Council/Vampyri: Difference between revisions

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===== Equinox Parasite =====
===== Equinox Parasite =====
[[File:CouncilVampyr1.jpg|100px|thumb| |<div style="text-align: center;border:none">A Council Vampyr</div>]]
[[File:Equinox Parasite.jpg|100px|thumb|{{center|Equinox Parasite}}]]
[[File:Council Vampyrii many.jpg|100px|thumb|Several Council Vampyri]]
[[File:Council Vampyrii many.jpg|100px|thumb|Several Council Vampyri]]



Revision as of 07:46, 30 August 2012

Overview

The Vampyri are not true vampires at all. They are instead the ultimate result of the Council's super soldier program. All Vampyri have incredible strength, speed and resilience.

Enemy Types

Minions

Equinox Parasite
Equinox Parasite
Several Council Vampyri

After the Council took over another villainous organization, they applied their vast technological skills to expanding that group's super soldier program. These vampyri are the result. They are not true vampires at all, but the result of a full year of conditioning and surgical enhancements. The Vampyr Parasite has the ability to drain life from its targets, while strengthening itself.

Powers

DarkCast SoulDrain.png Gloom Ranged, Damage over Time, Negative, Foe -Accuracy
Gloom slowly drains a target of life and reduces his chances to hit. Slower than Dark Blast, but deals more Damage over Time.

DarkCast LifeDrain.png Life Drain Ranged, Negative, Foe -Accuracy, Self + Hit Points
The Vampyr taps the powers of the netherworld to steal some life from a target foe and reduce his chance to hit. Some of that life is then transferred to the Vampyr.

ShadowFighting SiphonLife.png Siphon Life Melee, Negative, Foe -Accuracy, Self +Hit Points
The Vampyri taps the powers of the netherworld to steal life from a target foe and transfer some of it to himself. A successful hit can reduce the targets accuracy.

ShadowFighting ShadowPunch.png Shadow Punch Melee, 40% Smash/60% Negative Energy Damage, Foe -Accuracy
A basic punch draws power from the netherworld. Shadow Punch deals moderate damage and reduces the target's accuracy.

Inherent Brawl.png Pummel Melee, Smash, Foe Knockdown
Vampyri brawling attacks.

Regeneration FastHealing.png Fast Healing Auto, Self, +Regeneration
The Vampyri naturally heals at a faster than a normal rate. This power is always on and does not need to activated.

Regeneration Reconstruction.png Reconstruction Self Heal
The Vampyri can concentrate for a few moments to heal himself.


Lieutenants

Equinox Adjutant

The Vampyri Adjutants are soldiers who have been promoted from the Cor Leonis ranks and given the singular honor of becoming a Vampyr. This honor is one the masters of the Council are loathe to give, since it means a year of inactive duty for the Cor Leonis. The result, however, is a Vampyr who has both the power and the experience to lead his monstrous soldiers into battle.

Powers

DarkCast SoulDrain.png Gloom (Ranged) High Damage over Time, Negative, Foe -Accuracy
The Vampyri is slowly draining your life and reducing your Accuracy with his Gloom attack.

MentalControl Hypnotize.png Mesmerize Ranged, Psionic, Sleep
Hypnotize painfully enraptures a target with psychic energy rendering him unconscious. The target will remain asleep for some time, but will awaken if attacked.

MentalControl Command.png Dominate Ranged, Foe Hold
Tear at the mind of a single target foe. Dominate renders a victim helpless, lost in his own mind and unable to defend himself.

ShadowFighting SiphonLife.png Siphon Life Melee, Negative, Foe -Accuracy, Self +Hit Points
The Vampyr taps the powers of the netherworld to steal life from a target foe and transfer some of it to himself. Siphon Life can sometimes miss more often than normal since a good contact with the foe must be established for a sucessful transfer to occur. A sucessful hit can reduce the target´s accuracy.

ShadowFighting ShadowPunch.png Shadow Punch Melee, 40% Smash/60% Negative Energy Damage, Foe -Accuracy
A basic punch draws power from the netherworld. Shadow Punch deals moderate damage and reduces the target´s accuracy.

Inherent Brawl.png Pummel Melee, Smash, Foe Knockdown
Vampyri brawling attacks.

Regeneration FastHealing.png Fast Healing Auto, Self, +Regeneration
The Vampyri naturally heals at a faster than a normal rate. This power is always on and does not need to activated.

Regeneration Reconstruction.png Reconstruction Self Heal
The Vampyri can concentrate for a few moments to heal himself.


Bosses

Equinox Archon

The Vampyri Archons are the assistants to Nosferatu, the man responsible for the Council's super soldier program. Vampyri Archons are scientists as well as super soldiers, and have a hand in the creation of other Vampyri. They often personalize their own transformation process, giving themselves special abilities and powers that lesser beings can only dream of.

Powers

DarkCast SoulDrain.png Gloom (Ranged) High Damage over Time, Negative, Foe -Accuracy
Gloom slowly drains a target of life and reduces his chances to hit. Slower than Dark Blast, but deals more Damage over Time.

MentalControl Hypnotize.png Mesmerize Ranged, Psionic, Sleep
Hypnotize painfully enraptures a target with psychic energy rendering him unconscious. The target will remain asleep for some time, but will awaken if attacked.

MentalControl Command.png Dominate Ranged, Foe Hold
Tear at the mind of a single target foe. Dominate renders a victim helpless, lost in his own mind and unable to defend himself.

DarkCast LifeDrain.png Life Drain Ranged, Negative, Foe -Accuracy, Self + Hit Points
The Vampyr taps the powers of the netherworld to steal some life from a target foe and reduce his chance to hit. Some of that life is then transferred to the Vampyr.

ShadowFighting SiphonLife.png Siphon Life Melee, Negative, Foe -Accuracy, Self +Hit Points
The Vampyr taps the powers of the netherworld to steal life from a target foe and transfer some of it to himself. Siphon Life can sometimes miss more often than normal since a good contact with the foe must be established for a sucessful transfer to occur. A sucessful hit can reduce the target´s accuracy.

ShadowFighting ShadowPunch.png Shadow Punch Melee, 40% Smash/60% Negative Energy Damage, Foe -Accuracy
A basic punch draws power from the netherworld. Shadow Punch deals moderate damage and reduces the target´s accuracy.

Inherent Brawl.png Pummel Melee, Smash, Foe Knockdown
Vampyri brawling attacks.

Regeneration FastHealing.png Fast Healing Auto, Self, +Regeneration
The Vampyri naturally heals at a faster than a normal rate. This power is always on and does not need to activated.

Regeneration Reconstruction.png Reconstruction Self Heal
The Vampyri can concentrate for a few moments to heal himself.


Dark Equinox Archon

The Dark Vampyri are the assistants to Nosferatu, the man responsible for the Council's super soldier program. They are scientists as well as super soldiers, and have a hand in the creation of other Vampyri. They often personalize their own transformation process, giving themselves special abilities and powers that lesser beings can only dream of.

Powers

UmbralBlast ShadowBlast.png Shadow Blast (Ranged, Negative) Foe -Recharge, -Speed
The Shadow Blast has reduced your movement and attack speed.

UmbralBlast DarkMatterDetonation.png Dark Matter Detonation (Ranged, Targeted Area of Effect, Negative) Foe -Recharge, -Speed
The Dark Matter Detonation has reduced your movement and attack speed.

UmbralBlast EssenceDrain.png Essence Drain (Negative, Self +Hit Points) Foe -Recharge, -Speed
Your life has been tapped, healing the Dark Vampyr. Your movement rate and attack speed have been reduced.

ShadowFighting MidnightGrasp.png Gravity Well (Ranged) Foe -Recharge, -Speed, Hold
You have been Held and your attack and movement rate have been Slowed by a Gravitic Well.

Fighting Boxing.png Star Punch (Melee) Foe Disorient, -Recharge, -Speed
You have been Disoriented, and your attack and movement rate have been Slowed by a Star Punch.

Paramilitary SuperSoldier.png Lycanthropy Lycanthropy
Dark Equinox Archons transform into Warwolves.