }}
{{Power|[[File:Power Missing.png|22px]]| No Melee attacks| | ''Calystix doesn´t have any Melee attacks at all''}}


{{Power|[[File:PsychicBlast_ScrambleThoughts.png|22px]]| Scramble Thoughts| (Ranged, Psionic) Foe Disorient| Painfully scrambles the synapses of a targeted foe, leaving him dramatically Disoriented for a short duration. Deals a little Psionic Damage. Damage: Minor, Recharge: Slow. }}
{{Power|[[File:Arachnos Patron SummonOnePet.png|22px]]| Summon Coral Guardians ''(Only Levels 25-31)''| Summon 1-3 Coral Warders, 1 Coral Sentinel| Summons Coral Guardians to fight for you. }}


{{Power|[[File:Power Missing.png|22px]]| No Melee attacks| |'' Calystix doesen´t have any Melee attacks at all''}}
{{Power|[[File:Arachnos Patron SummonOnePet.png|22px]]| Summon Coral Guardians ''(Only Level 40 and up)''| Summon 1-4 Coral Warders, 1-2 Coral Sentinels| Summons 6 Coral Guardians to fight for you. }}


{{Power|[[File:Paramilitary DraftArmy.png|22px]]| Summon Coral Guardians| Summon| Summons Coral Guardians to fight for you. }}
{{Power|[[File:Empathy Resurrect.png|22px]]| Summon Healing Wave ''(Only Level 25-31)''| Summon Resurrection Font, Summon Healing Wave| Healing Wave revives all nearby dead players as well as completely restoring the health and endurance of all players. }}


{{Power|[[File:Empathy Resurrect.png|22px]]| Summon Healing Wave| Resurrect| Healing Wave revives all nearby dead players as well as completely restoring the Health and Endurance of all players. }}
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| {{DamResVal|0|0|20|20|f=-}}| [[Archvillain Resistance|Archvillain resistance]]. }}


{{clr}}
{{clr}}
Line 268: Line 284:
==== Eye of the Leviathan ====
==== Eye of the Leviathan ====
[[File:Eye of the Leviathan.jpg|thumb|100px|{{center|Eye of the Leviathan}}]]
[[File:Eye of the Leviathan.jpg|thumb|100px|{{center|Eye of the Leviathan}}]]
''Main Article:'' [[Eye of the Leviathan]]
''Main Article:'' [[Eye of the Leviathan]]


This massive eye dominates the Temple of the Waters. Some say the eye is part of a gargantuan beast who slumbers under [[Sharkhead Isle]], while others believe it is a creation of the mad priest known as [[Calystix the Shaper]]. In any case, the Eye is ancient and powerful.
This massive eye dominates the Temple of the Waters. Some say the eye is part of a gargantuan beast who slumbers under [[Sharkhead Isle]], while others believe it is a creation of the mad priest known as [[Calystix the Shaper]]. In any case, the Eye is ancient and powerful.
''Levels: 25-31''


''Powers''
''Powers''


{{Power|[[File:PsychicBlast MentalBlast.png|22px]]| Mental Blast| Ranged, Psionic, Foe -Recharge| The basic psionic attack does moderate damage and can slightly reduce a target's attack speed.}}
{{Power|[[File:PsychicBlast Subdue.png|22px]]| Subdue| Ranged, High DMG(Psionic), Foe Immobilize| The Eye of Merulina has Immobilized you! }}
 
{{Power|[[File:PsychicBlast WillDomination.png|22px]]| Will Domination| Ranged, Superior DMG(Psionic), Foe Sleep| The Eye of Merulina has put you to Sleep! }}
 
{{Power|[[File:PsychicBlast PsionicTornado.png|22px]]| Psionic Tornado| Ranged (Targeted AoE), Moderate DoT(Psionic), Foe -Recharge, Knockup| The Psionic Tornado continues to tear at your mind and slows your attack rate! }}


{{Power|[[File:PsychicBlast TelekineticBlast.png|22px]]| Telekinetic Blast| Ranged, Moderate Damage, (Smash/Psionic), Foe Knockback| You can use Telekinesis to Blast a targeted foe with the power of your mind. This attack deals Smashing and Psionic damage, and can knock your opponent back. Damage: Moderate. Recharge: Moderate}}
{{Power|[[File:PsychicBlast TelekineticBlast.png|22px]]| Telekinetic Blast| Ranged, High DMG(Smash/Psionic), Foe Knockback| You can use Telekinesis to Blast a targeted foe with the power of your mind. This attack deals Smashing and Psionic damage, and can knock your opponent back. }}


{{Power|[[File:PsychicBlast PsionicTornado.png|22px]]| Psionic Tornado| Moderate Damage over Time(Psionic), Slow| The Psionic Tornado continues to tear at your mind and slows you! }}
{{Power|[[File:PsychicBlast MentalBlast.png|22px]]| Mental Blast| Ranged, Moderate DMG(Psionic), Foe -Recharge| This basic attack does moderate Psionic damage, and can slightly reduce a target's attack speed. }}


{{Power|[[File:PsychicBlast PsychicWail.png|22px]]| Psychic Wail| Point Blank Area of Effect, Foe Disorient, -Recharge| Psychic Wail is a devastating Psionic attack that wracks the minds of all nearby foes. Those that survive will have a severely reduced attack rate and may be left Disoriented.}}
{{Power|[[File:PsychicBlast_ScrambleThoughts.png|22px]]| Scramble Thoughts| Ranged, Minor DMG(Psionic), Foe Disorient| Painfully scrambles the synapses of a targeted foe, leaving him dramatically Disoriented for a short duration. Deals a little Psionic Damage. }}


{{Power|[[File:PsychicBlast_ScrambleThoughts.png|22px]]| Scramble Thoughts| (Ranged, Psionic) Foe Disorient| Painfully scrambles the synapses of a targeted foe, leaving him dramatically Disoriented for a short duration. Deals a little Psionic Damage. Damage: Minor, Recharge: Slow. }}
{{Power|[[File:PsychicBlast PsychicWail.png|22px]]| Psychic Wail| PBAoE, Extreme DMG(Psionic), Foe Disorient, -Recharge| Psychic Wail is a devastating Psionic attack that wracks the minds of all nearby foes. Those that survive will have a severely reduced attack rate and may be left Disoriented. }}


{{Power|[[File:PsychicBlast Subdue.png|22px]]| Subdue| Ranged, Psionic, Foe Immobilize| The Eye of Merulina has Immobilized you! }}
{{Power|[[File:IceBlast FrostBreath.png|22px]]| Tidal Wave| Ranged (Cone), High DoT(Cold), Foe -Recharge, -Speed, Knockback| You are frozen by the Tidal Wave. You are taking damage over time and your attack speed and movement speed are reduced. }}


{{Power|[[File:PsychicBlast WillDomination.png|22px]]| Will Domination| Ranged, Psionic, Foe Sleep| The Eye of Merulina has put you to Sleep!}}
{{Power|[[File:Temporary PVP BuffDefense.png|22px]]| Resistance| Auto, {{StatusProtVal|20|0|20|20|100|100|100|100|100}}, {{StatusResVal|50%|0|50%|50%|50%|50%}}, Resist(Debuffs), +Perception, Self Immobilize| The Eye of Merulina cannot be moved. It is resistant to Knockback, Sleep, Hold, Disorient, Fear, Confuse, Teleport and psionic and all damage. }}


{{Power|[[File:Power Missing.png|22px]]|Resistance|Auto Res Knockback, Sleep, Disorient, Hold, Fear, Confuse, Teleport, All Damage| The Eye of Merulina cannot be moved.  It is resistant to Knockback, Sleep, Hold, Disorient, Fear, Confuse, Teleport and psionic and all damage.}}
{{clr}}


== Epic Archetype ==
== Epic Archetype ==

Latest revision as of 02:53, 19 April 2023

Overview

The Coralax are a race of amphibian hybrids who are hostile towards human race. These beings are usually close to large bodies of water and prowl many of the Rogue Isles' coasts, usually at night. Coralax are also adept at ambushing lonely villains who come too close to their habitat, so be careful. This group spawns usually at the coasts and mostly at night, but they can ambush in full daylight with no apparent problem. As of Issue 12 they spawn in the Red River section of the Hollows in City of Heroes.

Background

Coralax official info ( Copied from the City of Villains official website [1]):

For millennia, a godlike being as old as the cosmos itself floated free across the universe. As the fetid swamps of the Earth’s Cretaceous Period began to recede, this god Merulina crashed into the turbid waters of the expanding Atlantic. Settling into the ocean depths, the deity conjured followers, calling forth the Coralax from the incandescent coral thriving in the warm shallows. Made from coral imbued with Merulina’s divine essence, the first Coralax were Shapers, high priests meant to lead the burgeoning Coralax civilization.

Merulina instructed these Shapers, who were psychically connected to the thoughts and feelings of their god, to construct a beautiful city over its body now deeply embedded in the ocean floor. The brilliant multicolor spires and sweeping arches of the city now radiate a luminous aura from the otherwise blackened depths. This city of coral with a god at its heart is the enchanted capital of the Coralax Empire.

Extending their control over the oceans of Earth, the Coralax became masters of the Virtea, a race of humanoid fish creatures that tend to stay in very deep water. The primitive, nomadic Virtea are not overly violent but will defend themselves and their loved ones fiercely. Dominated through a combination of charm, intimidation, and mental strength, the Virtea serve the will of the Coralax.

In firm control of their watery domain, the Coralax were suddenly thrust into confusion when the god Merulina fell silent. As the Shapers cast about with no god to guide them, the threats from the surface began. At first the surface intrusions were minimal – some fishing boats crisscrossing far above their cities. Over the following centuries, the surface dwellers began to encroach upon the Coralax. The surface population multiplied, cultures advanced, human cities flourished, and the industrialization of the surface began to seep into the oceans.

In particular, the pollution of their pristine habitat with toxic waste, oil, and other caustic agents both terrified and infuriated the Coralax. With no god to direct them, the Coralax began building watchtowers just off the Earth’s coastlines in order to maintain a vigilant watch over this growing threat from the surface. As the pollution began to degrade the very coral from which their bodies were made, the desperate Coralax began crafting responses to the land-walkers. Some retreated to the ocean depths. Others took a much more aggressive approach.

On the surface, Longbow operatives have recently begun to report a strange new creature along the coastlines of Paragon City and the Rogue Isles. The creatures are aggressive and highly dangerous, but Paragon City scientists have managed to capture one to determine its origins. Though their exact genetic makeup has not yet been determined, these creatures appear to be hybrids, with patches of coral bursting from their previously human flesh. Shimmering in varied shades of red, blue and green coral, these genetic monstrosities seem determined to destroy all land-walkers.

Now these hybrids patrol the abandoned coastline, attacking any creature they encounter on land. The destructive drive of the Coralax Hybrids may reflect the final strategy of the Coralax as they attempt to ensure that the land-walkers cease threatening their watery kingdom forever more.

Villain types

Minions

Coralax Green Hybrid

Green Hybrid

The Coralax are humans who have been infected with living coral. Stories persist that there is an entire society of coral creatures in the seas around the Rogue Isles, but how these unfortunates became their servants is unknown.

Levels: 1-9

Powers

Inherent Brawl.png Brawl Melee, Light DMG(Smash)
When all else fails, use your own 2 fists.

AssaultWeapons ARBurst.png Spiny Urchins Ranged, Moderate DMG(Lethal)
Shoots Spiny burs at your foe.

Temporary PVP BuffDefense.png Resistance Auto, Res( F-20 C20 )
Coralax are resistant to Cold Damage but vulnerable to Fire.


Coralax Green Hybrid

The Coralax are humans who have been infected with living coral. Stories persist that there is an entire society of coral creatures in the seas around the Rogue Isles, but how these unfortunates became their servants is unknown.

Levels: 10-15

Powers

AssaultWeapons ARBurst.png Coral Club Melee, Moderate DMG(Smash/Lethal)
Smash'em in the head with this Coral Club.

IceBlast Bolt.png Ice Bolt Ranged, Moderate DMG(Cold/Smash), Foe -Recharge, -Speed
Your Attack and Movement rate has been slowed.

Temporary PVP BuffDefense.png Resistance Auto, Res( F-20 C20 )
Coralax are resistant to Cold Damage but vulnerable to Fire.


Coralax Green Hybrid

The Coralax are humans who have been infected with living coral. Stories persist that there is an entire society of coral creatures in the seas around the Rogue Isles, but how these unfortunates became their servants is unknown.

Levels: 20-34

Powers

AssaultWeapons ARBurst.png Coral Club Melee, Moderate DMG(Smash/Lethal)
Smash'em in the head with this Coral Club.

AssaultWeapons ARBurst.png Spiny Urchins Ranged, Moderate DMG(Lethal)
Shoots Spiny burs at your foe.

Temporary PVP BuffDefense.png Resistance Auto, Res( F-20 C20 )
Coralax are resistant to Cold Damage but vulnerable to Fire.


Lieutenants

Coralax Blue Hybrid

Blue Hybrid

The Coralax are humans who have been infected with living coral. Stories persist that there is an entire society of coral creatures in the seas around the Rogue Isles, but how these unfortunates became their servants is unknown.

Levels: 1-9

Powers

AssaultWeapons ShotgunBuckShot.png Urchin Spray Ranged (Cone), Light DMG(Lethal)
Shoots spiny burs at your foe.

Inherent Brawl.png Heavy Brawl Melee, Moderate DMG(Smash)
When all else fails, use your own 2 fists.

Temporary PVP BuffDefense.png Resistance Auto, Res( F-20 C20 )
Coralax are resistant to Cold Damage but vulnerable to Fire.


Coralax Blue Hybrid

The Coralax are humans who have been infected with living coral. Stories persist that there is an entire society of coral creatures in the seas around the Rogue Isles, but how these unfortunates became their servants is unknown.

Levels: 10-15

Powers

AssaultWeapons ShotgunBuckShot.png Urchin Spray Ranged (Cone), Light DMG(Lethal)
Shoots spiny burs at your foe.

AssaultWeapons ARBurst.png Spiny Urchins Ranged, Moderate DMG(Lethal)
Shoots Spiny burs at your foe.

IceBlast FrostBreath.png Wave of Cold Ranged (Cone), High DoT(Cold), Foe -Recharge, -Speed
You are frozen by the Wave of Cold. You are taking damage over time and your attack speed and movement speed are reduced.

Inherent Brawl.png Heavy Brawl Melee, Moderate DMG(Smash)
When all else fails, use your own 2 fists.

Temporary PVP BuffDefense.png Resistance Auto, Res( F-20 C20 )
Coralax are resistant to Cold Damage but vulnerable to Fire.


Coralax Blue Hybrid

The Coralax are humans who have been infected with living coral. Stories persist that there is an entire society of coral creatures in the seas around the Rogue Isles, but how these unfortunates became their servants is unknown.

Levels: 20-34

Powers

AssaultWeapons ShotgunBuckShot.png Urchin Spray Ranged (Cone), Light DMG(Lethal)
Shoots spiny burs at your foe.

AssaultWeapons ARBurst.png Spiny Urchins Ranged, Moderate DMG(Lethal)
Shoots Spiny burs at your foe.

IceBlast FrostBreath.png Wave of Cold Ranged (Cone), High DoT(Cold), Foe -Recharge, -Speed
You are frozen by the Wave of Cold. You are taking damage over time and your attack speed and movement speed are reduced.

AssaultWeapons ARBurst.png Coral Club Melee, Moderate DMG(Smash/Lethal)
Smash'em in the head with this Coral Club.

AssaultWeapons ARBurst.png Coral Slash Melee (Cone), Moderate DMG(Smash/Lethal)
Smash'em in the head with this Coral Club.

Temporary PVP BuffDefense.png Resistance Auto, Res( F-20 C20 )
Coralax are resistant to Cold Damage but vulnerable to Fire.


Bosses

Coralax Red Hybrid

Red Hybrid

The Coralax are humans who have been infected with living coral. Stories persist that there is an entire society of coral creatures in the seas around the Rogue Isles, but how these unfortunates became their servants is unknown.

Levels: 1-10

Powers

AssaultWeapons ARBurst.png Spiny Urchins Ranged, Moderate DMG(Lethal)
Shoots Spiny burs at your foe.

AssaultWeapons ShotgunBuckShot.png Urchin Spray Ranged (Cone), Light DMG(Lethal)
Shoots spiny burs at your foe.

PsychicBlast MentalBlast.png Psychic Coral Blast Ranged, Moderate DMG(Psionic), Foe Disorient
Your attack speed has been reduced by the Psychic Coral Blast.

SuperStrength Punch.png Punch Melee, Moderate DMG(Smash), Foe Knockback
A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet.

Temporary PVP BuffDefense.png Resistance Auto, Res( F-20 C20 )
Coralax are resistant to Cold Damage but vulnerable to Fire.


Coralax Red Hybrid

The Coralax are humans who have been infected with living coral. Stories persist that there is an entire society of coral creatures in the seas around the Rogue Isles, but how these unfortunates became their servants is unknown.

Levels: 11-15, 20-34

Powers

PsychicBlast MentalBlast.png Psychic Coral Blast Ranged, Moderate DMG(Psionic), Foe Disorient
Your attack speed has been reduced by the Psychic Coral Blast.

PsychicBlast PsychicScream.png Psychic Coral Scream Ranged (Cone), Moderate DMG(Psionic)
Your attack speed has been reduced by the Psychic Coral Blast.

IceBlast Bolt.png Ice Bolt Ranged, Moderate DMG(Cold/Smash), Foe -Recharge, -Speed
Your Attack and Movement rate has been slowed.

IceBlast FrostBreath.png Wave of Cold Ranged (Cone), High DoT(Cold), Foe -Recharge, -Speed
You are frozen by the Wave of Cold. You are taking damage over time and your attack speed and movement speed are reduced.

SuperStrength Punch.png Punch Melee, Moderate DMG(Smash), Foe Knockback
A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet.

SuperStrength Haymaker.png Haymaker Melee, High DMG(Smash), Foe Knockback
The Haymaker is a slow attack, but makes up for it with a greater damage and a high chance of Knockback.

Temporary PVP BuffDefense.png Resistance Auto, Res( F-20 C20 )
Coralax are resistant to Cold Damage but vulnerable to Fire.


Named enemies

Coral Warder (Lieutenant)

Coral Warder

These creatures are composed of living coral made from the sea goddess Merulina. They have been summoned as guardians.

Powers

AssaultWeapons ARBurst.png Coral Dart Ranged, Moderate DMG(Lethal)
Shoots spiny burs at your foe.

AssaultWeapons ShotgunBuckShot.png Coral Spray Ranged (Cone), Moderate DMG(Lethal)
Pumicites can spay a cone of jagged gravel at foes, shredding them.

IceBlast FrostBreath.png Wave of Cold Ranged (Cone), High DoT(Cold), Foe -Recharge, -Speed
You are frozen by the Wave of Cold. You are taking damage over time and your attack speed and movement speed are reduced.

StoneMelee StoneMallet.png Coral Hammer Melee, Moderate DMG(Smash), Foe Knockdown
Coral Guardians can summon a Coral Hammer that deals moderate damage and can Knockback foes.

StoneMelee StoneMallet.png Stunning Blow Melee, Moderate DMG(Smash), Foe Disorient
Coral Guardians can summon a Coral Hammer that deals moderate damage and can stun foes.

Temporary PVP BuffDefense.png Resistance Auto, Res( S20 L20 )
Coralax are resistant to Cold Damage but vulnerable to Fire.


Coral Sentinel (Boss)

Coral Sentinel

These creatures are composed of living coral made from the sea goddess Merulina. They have been summoned as guardians.

Powers

AssaultWeapons ARBurst.png Coral Dart Ranged, Moderate DMG(Lethal)
Shoots spiny burs at your foe.

AssaultWeapons ShotgunBuckShot.png Coral Spray Ranged (Cone), Moderate DMG(Lethal)
Pumicites can spay a cone of jagged gravel at foes, shredding them.

IceBlast FrostBreath.png Wave of Cold Ranged (Cone), High DoT(Cold), Foe -Recharge, -Speed
You are frozen by the Wave of Cold. You are taking damage over time and your attack speed and movement speed are reduced.

IceBlast FrostBreath.png Water Spout Ranged (Cone), Moderate DMG(Cold), Foe -Recharge, -Speed
The Water Spout encases you in a block of ice, holding you helpless in place for a while.

StoneMelee StoneMallet.png Coral Hammer Melee, Moderate DMG(Smash), Foe Knockback
Coral Guardians can summon a Coral Hammer that deals moderate damage and can Knockback foes.

StoneMelee StoneMallet.png Stunning Blow Melee, Moderate DMG(Smash), Foe Disorient
Coral Guardians can summon a Coral Hammer that deals moderate damage and can stun foes.

StoneMelee HeavyMallet.png Heavy Stunning Blow Melee, Extreme DMG(Smash), Foe Disorient
Coral Guardians can summon a Coral Hammer that deals moderate damage and can stun foes.

StoneMelee HeavyMallet.png Heavy Coral Hammer Melee, High DMG(Smash), Foe Knockback
Coral Guardians can summon a Coral Hammer that deals moderate damage and can Knockback foes.

Temporary PVP BuffDefense.png Resistance Auto, Res( S20 L20 )
Coralax are resistant to Cold Damage but vulnerable to Fire.


Elite Bosses

Font of Power

Main Article: Font of Power

This swirling energy vortex is tapping energy from otherworldly sources. It must be destroyed!

Powers

PsychicBlast PsionicTornado.png Psionic Tornado High Damage over Time(Psionic), Slow
The Psionic Tornado continues to tear at your mind and slows you!


Archvillains

Calystix the Shaper

Calystix the Shaper

Main Article: Calystix the Shaper

Calystix the Shaper is the high priest of an ancient cult to the sea-goddess Merulina. He has formed a 'Cult of the Shaper' on Sharkhead Isle in order to free an ancient terror which is trapped beneath the island.

Levels: 25-31, 40-54

Powers

PsychicBlast Subdue.png Subdue Ranged, Moderate DMG(Psionic), Foe Immobilize
Subdue deals moderate damage and may leave the targeted foe Immobilized for a brief time. Immobilized foes can not move but can still attack.

PsychicBlast PsychicScream.png Psychic Scream Ranged (Cone), Moderate DMG(Psionic), Foe -Recharge
This howl of Psionic energy resonates in the minds of all foes within its conical area of effect, inflicting moderate damage.

PsychicBlast TelekineticBlast.png Telekinetic Blast Ranged, High DMG(Smash/Psionic), Foe Knockback
You can use Telekinesis to Blast a targeted foe with the power of your mind. This attack deals Smashing and Psionic damage, and can knock your opponent back.

PsychicBlast WillDomination.png Will Domination Ranged, Superior DMG(Psionic), Foe Sleep
This powerful attack deals Psionic damage, and is so painful it usually renders its target unconscious. The victim is asleep, and will wake if disturbed.

PsychicBlast ScrambleThoughts.png Scramble Thoughts Ranged, Minor DMG(Psionic), Foe Disorient
Painfully scrambles the synapses of a targeted foe, leaving him dramatically Disoriented for a short duration. Deals a little Psionic Damage.

PsychicBlast PsionicTornado.png Psionic Tornado (Only Level 40 and up) Ranged (Targeted AoE), Superior DoT(Psionic), Foe -Recharge, Knockup
The Psionic Tornado continues to tear at your mind and slows your attack rate!

PsychicBlast PsychicWail.png Psychic Wail (Only Level 40 and up) PBAoE, Extreme DMG(Psionic), Foe Disorient, -Recharge
Psychic Wail is a devastating Psionic attack that wracks the minds of all nearby foes. Those that survive will have a severely reduced attack rate and may be left Disoriented.

Power Missing.png No Melee attacks
Calystix doesn´t have any Melee attacks at all

Arachnos Patron SummonOnePet.png Summon Coral Guardians (Only Levels 25-31) Summon 1-3 Coral Warders, 1 Coral Sentinel
Summons Coral Guardians to fight for you.

Arachnos Patron SummonOnePet.png Summon Coral Guardians (Only Level 40 and up) Summon 1-4 Coral Warders, 1-2 Coral Sentinels
Summons 6 Coral Guardians to fight for you.

Empathy Resurrect.png Summon Healing Wave (Only Level 25-31) Summon Resurrection Font, Summon Healing Wave
Healing Wave revives all nearby dead players as well as completely restoring the health and endurance of all players.

Temporary PVP BuffDefense.png Resistance Res( F-20 C20 )
Archvillain resistance.


Eye of the Leviathan

Eye of the Leviathan

Main Article: Eye of the Leviathan

This massive eye dominates the Temple of the Waters. Some say the eye is part of a gargantuan beast who slumbers under Sharkhead Isle, while others believe it is a creation of the mad priest known as Calystix the Shaper. In any case, the Eye is ancient and powerful.

Levels: 25-31

Powers

PsychicBlast Subdue.png Subdue Ranged, High DMG(Psionic), Foe Immobilize
The Eye of Merulina has Immobilized you!

PsychicBlast WillDomination.png Will Domination Ranged, Superior DMG(Psionic), Foe Sleep
The Eye of Merulina has put you to Sleep!

PsychicBlast PsionicTornado.png Psionic Tornado Ranged (Targeted AoE), Moderate DoT(Psionic), Foe -Recharge, Knockup
The Psionic Tornado continues to tear at your mind and slows your attack rate!

PsychicBlast TelekineticBlast.png Telekinetic Blast Ranged, High DMG(Smash/Psionic), Foe Knockback
You can use Telekinesis to Blast a targeted foe with the power of your mind. This attack deals Smashing and Psionic damage, and can knock your opponent back.

PsychicBlast MentalBlast.png Mental Blast Ranged, Moderate DMG(Psionic), Foe -Recharge
This basic attack does moderate Psionic damage, and can slightly reduce a target's attack speed.

PsychicBlast ScrambleThoughts.png Scramble Thoughts Ranged, Minor DMG(Psionic), Foe Disorient
Painfully scrambles the synapses of a targeted foe, leaving him dramatically Disoriented for a short duration. Deals a little Psionic Damage.

PsychicBlast PsychicWail.png Psychic Wail PBAoE, Extreme DMG(Psionic), Foe Disorient, -Recharge
Psychic Wail is a devastating Psionic attack that wracks the minds of all nearby foes. Those that survive will have a severely reduced attack rate and may be left Disoriented.

IceBlast FrostBreath.png Tidal Wave Ranged (Cone), High DoT(Cold), Foe -Recharge, -Speed, Knockback
You are frozen by the Tidal Wave. You are taking damage over time and your attack speed and movement speed are reduced.

Temporary PVP BuffDefense.png Resistance Auto, Prot( Ho 20 St 20 Sl 20 Kb 100 Co 100 Fr 100 Rp 100 Tp 100 ), Res( Ho 50% St 50% Sl 50% Co 50% Fr 50% ), Resist(Debuffs), +Perception, Self Immobilize
The Eye of Merulina cannot be moved. It is resistant to Knockback, Sleep, Hold, Disorient, Fear, Confuse, Teleport and psionic and all damage.


Epic Archetype

At one point it was rumored that the Coralax were candidates for villain epic archetypes. However, in Issue 12 it was revealed that the new archetypes would be Soldiers of Arachnos.

Related Badges

Badge

The choices of the Coralax are a mystery.